pokecrystal-board/engine/battle_anims/pokeball_wobble.asm

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GetPokeBallWobble:
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; Returns whether a Poke Ball will wobble in the catch animation.
; Whether a Pokemon is caught is determined beforehand.
push de
ld a, [rSVBK]
ld d, a
push de
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ld a, BANK(wBuffer2)
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ld [rSVBK], a
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ld a, [wBuffer2]
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inc a
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ld [wBuffer2], a
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; Wobble up to 3 times.
cp 3 + 1
jr z, .finished
ld a, [wWildMon]
and a
ld c, 0 ; next
jr nz, .done
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ld hl, WobbleProbabilities
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ld a, [wBuffer1]
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ld b, a
.loop
ld a, [hli]
cp b
jr nc, .checkwobble
inc hl
jr .loop
.checkwobble
ld b, [hl]
call Random
cp b
ld c, 0 ; next
jr c, .done
ld c, 2 ; escaped
jr .done
.finished
ld a, [wWildMon]
and a
ld c, 1 ; caught
jr nz, .done
ld c, 2 ; escaped
.done
pop de
ld e, a
ld a, d
ld [rSVBK], a
ld a, e
pop de
ret
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INCLUDE "data/battle/wobble_probabilities.asm"