pokecrystal-board/maps/BattleTowerElevator.asm

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BattleTowerElevator_MapScriptHeader: ; 0x9f558
; trigger count
db 2
; triggers
dw UnknownScript_0x9f562, $0000
dw UnknownScript_0x9f567, $0000
; callback count
db 0
; 0x9f562
UnknownScript_0x9f562: ; 0x9f562
priorityjump UnknownScript_0x9f568
dotrigger $1
; 0x9f567
UnknownScript_0x9f567: ; 0x9f567
end
; 0x9f568
UnknownScript_0x9f568: ; 0x9f568
follow $2, $0
applymovement $2, MovementData_0x9f58f
applymovement $0, MovementData_0x9f592
writebyte $a
special Function170687
playsound SFX_ELEVATOR
earthquake 60
waitbutton
follow $2, $0
applymovement $2, MovementData_0x9e578
stopfollow
warpsound
disappear $2
applymovement $0, MovementData_0x9e578
warpcheck
end
; 0x9f58f
MovementData_0x9f58f: ; 0x9f58f
step_right
turn_head_down
step_end
; 0x9f592
MovementData_0x9f592: ; 0x9f592
turn_head_down
step_end
; 0x9f594
BattleTowerElevator_MapEventHeader: ; 0x9f594
; filler
db 0, 0
; warps
db 2
warp_def $3, $1, 1, GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY
warp_def $3, $2, 1, GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY
; xy triggers
db 0
; signposts
db 0
; people-events
db 1
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person_event SPRITE_RECEPTIONIST, 6, 5, $9, $0, 255, 255, $0, 0, MovementData_0x9f58f, $ffff
; 0x9f5b1