mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
114 lines
3.0 KiB
NASM
114 lines
3.0 KiB
NASM
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GetBattleVar:: ; 39e1
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; Preserves hl.
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push hl
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call GetBattleVarAddr
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pop hl
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ret
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; 39e7
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GetBattleVarAddr:: ; 39e7
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; Get variable from pair a, depending on whose turn it is.
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; There are 21 variable pairs.
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push bc
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ld hl, BattleVarPairs
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ld c, a
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ld b, 0
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add hl, bc
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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ld l, a
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; Enemy turn uses the second byte instead.
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; This lets battle variable calls be side-neutral.
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ld a, [hBattleTurn]
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and a
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jr z, .getvar
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inc hl
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.getvar
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; var id
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ld a, [hl]
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ld c, a
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ld b, 0
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ld hl, BattleVarLocations
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add hl, bc
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld a, [hl]
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pop bc
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ret
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BattleVarPairs:
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; entries correspond to BATTLE_VARS_* constants
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dw .substatus1
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dw .substatus2
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dw .substatus3
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dw .substatus4
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dw .substatus5
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dw .substatus1opp
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dw .substatus2opp
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dw .substatus3opp
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dw .substatus4opp
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dw .substatus5opp
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dw .status
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dw .statusopp
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dw .animation
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dw .effect
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dw .power
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dw .type
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dw .curmove
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dw .lastcounter
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dw .lastcounteropp
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dw .lastmove
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dw .lastmoveopp
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; player enemy
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.substatus1: db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
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.substatus1opp: db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
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.substatus2: db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2
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.substatus2opp: db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2
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.substatus3: db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3
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.substatus3opp: db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3
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.substatus4: db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4
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.substatus4opp: db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4
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.substatus5: db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5
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.substatus5opp: db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5
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.status: db PLAYER_STATUS, ENEMY_STATUS
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.statusopp: db ENEMY_STATUS, PLAYER_STATUS
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.animation: db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
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.effect: db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
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.power: db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
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.type: db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
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.curmove: db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
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.lastcounter: db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE
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.lastcounteropp: db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE
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.lastmove: db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
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.lastmoveopp: db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
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BattleVarLocations:
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; entries correspond to PLAYER_* and ENEMY_* constants
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dw PlayerSubStatus1, EnemySubStatus1
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dw PlayerSubStatus2, EnemySubStatus2
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dw PlayerSubStatus3, EnemySubStatus3
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dw PlayerSubStatus4, EnemySubStatus4
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dw PlayerSubStatus5, EnemySubStatus5
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dw BattleMonStatus, EnemyMonStatus
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dw wPlayerMoveStructAnimation, wEnemyMoveStructAnimation
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dw wPlayerMoveStructEffect, wEnemyMoveStructEffect
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dw wPlayerMoveStructPower, wEnemyMoveStructPower
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dw wPlayerMoveStructType, wEnemyMoveStructType
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dw CurPlayerMove, CurEnemyMove
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dw LastPlayerCounterMove, LastEnemyCounterMove
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dw LastPlayerMove, LastEnemyMove
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; 3a90
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