pokecrystal-board/mobile/mobile_12_2.asm

901 lines
11 KiB
NASM
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MobileCheckOwnMonAnywhere:
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; Like CheckOwnMonAnywhere, but only check for species.
; OT/ID don't matter.
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ld a, [wPartyCount]
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and a
ret z
ld d, a
ld e, 0
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ld hl, wPartyMon1Species
ld bc, wPartyMonOT
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.asm_4a851
call .CheckMatch
ret c
push bc
ld bc, PARTYMON_STRUCT_LENGTH
add hl, bc
pop bc
call .CopyName
dec d
jr nz, .asm_4a851
ld a, BANK(sBoxCount)
call GetSRAMBank
ld a, [sBoxCount]
and a
jr z, .asm_4a888
ld d, a
ld hl, sBoxMon1Species
ld bc, sBoxMonOT
.asm_4a873
call .CheckMatch
jr nc, .asm_4a87c
call CloseSRAM
ret
.asm_4a87c
push bc
ld bc, BOXMON_STRUCT_LENGTH
add hl, bc
pop bc
call .CopyName
dec d
jr nz, .asm_4a873
.asm_4a888
call CloseSRAM
ld c, 0
.asm_4a88d
ld a, [wCurBox]
and $f
cp c
jr z, .asm_4a8d1
ld hl, .BoxAddrs
ld b, 0
add hl, bc
add hl, bc
add hl, bc
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ld a, [hli]
call GetSRAMBank
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hl]
and a
jr z, .asm_4a8d1
push bc
push hl
ld de, sBoxMons - sBoxCount
add hl, de
ld d, h
ld e, l
pop hl
push de
ld de, sBoxMonOT - sBoxCount
add hl, de
ld b, h
ld c, l
pop hl
ld d, a
.asm_4a8ba
call .CheckMatch
jr nc, .asm_4a8c4
pop bc
call CloseSRAM
ret
.asm_4a8c4
push bc
ld bc, BOXMON_STRUCT_LENGTH
add hl, bc
pop bc
call .CopyName
dec d
jr nz, .asm_4a8ba
pop bc
.asm_4a8d1
inc c
ld a, c
cp NUM_BOXES
jr c, .asm_4a88d
call CloseSRAM
and a
ret
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.CheckMatch:
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push bc
push hl
push de
ld d, b
ld e, c
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ld a, [wScriptVar]
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ld b, [hl]
cp b
jr nz, .no_match
jr .match
.no_match
pop de
pop hl
pop bc
and a
ret
.match
pop de
pop hl
pop bc
scf
ret
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.BoxAddrs:
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dba sBox1
dba sBox2
dba sBox3
dba sBox4
dba sBox5
dba sBox6
dba sBox7
dba sBox8
dba sBox9
dba sBox10
dba sBox11
dba sBox12
dba sBox13
dba sBox14
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.CopyName:
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push hl
ld hl, NAME_LENGTH
add hl, bc
ld b, h
ld c, l
pop hl
ret
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UnusedFindItemInPCOrBag:
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ld a, [wScriptVar]
ld [wCurItem], a
ld hl, wPCItems
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call CheckItem
jr c, .found
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ld a, [wScriptVar]
ld [wCurItem], a
ld hl, wNumItems
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call CheckItem
jr c, .found
xor a
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ld [wScriptVar], a
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ret
.found
ld a, 1
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ld [wScriptVar], a
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ret
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Function4a94e:
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call FadeToMenu
ld a, -1
ld hl, wd002
ld bc, 3
call ByteFill
xor a
ld [wd018], a
ld [wd019], a
ld b, SCGB_PACKPALS
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call GetSGBLayout
call SetPalettes
call Function4aa22
jr c, .asm_4a985
jr z, .asm_4a9a1
jr .asm_4a97b
.asm_4a974
call Function4aa25
jr c, .asm_4a985
jr z, .asm_4a9a1
.asm_4a97b
call Function4ac58
ld hl, wd019
res 1, [hl]
jr .asm_4a974
.asm_4a985
ld a, [wd018]
and a
jr nz, .asm_4a990
call Function4aba8
jr c, .asm_4a974
.asm_4a990
call CloseSubmenu
ld hl, wd002
ld a, -1
ld bc, 3
call ByteFill
scf
jr .asm_4a9af
.asm_4a9a1
call Function4a9c3
jr c, .asm_4a9b0
call Function4a9d7
jr c, .asm_4a974
call CloseSubmenu
and a
.asm_4a9af
ret
.asm_4a9b0
ld de, SFX_WRONG
call PlaySFX
ld hl, UnknownText_0x4a9be
call PrintText
jr .asm_4a974
UnknownText_0x4a9be:
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; Pick three #MON for battle.
text_far UnknownText_0x1c51d7
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db "@"
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Function4a9c3:
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ld hl, wd002
ld a, $ff
cp [hl]
jr z, .asm_4a9d5
inc hl
cp [hl]
jr z, .asm_4a9d5
inc hl
cp [hl]
jr z, .asm_4a9d5
and a
ret
.asm_4a9d5
scf
ret
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Function4a9d7:
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ld a, [wd002]
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ld hl, wPartyMonNicknames
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call GetNick
ld h, d
ld l, e
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ld de, wd006
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ld bc, 6
call CopyBytes
ld a, [wd003]
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ld hl, wPartyMonNicknames
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call GetNick
ld h, d
ld l, e
ld de, wd00c
ld bc, 6
call CopyBytes
ld a, [wd004]
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ld hl, wPartyMonNicknames
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call GetNick
ld h, d
ld l, e
ld de, wd012
ld bc, 6
call CopyBytes
ld hl, UnknownText_0x4aa1d
call PrintText
call YesNoBox
ret
UnknownText_0x4aa1d:
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; , @ and @ . Use these three?
text_far UnknownText_0x1c51f4
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db "@"
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Function4aa22:
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call ClearBGPalettes
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Function4aa25:
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farcall LoadPartyMenuGFX
farcall InitPartyMenuWithCancel
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call Function4aad3
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Function4aa34:
ld a, PARTYMENUACTION_MOBILE
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ld [wPartyMenuActionText], a
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farcall WritePartyMenuTilemap
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xor a
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ld [wPartyMenuActionText], a
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farcall PrintPartyMenuText
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call Function4aab6
call WaitBGMap
call SetPalettes
call DelayFrame
call Function4ab1a
jr z, .asm_4aa66
push af
call Function4aafb
jr c, .asm_4aa67
call Function4ab06
jr c, .asm_4aa67
pop af
.asm_4aa66
ret
.asm_4aa67
ld hl, wd019
set 1, [hl]
pop af
ret
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Function4aa6e:
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pop af
ld de, SFX_WRONG
call PlaySFX
call WaitSFX
jr Function4aa34
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Function4aa7a:
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ld hl, wd002
ld d, $3
.loop
ld e, PARTY_LENGTH
ld a, [hli]
push de
push hl
cp -1
jr z, .done
ld hl, wSpriteAnimationStructs
inc a
ld d, a
.inner_loop
ld a, [hl]
and a
jr z, .next
cp d
jr z, .same_as_d
jr .next
ld a, $3
jr .proceed
.same_as_d
ld a, $2
.proceed
push hl
ld c, l
ld b, h
ld hl, $2
add hl, bc
ld [hl], a
pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .inner_loop
pop hl
pop de
dec d
jr nz, .loop
jr .finished
.done
pop hl
pop de
.finished
ret
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Function4aab6:
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ld hl, wd002
ld d, $3
.loop
ld a, [hli]
cp -1
jr z, .done
push de
push hl
hlcoord 0, 1
ld bc, $28
call AddNTimes
ld [hl], $ec
pop hl
pop de
dec d
jr nz, .loop
.done
ret
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Function4aad3:
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ld hl, wPartyCount
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ld a, [hli]
and a
ret z ; Nothing in your party
ld c, a
xor a
ldh [hObjectStructIndexBuffer], a
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.loop
push bc
push hl
ld e, MONICON_PARTYMENU
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farcall LoadMenuMonIcon
ldh a, [hObjectStructIndexBuffer]
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inc a
ldh [hObjectStructIndexBuffer], a
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pop hl
pop bc
dec c
jr nz, .loop
call Function4aa7a
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farcall PlaySpriteAnimations
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ret
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Function4aafb:
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ld a, [wCurPartySpecies]
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cp EGG
jr z, .egg
and a
ret
.egg
scf
ret
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Function4ab06:
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ld a, [wCurPartyMon]
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ld bc, PARTYMON_STRUCT_LENGTH
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ld hl, wPartyMon1HP
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call AddNTimes
ld a, [hli]
ld b, a
ld a, [hl]
or b
jr nz, .NotFainted
scf
.NotFainted:
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ret
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Function4ab1a:
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.asm_4ab1a
ld a, $fb
ld [wMenuJoypadFilter], a
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ld a, $26
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ld [w2DMenuCursorOffsets], a
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ld a, $2
ld [w2DMenuNumCols], a
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call Function4adf7
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call StaticMenuJoypad
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call Function4abc3
jr c, .asm_4ab1a
push af
call Function4ab99
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call nc, PlaceHollowCursor
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pop af
bit 1, a
jr nz, .asm_4ab6d
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ld a, [wPartyCount]
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inc a
ld b, a
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ld a, [wMenuCursorY]
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ld [wPartyMenuCursor], a
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cp b
jr z, .asm_4ab7e
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ld a, [wMenuCursorY]
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dec a
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ld [wCurPartyMon], a
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ld c, a
ld b, $0
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ld hl, wPartySpecies
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add hl, bc
ld a, [hl]
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ld [wCurPartySpecies], a
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ld de, SFX_READ_TEXT_2
call PlaySFX
call WaitSFX
ld a, $1
and a
ret
.asm_4ab6d
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ld a, [wMenuCursorY]
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ld [wPartyMenuCursor], a
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.asm_4ab73
ld de, SFX_READ_TEXT_2
call PlaySFX
call WaitSFX
scf
ret
.asm_4ab7e
ld a, $1
ld [wd018], a
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ld a, [wMenuCursorX]
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cp $2
jr z, .asm_4ab73
ld de, SFX_READ_TEXT_2
call PlaySFX
call WaitSFX
xor a
ld [wd018], a
and a
ret
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Function4ab99:
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bit 1, a
jr z, .asm_4aba6
ld a, [wd002]
cp $ff
jr z, .asm_4aba6
scf
ret
.asm_4aba6
and a
ret
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Function4aba8:
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ld hl, wd004
ld a, [hl]
cp $ff
jr nz, .asm_4abbe
dec hl
ld a, [hl]
cp $ff
jr nz, .asm_4abbe
dec hl
ld a, [hl]
cp $ff
jr nz, .asm_4abbe
and a
ret
.asm_4abbe
ld a, $ff
ld [hl], a
scf
ret
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Function4abc3:
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bit 3, a
jr z, .asm_4abd5
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ld a, [wPartyCount]
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inc a
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ld [wMenuCursorY], a
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ld a, $1
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ld [wMenuCursorX], a
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jr .asm_4ac29
.asm_4abd5
bit 6, a
jr z, .asm_4abeb
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ld a, [wMenuCursorY]
ld [wMenuCursorY], a
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and a
jr nz, .asm_4ac29
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ld a, [wPartyCount]
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inc a
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ld [wMenuCursorY], a
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jr .asm_4ac29
.asm_4abeb
bit 7, a
jr z, .asm_4ac08
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ld a, [wMenuCursorY]
ld [wMenuCursorY], a
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ld a, [wPartyCount]
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inc a
inc a
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ld b, a
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ld a, [wMenuCursorY]
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cp b
jr nz, .asm_4ac29
ld a, $1
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ld [wMenuCursorY], a
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jr .asm_4ac29
.asm_4ac08
bit 4, a
jr nz, .asm_4ac10
bit 5, a
jr z, .asm_4ac56
.asm_4ac10
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ld a, [wMenuCursorY]
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ld b, a
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ld a, [wPartyCount]
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inc a
cp b
jr nz, .asm_4ac29
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ld a, [wMenuCursorX]
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cp $1
jr z, .asm_4ac26
ld a, $1
jr .asm_4ac29
.asm_4ac26
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ld [wMenuCursorX], a
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.asm_4ac29
hlcoord 0, 1
lb bc, 13, 1
call ClearBox
call Function4aab6
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ld a, [wPartyCount]
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hlcoord 6, 1
.asm_4ac3b
ld bc, $28
add hl, bc
dec a
jr nz, .asm_4ac3b
ld [hl], $7f
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ld a, [wMenuCursorY]
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ld b, a
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ld a, [wPartyCount]
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inc a
cp b
jr z, .asm_4ac54
ld a, $1
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ld [wMenuCursorX], a
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.asm_4ac54
scf
ret
.asm_4ac56
and a
ret
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Function4ac58:
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lb bc, 2, 18
hlcoord 1, 15
call ClearBox
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farcall FreezeMonIcons
ld hl, MenuHeader_0x4aca2
call LoadMenuHeader
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ld hl, wd019
bit 1, [hl]
jr z, .asm_4ac89
hlcoord 11, 13
ld b, $3
ld c, $7
call TextBox
hlcoord 13, 14
ld de, String_4ada7
call PlaceString
jr .asm_4ac96
.asm_4ac89
hlcoord 11, 9
ld b, $7
ld c, $7
call TextBox
call Function4ad68
.asm_4ac96
ld a, $1
ldh [hBGMapMode], a
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call Function4acaa
call ExitMenu
and a
ret
MenuHeader_0x4aca2:
db MENU_BACKUP_TILES ; flags
menu_coords 11, 9, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1
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dw NULL
db 1 ; default option
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Function4acaa:
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.asm_4acaa
ld a, $a0
ld [wMenuDataFlags], a
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ld a, [wd019]
bit 1, a
jr z, .asm_4acc2
ld a, $2
ld [wMenuDataItems], a
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ld a, $c
ld [wMenuBorderTopCoord], a
jr .asm_4accc
.asm_4acc2
ld a, $4
ld [wMenuDataItems], a
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ld a, $8
ld [wMenuBorderTopCoord], a
.asm_4accc
ld a, $b
ld [wMenuBorderLeftCoord], a
ld a, $1
ld [wMenuCursorBuffer], a
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call InitVerticalMenuCursor
ld hl, w2DMenuFlags1
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set 6, [hl]
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call StaticMenuJoypad
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ld de, SFX_READ_TEXT_2
call PlaySFX
ldh a, [hJoyPressed]
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bit 0, a
jr nz, .asm_4acf4
bit 1, a
jr nz, .asm_4acf3
jr .asm_4acaa
.asm_4acf3
ret
.asm_4acf4
ld a, [wd019]
bit 1, a
jr nz, .asm_4ad0e
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ld a, [wMenuCursorY]
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cp $1
jr z, Function4ad17
cp $2
jp z, Function4ad56
cp $3
jp z, Function4ad60
jr .asm_4acf3
.asm_4ad0e
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ld a, [wMenuCursorY]
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cp $1
jr z, Function4ad56
jr .asm_4acf3
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Function4ad17:
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call Function4adb2
jr z, .asm_4ad4a
ld hl, wd002
ld a, $ff
cp [hl]
jr z, .asm_4ad39
inc hl
cp [hl]
jr z, .asm_4ad39
inc hl
cp [hl]
jr z, .asm_4ad39
ld de, SFX_WRONG
call WaitPlaySFX
ld hl, UnknownText_0x4ad51
call PrintText
ret
.asm_4ad39
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ld a, [wCurPartyMon]
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ld [hl], a
call Function4a9c3
ret c
ld a, [wd019]
set 0, a
ld [wd019], a
ret
.asm_4ad4a
ld a, $ff
ld [hl], a
call Function4adc2
ret
UnknownText_0x4ad51:
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; Only three #MON may enter.
text_far UnknownText_0x1c521c
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db "@"
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Function4ad56:
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farcall OpenPartyStats
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call WaitBGMap2
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ret
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Function4ad60:
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farcall ManagePokemonMoves
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ret
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Function4ad67:
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ret
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Function4ad68:
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hlcoord 13, 12
ld de, String_4ad88
call PlaceString
call Function4adb2
jr c, .asm_4ad7e
hlcoord 13, 10
ld de, String_4ada0
jr .asm_4ad84
.asm_4ad7e
hlcoord 13, 10
ld de, String_4ad9a
.asm_4ad84
call PlaceString
ret
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String_4ad88:
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db "つよさをみる"
next "つかえるわざ"
next "もどる@"
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String_4ad9a:
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db "さんかする@"
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String_4ada0:
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db "さんかしない@"
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String_4ada7:
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db "つよさをみる"
next "もどる@" ; BACK
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Function4adb2:
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ld hl, wd002
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ld a, [wCurPartyMon]
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cp [hl]
ret z
inc hl
cp [hl]
ret z
inc hl
cp [hl]
ret z
scf
ret
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Function4adc2:
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ld a, [wd002]
cp $ff
jr nz, .skip
ld a, [wd003]
cp $ff
jr nz, .skip2
ld a, [wd004]
ld [wd002], a
ld a, $ff
ld [wd004], a
jr .skip
.skip2
ld [wd002], a
ld a, $ff
ld [wd003], a
.skip
ld a, [wd003]
cp $ff
ret nz
ld b, a
ld a, [wd004]
ld [wd003], a
ld a, b
ld [wd004], a
ret
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Function4adf7:
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ld a, [wd019]
bit 0, a
ret z
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ld a, [wPartyCount]
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inc a
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ld [wMenuCursorY], a
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ld a, $1
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ld [wMenuCursorX], a
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ld a, [wd019]
res 0, a
ld [wd019], a
ret