pokecrystal-board/maps/TrainerHouse1F.asm

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const_def 2 ; object constants
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const TRAINERHOUSE1F_RECEPTIONIST
const TRAINERHOUSE1F_COOLTRAINER_M
const TRAINERHOUSE1F_COOLTRAINER_F
const TRAINERHOUSE1F_YOUNGSTER
const TRAINERHOUSE1F_GENTLEMAN
TrainerHouse1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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TrainerHouse1FReceptionistScript:
jumptextfaceplayer TrainerHouse1FReceptionistText
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TrainerHouse1FCooltrainerMScript:
jumptextfaceplayer TrainerHouse1FCooltrainerMText
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TrainerHouse1FCooltrainerFScript:
jumptextfaceplayer TrainerHouse1FCooltrainerFText
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TrainerHouse1FYoungsterScript:
jumptextfaceplayer TrainerHouse1FYoungsterText
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TrainerHouse1FGentlemanScript:
jumptextfaceplayer TrainerHouse1FGentlemanText
TrainerHouseSign1:
jumptext TrainerHouseSign1Text
TrainerHouseSign2:
jumptext TrainerHouseSign2Text
TrainerHouseIllegibleBook:
jumptext TrainerHouseIllegibleText
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TrainerHouse1FReceptionistText:
text "Welcome to TRAINER"
line "HOUSE, the newest"
para "and most happening"
line "place in VIRIDIAN."
para "We're open to"
line "trainers only."
para "You can battle"
line "against the best"
para "of the best right"
line "downstairs."
done
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TrainerHouse1FCooltrainerMText:
text "VIRIDIAN is the"
line "town closest to"
cont "INDIGO PLATEAU."
para "They built this"
line "place because so"
para "many trainers pass"
line "through on their"
para "way up to INDIGO"
line "PLATEAU."
done
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TrainerHouse1FCooltrainerFText:
text "They hold practice"
line "battles downstairs"
cont "here."
para "I would love to"
line "see how well a"
para "trainer from JOHTO"
line "battles."
done
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TrainerHouse1FYoungsterText:
text "I guess you can't"
line "become the CHAMP"
para "unless you go all"
line "over the place and"
para "battle all kinds"
line "of people."
para "The CHAMPION from"
line "PALLET traveled to"
para "all the cities and"
line "towns in KANTO."
done
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TrainerHouse1FGentlemanText:
text "Whew… I'm taking a"
line "rest from #MON"
cont "battles."
done
TrainerHouseSign1Text:
text "Practice battles"
line "are held in the"
para "TRAINING HALL"
line "downstairs."
para "Skilled trainers"
line "are invited to"
cont "participate."
done
TrainerHouseSign2Text:
text "There are no rules"
line "or regulations for"
para "practice matches."
line "Just like in field"
para "battles, anything"
line "goes!"
done
TrainerHouseIllegibleText:
text "…What's this?"
line "A strategy memo?"
para "This writing looks"
line "like ONIX tracks…"
para "It's completely"
line "illegible…"
done
TrainerHouse1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
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warp_event 2, 13, VIRIDIAN_CITY, 3
warp_event 3, 13, VIRIDIAN_CITY, 3
warp_event 8, 2, TRAINER_HOUSE_B1F, 1
db 0 ; coord events
db 3 ; bg events
bg_event 5, 0, BGEVENT_READ, TrainerHouseSign1
bg_event 7, 0, BGEVENT_READ, TrainerHouseSign2
bg_event 7, 10, BGEVENT_READ, TrainerHouseIllegibleBook
db 5 ; object events
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object_event 0, 11, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FReceptionistScript, -1
object_event 7, 11, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerMScript, -1
object_event 6, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerFScript, -1
object_event 4, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FYoungsterScript, -1
object_event 2, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FGentlemanScript, -1