pokecrystal-board/constants/move_constants.asm

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const_def
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const NO_MOVE ; $00
const POUND ; $01
const KARATE_CHOP ; $02
const DOUBLESLAP ; $03
const COMET_PUNCH ; $04
const MEGA_PUNCH ; $05
const PAY_DAY ; $06
const FIRE_PUNCH ; $07
const ICE_PUNCH ; $08
const THUNDERPUNCH ; $09
const SCRATCH ; $0a
const VICEGRIP ; $0b
const GUILLOTINE ; $0c
const RAZOR_WIND ; $0d
const SWORDS_DANCE ; $0e
const CUT ; $0f
const GUST ; $10
const WING_ATTACK ; $11
const WHIRLWIND ; $12
const FLY ; $13
const BIND ; $14
const SLAM ; $15
const VINE_WHIP ; $16
const STOMP ; $17
const DOUBLE_KICK ; $18
const MEGA_KICK ; $19
const JUMP_KICK ; $1a
const ROLLING_KICK ; $1b
const SAND_ATTACK ; $1c
const HEADBUTT ; $1d
const HORN_ATTACK ; $1e
const FURY_ATTACK ; $1f
const HORN_DRILL ; $20
const TACKLE ; $21
const BODY_SLAM ; $22
const WRAP ; $23
const TAKE_DOWN ; $24
const THRASH ; $25
const DOUBLE_EDGE ; $26
const TAIL_WHIP ; $27
const POISON_STING ; $28
const TWINEEDLE ; $29
const PIN_MISSILE ; $2a
const LEER ; $2b
const BITE ; $2c
const GROWL ; $2d
const ROAR ; $2e
const SING ; $2f
const SUPERSONIC ; $30
const SONICBOOM ; $31
const DISABLE ; $32
const ACID ; $33
const EMBER ; $34
const FLAMETHROWER ; $35
const MIST ; $36
const WATER_GUN ; $37
const HYDRO_PUMP ; $38
const SURF ; $39
const ICE_BEAM ; $3a
const BLIZZARD ; $3b
const PSYBEAM ; $3c
const BUBBLEBEAM ; $3d
const AURORA_BEAM ; $3e
const HYPER_BEAM ; $3f
const PECK ; $40
const DRILL_PECK ; $41
const SUBMISSION ; $42
const LOW_KICK ; $43
const COUNTER ; $44
const SEISMIC_TOSS ; $45
const STRENGTH ; $46
const ABSORB ; $47
const MEGA_DRAIN ; $48
const LEECH_SEED ; $49
const GROWTH ; $4a
const RAZOR_LEAF ; $4b
const SOLARBEAM ; $4c
const POISONPOWDER ; $4d
const STUN_SPORE ; $4e
const SLEEP_POWDER ; $4f
const PETAL_DANCE ; $50
const STRING_SHOT ; $51
const DRAGON_RAGE ; $52
const FIRE_SPIN ; $53
const THUNDERSHOCK ; $54
const THUNDERBOLT ; $55
const THUNDER_WAVE ; $56
const THUNDER ; $57
const ROCK_THROW ; $58
const EARTHQUAKE ; $59
const FISSURE ; $5a
const DIG ; $5b
const TOXIC ; $5c
const CONFUSION ; $5d
const PSYCHIC_M ; $5e
const HYPNOSIS ; $5f
const MEDITATE ; $60
const AGILITY ; $61
const QUICK_ATTACK ; $62
const RAGE ; $63
const TELEPORT ; $64
const NIGHT_SHADE ; $65
const MIMIC ; $66
const SCREECH ; $67
const DOUBLE_TEAM ; $68
const RECOVER ; $69
const HARDEN ; $6a
const MINIMIZE ; $6b
const SMOKESCREEN ; $6c
const CONFUSE_RAY ; $6d
const WITHDRAW ; $6e
const DEFENSE_CURL ; $6f
const BARRIER ; $70
const LIGHT_SCREEN ; $71
const HAZE ; $72
const REFLECT ; $73
const FOCUS_ENERGY ; $74
const BIDE ; $75
const METRONOME ; $76
const MIRROR_MOVE ; $77
const SELFDESTRUCT ; $78
const EGG_BOMB ; $79
const LICK ; $7a
const SMOG ; $7b
const SLUDGE ; $7c
const BONE_CLUB ; $7d
const FIRE_BLAST ; $7e
const WATERFALL ; $7f
const CLAMP ; $80
const SWIFT ; $81
const SKULL_BASH ; $82
const SPIKE_CANNON ; $83
const CONSTRICT ; $84
const AMNESIA ; $85
const KINESIS ; $86
const SOFTBOILED ; $87
const HI_JUMP_KICK ; $88
const GLARE ; $89
const DREAM_EATER ; $8a
const POISON_GAS ; $8b
const BARRAGE ; $8c
const LEECH_LIFE ; $8d
const LOVELY_KISS ; $8e
const SKY_ATTACK ; $8f
const TRANSFORM ; $90
const BUBBLE ; $91
const DIZZY_PUNCH ; $92
const SPORE ; $93
const FLASH ; $94
const PSYWAVE ; $95
const SPLASH ; $96
const ACID_ARMOR ; $97
const CRABHAMMER ; $98
const EXPLOSION ; $99
const FURY_SWIPES ; $9a
const BONEMERANG ; $9b
const REST ; $9c
const ROCK_SLIDE ; $9d
const HYPER_FANG ; $9e
const SHARPEN ; $9f
const CONVERSION ; $a0
const TRI_ATTACK ; $a1
const SUPER_FANG ; $a2
const SLASH ; $a3
const SUBSTITUTE ; $a4
const STRUGGLE ; $a5
const SKETCH ; $a6
const TRIPLE_KICK ; $a7
const THIEF ; $a8
const SPIDER_WEB ; $a9
const MIND_READER ; $aa
const NIGHTMARE ; $ab
const FLAME_WHEEL ; $ac
const SNORE ; $ad
const CURSE ; $ae
const FLAIL ; $af
const CONVERSION2 ; $b0
const AEROBLAST ; $b1
const COTTON_SPORE ; $b2
const REVERSAL ; $b3
const SPITE ; $b4
const POWDER_SNOW ; $b5
const PROTECT ; $b6
const MACH_PUNCH ; $b7
const SCARY_FACE ; $b8
const FAINT_ATTACK ; $b9
const SWEET_KISS ; $ba
const BELLY_DRUM ; $bb
const SLUDGE_BOMB ; $bc
const MUD_SLAP ; $bd
const OCTAZOOKA ; $be
const SPIKES ; $bf
const ZAP_CANNON ; $c0
const FORESIGHT ; $c1
const DESTINY_BOND ; $c2
const PERISH_SONG ; $c3
const ICY_WIND ; $c4
const DETECT ; $c5
const BONE_RUSH ; $c6
const LOCK_ON ; $c7
const OUTRAGE ; $c8
const SANDSTORM ; $c9
const GIGA_DRAIN ; $ca
const ENDURE ; $cb
const CHARM ; $cc
const ROLLOUT ; $cd
const FALSE_SWIPE ; $ce
const SWAGGER ; $cf
const MILK_DRINK ; $d0
const SPARK ; $d1
const FURY_CUTTER ; $d2
const STEEL_WING ; $d3
const MEAN_LOOK ; $d4
const ATTRACT ; $d5
const SLEEP_TALK ; $d6
const HEAL_BELL ; $d7
const RETURN ; $d8
const PRESENT ; $d9
const FRUSTRATION ; $da
const SAFEGUARD ; $db
const PAIN_SPLIT ; $dc
const SACRED_FIRE ; $dd
const MAGNITUDE ; $de
const DYNAMICPUNCH ; $df
const MEGAHORN ; $e0
const DRAGONBREATH ; $e1
const BATON_PASS ; $e2
const ENCORE ; $e3
const PURSUIT ; $e4
const RAPID_SPIN ; $e5
const SWEET_SCENT ; $e6
const IRON_TAIL ; $e7
const METAL_CLAW ; $e8
const VITAL_THROW ; $e9
const MORNING_SUN ; $ea
const SYNTHESIS ; $eb
const MOONLIGHT ; $ec
const HIDDEN_POWER ; $ed
const CROSS_CHOP ; $ee
const TWISTER ; $ef
const RAIN_DANCE ; $f0
const SUNNY_DAY ; $f1
const CRUNCH ; $f2
const MIRROR_COAT ; $f3
const PSYCH_UP ; $f4
const EXTREMESPEED ; $f5
const ANCIENTPOWER ; $f6
const SHADOW_BALL ; $f7
const FUTURE_SIGHT ; $f8
const ROCK_SMASH ; $f9
const WHIRLPOOL ; $fa
const BEAT_UP ; $fb
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const_value SET const_value + -1
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const NUM_ATTACKS ; $fb
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; Battle animations use the same constants
; as the moves up to this point.
const ANIM_FC ; $fc
const ANIM_FD ; $fd
const ANIM_FE ; $fe
const ANIM_SWEET_SCENT_2 ; $ff
const ANIM_THROW_POKE_BALL ; $100
const ANIM_SEND_OUT_MON ; $101
const ANIM_RETURN_MON ; $102
const ANIM_CONFUSED ; $103
const ANIM_SLP ; $104
const ANIM_BRN ; $105
const ANIM_PSN ; $106
const ANIM_SAP ; $107
const ANIM_FRZ ; $108
const ANIM_PAR ; $109
const ANIM_IN_LOVE ; $10a
const ANIM_IN_SANDSTORM ; $10b
const ANIM_IN_NIGHTMARE ; $10c
const ANIM_IN_WHIRLPOOL ; $10d
; battle anims
const ANIM_MISS ; $10e
const ANIM_ENEMY_DAMAGE ; $10f
const ANIM_ENEMY_STAT_DOWN ; $110
const ANIM_PLAYER_STAT_DOWN ; $111
const ANIM_PLAYER_DAMAGE ; $112
const ANIM_WOBBLE ; $113
const ANIM_SHAKE ; $114
const ANIM_HIT_CONFUSION ; $115
; wcfca uses offsets from ANIM_MISS
const_def
const BATTLEANIM_NONE
const BATTLEANIM_ENEMY_DAMAGE
const BATTLEANIM_ENEMY_STAT_DOWN
const BATTLEANIM_PLAYER_STAT_DOWN
const BATTLEANIM_PLAYER_DAMAGE
const BATTLEANIM_WOBBLE
const BATTLEANIM_SHAKE
const BATTLEANIM_HIT_CONFUSION