pokecrystal-board/text/phone/bill.asm

102 lines
1.6 KiB
NASM
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BillPhoneMornGreetingText: ; 0x1b4427
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text "Good morning!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
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BillPhoneDayGreetingText: ; 0x1b4470
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text "Good day!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
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BillPhoneNiteGreetingText: ; 0x1b44b5
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text "Good evening!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
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BillPhoneGeneriText: ; 0x1b44fe
text "Who's calling?"
para "<PLAY_G>, is it?"
line "Hang on a sec…"
para $56
line $56
done
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BillPhoneNotFullText: ; 0x1b452a
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text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
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line "has room for @"
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TX_RAM StringBuffer3
text ""
cont "more #MON."
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para "Get out there and"
line "fill it up!"
done
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BillPhoneNearlyFullText: ; 0x1b4587
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text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
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line "has room for only"
cont "@"
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TX_RAM StringBuffer3
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text " more #MON."
para "Maybe you should"
line "switch your BOX."
done
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BillPhoneFullText: ; 0x1b45ed
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text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
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line "is full!"
para "You'll have to"
line "switch BOXES if"
para "you want to catch"
line "more #MON."
done
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BillPhoneNewlyFullText: ; 0x1b4652
text "Hi, <PLAY_G>?"
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line "It's me, BILL!"
para "Thanks for using"
line "my STORAGE SYSTEM."
para "That last #MON"
line "you sent filled"
cont "your BOX up."
para "You'll have to"
line "switch BOXES if"
para "you want to catch"
line "more #MON."
para "Bye now!"
done