pokecrystal-board/home/time_palettes.asm

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UpdateTimeSensitivePals::
; update time-sensitive palettes if overworld sprite updates are enabled
; sprite updates enabled?
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ld a, [wSpriteUpdatesEnabled]
cp 0
ret z
; obj update on?
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ld a, [wVramState]
bit 0, a ; obj update
ret z
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TimeOfDayPals::
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callfar _TimeOfDayPals
ret
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UpdateTimePals::
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callfar _UpdateTimePals
ret