pokecrystal-board/audio/music/battletowertheme.asm

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Music_BattleTowerTheme:
channel_count 4
channel 1, Music_BattleTowerTheme_Ch1
channel 2, Music_BattleTowerTheme_Ch2
channel 3, Music_BattleTowerTheme_Ch3
channel 4, Music_BattleTowerTheme_Ch4
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Music_BattleTowerTheme_Ch1:
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tempo 141
volume 7, 7
pitch_offset 1
vibrato 18, 3, 4
stereo_panning FALSE, TRUE
note_type 6, 9, 4
.mainloop:
rest 16
rest 16
rest 12
rest 12
duty_cycle 2
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octave 3
note C_, 2
note E_, 2
note G_, 4
sound_call .sub1
note G_, 2
rest 2
note C_, 4
rest 4
volume_envelope 9, 2
note G_, 2
note F_, 2
note C_, 2
note E_, 2
note G_, 2
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octave 4
note E_, 2
note G_, 2
note E_, 2
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octave 3
note G_, 2
note E_, 2
sound_call .sub1
note G_, 2
rest 2
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octave 2
note A#, 4
rest 4
volume_envelope 9, 2
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octave 3
note G_, 2
note D#, 2
note C_, 2
note F_, 2
note A_, 2
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octave 4
note C_, 2
note F_, 2
note C_, 2
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octave 3
note A_, 2
note F_, 2
volume_envelope 9, 3
note D_, 2
rest 2
note E_, 4
note F_, 4
note G_, 2
note A_, 2
note A#, 8
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octave 2
note A#, 8
octave 3
note C_, 2
rest 2
note D_, 4
note E_, 4
note F_, 2
note G_, 2
note A_, 8
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octave 2
note A_, 8
note A#, 2
rest 2
octave 3
note C_, 4
note D_, 4
note D#, 2
note F_, 2
note D#, 4
note F_, 4
note G_, 4
note A#, 4
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octave 4
note C_, 2
rest 2
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octave 3
note F_, 4
rest 4
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octave 2
note A_, 2
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octave 3
note C_, 2
note E_, 4
rest 4
duty_cycle 3
note C_, 2
note E_, 2
note G_, 4
note A_, 4
note F_, 8
note F_, 2
note G_, 2
note A_, 8
note G_, 4
note F_, 4
note D_, 8
note A#, 2
note D_, 2
note E_, 2
note F_, 2
note G_, 2
note A_, 2
note A#, 2
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octave 4
note C_, 2
note D_, 2
note C_, 2
note D_, 2
note D#, 2
note F_, 4
octave 3
note F_, 8
note C#, 2
note D#, 2
note F_, 8
note G_, 4
note F_, 4
note F_, 4
note C_, 8
note G_, 2
note F_, 2
note E_, 8
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octave 4
note C_, 2
octave 3
note A#, 2
note G_, 2
note E_, 2
note C_, 4
note F_, 8
note C_, 2
note F_, 2
note A_, 8
note A#, 4
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octave 4
note C_, 4
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octave 3
note A#, 4
note F_, 8
note A#, 4
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octave 4
note D_, 8
octave 3
note A#, 2
note A_, 2
note F_, 4
note G#, 4
note F_, 8
note G#, 4
note F_, 4
note D#, 4
note C#, 4
note F_, 4
volume_envelope 9, 4
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octave 4
note C_, 4
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octave 3
note E_, 6
rest 2
note E_, 1
rest 1
note E_, 1
rest 1
note E_, 4
rest 12
sound_loop 0, .mainloop
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.sub1:
volume_envelope 9, 4
note A_, 2
rest 2
note C_, 4
rest 4
note A_, 1
rest 1
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note A_, 1
rest 1
note C_, 4
note F_, 4
rest 4
note A_, 4
sound_ret
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Music_BattleTowerTheme_Ch2:
vibrato 18, 3, 4
.mainloop:
duty_cycle 3
note_type 6, 11, 8
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octave 3
note F_, 2
rest 2
octave 2
note A_, 4
rest 4
octave 3
note F_, 1
rest 1
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note F_, 1
rest 1
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octave 2
note A_, 4
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octave 3
note F_, 4
rest 4
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octave 2
note A_, 2
rest 2
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octave 3
note F_, 2
rest 2
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octave 2
note A_, 4
rest 4
pitch_offset 1
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note A_, 1
rest 1
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octave 3
note C_, 1
rest 1
note F_, 4
rest 4
pitch_offset 0
volume_envelope 11, 7
note G_, 2
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octave 4
note C_, 2
note E_, 4
sound_call .sub1
note A#, 4
rest 2
note F_, 2
note_type 12, 11, 7
note C_, 12
note_type 6, 11, 7
sound_call .sub1
note_type 12, 11, 7
note A#, 2
rest 1
note G_, 1
note A_, 12
note A#, 1
rest 1
note A#, 4
note G_, 1
note A_, 1
note A#, 4
note D_, 4
note A_, 1
rest 1
note A_, 4
note G_, 1
note A_, 1
note F_, 8
note G_, 1
rest 1
note G_, 4
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note A#, 1
note A_, 1
note A#, 4
note D#, 4
note F_, 1
rest 1
note F_, 4
note G_, 1
note F_, 1
note E_, 8
stereo_panning TRUE, FALSE
duty_cycle 2
note F_, 6
note A_, 1
note A#, 1
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octave 5
note C_, 4
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octave 4
note A#, 2
note A_, 2
note A#, 16
note A#, 6
note G_, 1
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note A_, 1
note A#, 4
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octave 5
note C_, 2
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octave 4
note A#, 2
note A_, 6
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note A#, 1
note A_, 1
note G_, 8
note A_, 6
note F_, 1
note A_, 1
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octave 5
note C_, 4
note D_, 2
note D#, 2
note D_, 6
note C_, 2
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octave 4
note A#, 8
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octave 5
note C#, 6
note C_, 2
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octave 4
note A#, 2
note G#, 2
note F_, 2
note G#, 2
note G_, 5
rest 1
note_type 6, 11, 7
note G_, 1
rest 1
note G_, 1
rest 1
note G_, 4
rest 4
stereo_panning TRUE, TRUE
duty_cycle 3
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octave 3
note C_, 2
note D_, 2
note E_, 4
sound_loop 0, .mainloop
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.sub1:
note F_, 2
rest 2
note F_, 8
note C_, 2
note F_, 2
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octave 5
note C_, 8
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octave 4
note A#, 4
note A_, 4
sound_ret
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Music_BattleTowerTheme_Ch3:
vibrato 18, 3, 4
note_type 6, 1, 6
.mainloop:
stereo_panning TRUE, TRUE
sound_call .sub1
note C_, 2
rest 2
note F_, 4
rest 4
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octave 2
note A_, 1
rest 1
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octave 3
note C_, 1
rest 1
note F_, 4
rest 4
stereo_panning TRUE, FALSE
note C_, 8
sound_call .sub1
note C_, 2
rest 2
note F_, 4
rest 4
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note C_, 1
rest 1
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note C_, 1
rest 1
note E_, 4
note C_, 4
rest 4
note C_, 2
rest 2
sound_call .sub1
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octave 2
note A#, 2
rest 2
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octave 3
note D#, 4
rest 4
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octave 2
note A#, 1
rest 1
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note A#, 1
rest 1
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octave 3
note C_, 4
note F_, 4
rest 4
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note C_, 1
rest 1
note C_, 2
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octave 2
note A#, 2
rest 2
note A#, 4
note F_, 4
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octave 3
note F_, 1
rest 1
note F_, 2
octave 2
note A#, 2
rest 2
octave 3
note D_, 2
rest 2
note F_, 8
note C_, 2
rest 2
note C_, 4
octave 2
note F_, 4
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octave 3
note F_, 1
rest 1
note F_, 1
rest 1
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octave 2
note A_, 2
rest 2
octave 3
note C_, 2
rest 2
note F_, 8
note D#, 2
rest 2
note D#, 4
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octave 2
note G_, 4
octave 3
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note G_, 1
rest 1
note G_, 1
rest 1
octave 2
note G_, 2
rest 2
note A#, 2
rest 2
octave 3
note D#, 8
note F_, 2
rest 2
note C_, 4
rest 4
note C_, 2
octave 2
note F_, 2
note G_, 4
rest 4
stereo_panning TRUE, TRUE
note G_, 2
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octave 3
note C_, 2
note E_, 4
note F_, 4
note C_, 8
note F_, 1
rest 1
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note F_, 1
rest 1
note A_, 4
note C_, 6
rest 2
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note C_, 1
rest 1
note C_, 1
rest 1
note F_, 4
note D_, 8
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note F_, 1
rest 1
note F_, 1
rest 1
note A#, 4
note A_, 4
note F_, 4
note D_, 4
note F_, 4
note C#, 8
note F_, 1
rest 1
note F_, 1
rest 1
note A#, 4
note F_, 8
note C#, 1
rest 1
note C#, 1
rest 1
note C_, 4
note F_, 8
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note C_, 1
rest 1
note C_, 1
rest 1
note G_, 4
note C_, 4
note D_, 4
note E_, 4
note F_, 4
note C_, 8
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note F_, 1
rest 1
note F_, 1
rest 1
note A_, 4
note C_, 8
note F_, 2
rest 2
note F_, 4
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octave 2
note A#, 8
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octave 3
note F_, 1
rest 1
note F_, 1
rest 1
note A#, 4
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octave 2
note A#, 4
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octave 3
note D_, 4
note E_, 4
note F_, 4
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octave 2
note G#, 8
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octave 3
note C#, 1
rest 1
note C#, 1
rest 1
note G#, 4
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octave 2
note G#, 8
octave 3
note C#, 4
note C_, 4
note G_, 8
note C_, 1
rest 1
note C_, 1
rest 1
note G_, 4
rest 12
sound_loop 0, .mainloop
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.sub1:
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octave 3
note C_, 2
rest 2
note F_, 4
rest 4
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note C_, 1
rest 1
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note C_, 1
rest 1
note F_, 4
note C_, 4
rest 4
note C_, 2
rest 2
sound_ret
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Music_BattleTowerTheme_Ch4:
toggle_noise 3
drum_speed 12
.mainloop:
sound_call .sub1
drum_note 3, 2
drum_note 3, 4
drum_note 3, 1
drum_note 3, 1
drum_note 3, 4
drum_note 3, 1
drum_note 2, 1
drum_note 3, 1
drum_note 2, 1
.loop1:
sound_call .sub1
sound_call .sub2
sound_loop 2, .loop1
sound_call .sub3
sound_call .sub2
sound_call .sub3
drum_note 3, 2
drum_note 3, 4
drum_note 3, 1
drum_note 3, 1
drum_note 3, 8
.loop2:
sound_call .sub4
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 3, 2
drum_note 3, 1
drum_note 2, 1
drum_note 3, 1
drum_note 2, 1
sound_loop 3, .loop2
sound_call .sub4
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
drum_note 3, 1
drum_note 3, 1
drum_note 3, 4
drum_note 3, 1
drum_note 2, 1
drum_note 3, 1
drum_note 2, 1
sound_loop 0, .mainloop
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.sub1:
drum_note 3, 2
drum_note 3, 4
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 3, 4
drum_note 3, 1
drum_note 3, 1
sound_ret
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.sub2:
drum_note 3, 2
drum_note 3, 4
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 3, 2
drum_note 3, 1
drum_note 2, 1
drum_note 3, 1
drum_note 2, 1
sound_ret
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.sub3:
drum_note 3, 2
drum_note 3, 4
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
drum_note 3, 1
drum_note 3, 1
sound_ret
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.sub4:
drum_note 3, 2
drum_note 2, 2
drum_note 3, 2
drum_note 3, 1
drum_note 2, 1
drum_note 3, 2
drum_note 2, 2
drum_note 3, 2
drum_note 3, 1
drum_note 2, 1
sound_ret