pokecrystal-board/battle/anim_objects.asm

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; Objects used in battle animations.
QueueBattleAnimation: ; cc9a1 (33:49a1)
ld hl, ActiveAnimObjects
ld e, 10
.loop
ld a, [hl]
and a
jr z, .done
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ld bc, BATTLEANIMSTRUCT_LENGTH
add hl, bc
dec e
jr nz, .loop
scf
ret
.done
ld c, l
ld b, h
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ld hl, wNumActiveBattleAnims
inc [hl]
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call InitBattleAnimation
ret
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DeinitBattleAnimation: ; cc9bd
ld hl, BATTLEANIMSTRUCT_INDEX
add hl, bc
ld [hl], $0
ret
; cc9c4
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InitBattleAnimation: ; cc9c4 (33:49c4)
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ld a, [wBattleAnimTemp0]
ld e, a
ld d, 0
ld hl, BattleAnimObjects
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rept 6
add hl, de
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endr
ld e, l
ld d, h
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ld hl, BATTLEANIMSTRUCT_INDEX
add hl, bc
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ld a, [wNumActiveBattleAnims]
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ld [hli], a ; Index
ld a, [de]
inc de
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ld [hli], a ; 01
ld a, [de]
inc de
ld [hli], a ; 02
ld a, [de]
inc de
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ld [hli], a ; Frameset ID
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ld a, [de]
inc de
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ld [hli], a ; Function
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ld a, [de]
inc de
ld [hli], a ; 05
ld a, [de]
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call GetBattleAnimTileOffset
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ld [hli], a ; Tile ID
ld a, [wBattleAnimTemp1]
ld [hli], a ; X Coord
ld a, [wBattleAnimTemp2]
ld [hli], a ; Y Coord
xor a
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ld [hli], a ; X Offset
ld [hli], a ; Y Offset
ld a, [wBattleAnimTemp3]
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ld [hli], a ; 0b
xor a
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ld [hli], a ; 0c
dec a
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ld [hli], a ; 0d
xor a
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ld [hli], a ; 0e
ld [hli], a ; 0f
ld [hl], a ; 10
ret
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BattleAnimOAMUpdate: ; cca09
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call InitBattleAnimBuffer
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call GetBattleAnimFrame
cp -3
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jp z, .exit_no_carry
cp -4
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jp z, .delete_exit
push af
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ld hl, wBattleAnimTempOAMFlags
ld a, [wBattleAnimTemp7]
xor [hl]
and $e0
ld [hl], a
pop af
push bc
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call GetBattleAnimOAMPointer
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ld a, [wBattleAnimTempTileID]
add [hl]
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ld [wBattleAnimTempTileID], a
inc hl
ld a, [hli]
ld c, a
ld a, [hli]
ld h, [hl]
ld l, a
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ld a, [wBattleAnimOAMPointerLo]
ld e, a
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ld d, Sprites / $100
.loop
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ld a, [wBattleAnimTempYCoord]
ld b, a
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ld a, [wBattleAnimTempYOffset]
add b
ld b, a
push hl
ld a, [hl]
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ld hl, wBattleAnimTempOAMFlags
bit 6, [hl]
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jr z, .no_yflip
add $8
xor $ff
inc a
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.no_yflip
pop hl
add b
ld [de], a
inc hl
inc de
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ld a, [wBattleAnimTempXCoord]
ld b, a
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ld a, [wBattleAnimTempXOffset]
add b
ld b, a
push hl
ld a, [hl]
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ld hl, wBattleAnimTempOAMFlags
bit 5, [hl]
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jr z, .no_xflip
add $8
xor $ff
inc a
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.no_xflip
pop hl
add b
ld [de], a
inc hl
inc de
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ld a, [wBattleAnimTempTileID]
add $31
add [hl]
ld [de], a
inc hl
inc de
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ld a, [wBattleAnimTempOAMFlags]
ld b, a
ld a, [hl]
xor b
and $e0
ld b, a
ld a, [hl]
and $10
or b
ld b, a
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ld a, [wBattleAnimTempPalette]
and $f
or b
ld [de], a
inc hl
inc de
ld a, e
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ld [wBattleAnimOAMPointerLo], a
cp $a0
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jr nc, .exit_set_carry
dec c
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jr nz, .loop
pop bc
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jr .exit_no_carry
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.delete_exit
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call DeinitBattleAnimation
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.exit_no_carry
and a
ret
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.exit_set_carry
pop bc
scf
ret
; ccaaa
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InitBattleAnimBuffer: ; ccaaa
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ld hl, BATTLEANIMSTRUCT_01
add hl, bc
ld a, [hl]
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and %10000000
ld [wBattleAnimTempOAMFlags], a
xor a
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ld [wBattleAnimTemp7], a
ld hl, BATTLEANIMSTRUCT_PALETTE
add hl, bc
ld a, [hl]
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ld [wBattleAnimTempPalette], a
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ld hl, BATTLEANIMSTRUCT_02
add hl, bc
ld a, [hl]
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ld [wBattleAnimTemp1], a
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ld hl, BATTLEANIMSTRUCT_TILEID
add hl, bc
ld a, [hli]
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ld [wBattleAnimTempTileID], a
ld a, [hli]
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ld [wBattleAnimTempXCoord], a
ld a, [hli]
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ld [wBattleAnimTempYCoord], a
ld a, [hli]
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ld [wBattleAnimTempXOffset], a
ld a, [hli]
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ld [wBattleAnimTempYOffset], a
ld a, [hBattleTurn]
and a
ret z
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ld hl, BATTLEANIMSTRUCT_01
add hl, bc
ld a, [hl]
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ld [wBattleAnimTempOAMFlags], a
bit 0, [hl]
ret z
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ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hli]
ld d, a
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ld a, (-10 * 8) + 4
sub d
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ld [wBattleAnimTempXCoord], a
ld a, [hli]
ld d, a
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ld a, [wBattleAnimTemp1]
cp $ff
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jr nz, .check_kinesis_softboiled_milkdrink
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ld a, 5 * 8
add d
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jr .done
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.check_kinesis_softboiled_milkdrink
sub d
push af
ld a, [FXAnimIDHi]
or a
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jr nz, .no_sub
ld a, [FXAnimIDLo]
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cp KINESIS
jr z, .kinesis
cp SOFTBOILED
jr z, .softboiled
cp MILK_DRINK
jr nz, .no_sub
.kinesis
.softboiled
.milk_drink
pop af
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sub 1 * 8
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jr .done
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.no_sub
pop af
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.done
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ld [wBattleAnimTempYCoord], a
ld a, [hli]
xor $ff
inc a
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ld [wBattleAnimTempXOffset], a
ret
; ccb31
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GetBattleAnimTileOffset: ; ccb31 (33:4b31)
push hl
push bc
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ld hl, wBattleAnimTileDict
ld b, a
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ld c, 10 / 2
.loop
ld a, [hli]
cp b
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jr z, .load
inc hl
dec c
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jr nz, .loop
xor a
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jr .done
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.load
ld a, [hl]
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.done
pop bc
pop hl
ret
_ExecuteBGEffects: ; ccb48
callab ExecuteBGEffects
ret
; ccb4f
_QueueBGEffect: ; ccb4f (33:4b4f)
callab QueueBGEffect
ret
; ccb56 (33:4b56)
BattleAnimObjects: ; ccb56
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battleanimobj: MACRO
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; ??, ??, frameset, function, ??, tile offset
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db \1, \2, \3, \4, \5, \6
endm
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battleanimobj $01, $ff, $00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_00
battleanimobj $01, $ff, $01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_01
battleanimobj $01, $ff, $02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_02
battleanimobj $01, $90, $00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_03
battleanimobj $01, $90, $01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_04
battleanimobj $01, $90, $02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_05
battleanimobj $01, $ff, $03, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_06
battleanimobj $01, $ff, $04, BATTLEANIMFUNC_1B, $02, $01 ; ANIM_OBJ_07
battleanimobj $01, $ff, $05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_08
battleanimobj $01, $ff, $06, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_09
battleanimobj $01, $90, $07, BATTLEANIMFUNC_09, $02, $01 ; ANIM_OBJ_0A
battleanimobj $01, $aa, $10, BATTLEANIMFUNC_10, $04, $03 ; ANIM_OBJ_0B
battleanimobj $01, $90, $0e, BATTLEANIMFUNC_04, $04, $03 ; ANIM_OBJ_0C
battleanimobj $01, $90, $0f, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_0D
battleanimobj $01, $90, $10, BATTLEANIMFUNC_08, $04, $03 ; ANIM_OBJ_0E
battleanimobj $01, $90, $0f, BATTLEANIMFUNC_0A, $04, $03 ; ANIM_OBJ_0F
battleanimobj $01, $90, $11, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_BURNED
battleanimobj $01, $90, $12, BATTLEANIMFUNC_08, $06, $0a ; ANIM_OBJ_11
battleanimobj $01, $90, $13, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_12
battleanimobj $01, $90, $14, BATTLEANIMFUNC_01, $06, $0a ; ANIM_OBJ_13
battleanimobj $21, $78, $16, BATTLEANIMFUNC_0B, $05, $06 ; ANIM_OBJ_14
battleanimobj $00, $00, $09, BATTLEANIMFUNC_12, $04, $0b ; ANIM_OBJ_POKE_BALL
battleanimobj $00, $00, $09, BATTLEANIMFUNC_13, $04, $0b ; ANIM_OBJ_16
battleanimobj $01, $90, $18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_17
battleanimobj $01, $ff, $18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_18
battleanimobj $01, $90, $1d, BATTLEANIMFUNC_06, $02, $0c ; ANIM_OBJ_19
battleanimobj $01, $b4, $1f, BATTLEANIMFUNC_38, $02, $0c ; ANIM_OBJ_1A
battleanimobj $01, $90, $08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1B
battleanimobj $01, $a0, $08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1C
battleanimobj $01, $ff, $19, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1D
battleanimobj $01, $ff, $1a, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1E
battleanimobj $01, $b0, $1b, BATTLEANIMFUNC_36, $07, $09 ; ANIM_OBJ_1F
battleanimobj $01, $b0, $84, BATTLEANIMFUNC_36, $06, $21 ; ANIM_OBJ_20
battleanimobj $01, $90, $21, BATTLEANIMFUNC_0C, $06, $0d ; ANIM_OBJ_21
battleanimobj $00, $00, $23, BATTLEANIMFUNC_0D, $06, $0d ; ANIM_OBJ_22
battleanimobj $01, $90, $24, BATTLEANIMFUNC_0E, $02, $0e ; ANIM_OBJ_23
battleanimobj $61, $80, $27, BATTLEANIMFUNC_0F, $06, $04 ; ANIM_OBJ_24
battleanimobj $01, $b4, $2a, BATTLEANIMFUNC_00, $06, $04 ; ANIM_OBJ_25
battleanimobj $01, $40, $2b, BATTLEANIMFUNC_11, $05, $0f ; ANIM_OBJ_26
battleanimobj $61, $98, $2c, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_27
battleanimobj $61, $98, $2d, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_28
battleanimobj $01, $b8, $2e, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_29
battleanimobj $01, $b8, $2f, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_FROZEN
battleanimobj $01, $b8, $30, BATTLEANIMFUNC_14, $07, $11 ; ANIM_OBJ_2B
battleanimobj $01, $90, $21, BATTLEANIMFUNC_14, $03, $0d ; ANIM_OBJ_2C
battleanimobj $21, $b0, $31, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2D
battleanimobj $21, $b0, $32, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2E
battleanimobj $21, $b0, $33, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2F
battleanimobj $21, $90, $34, BATTLEANIMFUNC_15, $03, $05 ; ANIM_OBJ_30
battleanimobj $21, $90, $36, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_31
battleanimobj $21, $90, $37, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_32
battleanimobj $21, $90, $38, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_33
battleanimobj $21, $90, $39, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_34
battleanimobj $21, $90, $3a, BATTLEANIMFUNC_16, $02, $02 ; ANIM_OBJ_35
battleanimobj $01, $90, $3c, BATTLEANIMFUNC_17, $02, $02 ; ANIM_OBJ_36
battleanimobj $21, $ff, $3e, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_37
battleanimobj $21, $ff, $3f, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_38
battleanimobj $21, $ff, $40, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_39
battleanimobj $21, $ff, $41, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3A
battleanimobj $21, $ff, $42, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3B
battleanimobj $01, $88, $43, BATTLEANIMFUNC_18, $05, $12 ; ANIM_OBJ_3C
battleanimobj $01, $88, $44, BATTLEANIMFUNC_00, $05, $12 ; ANIM_OBJ_3D
battleanimobj $21, $b8, $45, BATTLEANIMFUNC_19, $02, $13 ; ANIM_OBJ_GUST
battleanimobj $21, $ff, $46, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_3F
battleanimobj $21, $ff, $47, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_40
battleanimobj $21, $ff, $48, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_41
battleanimobj $21, $ff, $49, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_42
battleanimobj $21, $98, $4a, BATTLEANIMFUNC_01, $02, $14 ; ANIM_OBJ_43
battleanimobj $21, $80, $4b, BATTLEANIMFUNC_00, $03, $11 ; ANIM_OBJ_44
battleanimobj $01, $88, $4c, BATTLEANIMFUNC_1C, $05, $12 ; ANIM_OBJ_45
battleanimobj $21, $b0, $4d, BATTLEANIMFUNC_1D, $02, $15 ; ANIM_OBJ_46
battleanimobj $01, $b0, $51, BATTLEANIMFUNC_1E, $03, $11 ; ANIM_OBJ_47
battleanimobj $21, $ff, $52, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_48
battleanimobj $21, $ff, $54, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_49
battleanimobj $21, $68, $56, BATTLEANIMFUNC_20, $05, $06 ; ANIM_OBJ_4A
battleanimobj $21, $90, $59, BATTLEANIMFUNC_21, $02, $0e ; ANIM_OBJ_4B
battleanimobj $21, $90, $5c, BATTLEANIMFUNC_02, $02, $17 ; ANIM_OBJ_4C
battleanimobj $01, $90, $5d, BATTLEANIMFUNC_22, $03, $11 ; ANIM_OBJ_4D
battleanimobj $61, $88, $5f, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_4E
battleanimobj $61, $88, $2d, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_4F
battleanimobj $21, $88, $60, BATTLEANIMFUNC_00, $03, $18 ; ANIM_OBJ_50
battleanimobj $21, $80, $60, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_51
battleanimobj $21, $50, $61, BATTLEANIMFUNC_23, $03, $19 ; ANIM_OBJ_CHICK
battleanimobj $01, $80, $63, BATTLEANIMFUNC_24, $02, $19 ; ANIM_OBJ_53
battleanimobj $01, $80, $66, BATTLEANIMFUNC_25, $02, $19 ; ANIM_OBJ_54
battleanimobj $01, $50, $1c, BATTLEANIMFUNC_00, $02, $0c ; ANIM_OBJ_SKULL
battleanimobj $21, $a8, $67, BATTLEANIMFUNC_26, $07, $1a ; ANIM_OBJ_56
battleanimobj $21, $a8, $68, BATTLEANIMFUNC_00, $07, $1a ; ANIM_OBJ_57
battleanimobj $21, $90, $69, BATTLEANIMFUNC_01, $02, $1a ; ANIM_OBJ_58
battleanimobj $21, $90, $6d, BATTLEANIMFUNC_28, $03, $19 ; ANIM_OBJ_PARALYZED
battleanimobj $21, $90, $6a, BATTLEANIMFUNC_27, $02, $1b ; ANIM_OBJ_5A
battleanimobj $00, $00, $6f, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5B
battleanimobj $21, $48, $70, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5C
battleanimobj $21, $48, $6f, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5D
battleanimobj $21, $78, $6f, BATTLEANIMFUNC_2A, $02, $1c ; ANIM_OBJ_5E
battleanimobj $61, $90, $71, BATTLEANIMFUNC_2B, $02, $1d ; ANIM_OBJ_5F
battleanimobj $61, $90, $72, BATTLEANIMFUNC_2C, $02, $1d ; ANIM_OBJ_60
battleanimobj $01, $48, $73, BATTLEANIMFUNC_2D, $04, $1e ; ANIM_OBJ_61
battleanimobj $01, $90, $74, BATTLEANIMFUNC_06, $02, $15 ; ANIM_OBJ_62
battleanimobj $01, $ff, $75, BATTLEANIMFUNC_2E, $07, $19 ; ANIM_OBJ_63
battleanimobj $21, $90, $4a, BATTLEANIMFUNC_02, $02, $14 ; ANIM_OBJ_64
battleanimobj $01, $80, $30, BATTLEANIMFUNC_2F, $02, $11 ; ANIM_OBJ_65
battleanimobj $01, $78, $76, BATTLEANIMFUNC_2A, $04, $23 ; ANIM_OBJ_66
battleanimobj $01, $80, $77, BATTLEANIMFUNC_30, $02, $1f ; ANIM_OBJ_67
battleanimobj $01, $90, $77, BATTLEANIMFUNC_02, $02, $1f ; ANIM_OBJ_68
battleanimobj $01, $ff, $77, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_69
battleanimobj $01, $80, $78, BATTLEANIMFUNC_08, $03, $23 ; ANIM_OBJ_6A
battleanimobj $21, $90, $79, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_6B
battleanimobj $01, $ff, $7a, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6C
battleanimobj $01, $88, $7a, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6D
battleanimobj $21, $88, $7b, BATTLEANIMFUNC_32, $02, $20 ; ANIM_OBJ_6E
battleanimobj $21, $98, $7c, BATTLEANIMFUNC_00, $02, $04 ; ANIM_OBJ_6F
battleanimobj $21, $80, $7d, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_70
battleanimobj $01, $80, $21, BATTLEANIMFUNC_2F, $06, $0d ; ANIM_OBJ_71
battleanimobj $01, $b0, $7e, BATTLEANIMFUNC_33, $03, $12 ; ANIM_OBJ_72
battleanimobj $01, $80, $7f, BATTLEANIMFUNC_2F, $02, $08 ; ANIM_OBJ_73
battleanimobj $21, $a0, $6f, BATTLEANIMFUNC_34, $02, $1c ; ANIM_OBJ_74
battleanimobj $21, $a0, $74, BATTLEANIMFUNC_35, $02, $15 ; ANIM_OBJ_75
battleanimobj $21, $b0, $80, BATTLEANIMFUNC_33, $02, $14 ; ANIM_OBJ_76
battleanimobj $01, $88, $81, BATTLEANIMFUNC_37, $02, $11 ; ANIM_OBJ_77
battleanimobj $01, $88, $85, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_78
battleanimobj $01, $88, $86, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_79
battleanimobj $01, $90, $87, BATTLEANIMFUNC_39, $02, $1f ; ANIM_OBJ_7A
battleanimobj $01, $80, $30, BATTLEANIMFUNC_3A, $03, $11 ; ANIM_OBJ_7B
battleanimobj $21, $90, $34, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_7C
battleanimobj $a1, $88, $88, BATTLEANIMFUNC_3B, $06, $13 ; ANIM_OBJ_7D
battleanimobj $01, $80, $76, BATTLEANIMFUNC_25, $04, $23 ; ANIM_OBJ_HEART
battleanimobj $01, $98, $10, BATTLEANIMFUNC_34, $04, $03 ; ANIM_OBJ_7F
battleanimobj $01, $a8, $0f, BATTLEANIMFUNC_3C, $04, $03 ; ANIM_OBJ_80
battleanimobj $21, $68, $89, BATTLEANIMFUNC_29, $02, $1f ; ANIM_OBJ_81
battleanimobj $21, $b0, $8a, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_82
battleanimobj $21, $80, $8c, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_83
battleanimobj $21, $50, $8d, BATTLEANIMFUNC_00, $03, $1f ; ANIM_OBJ_84
battleanimobj $01, $40, $24, BATTLEANIMFUNC_40, $02, $0e ; ANIM_OBJ_85
battleanimobj $21, $a8, $8e, BATTLEANIMFUNC_41, $04, $1f ; ANIM_OBJ_86
battleanimobj $21, $88, $8f, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_87
battleanimobj $21, $88, $93, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_88
battleanimobj $21, $90, $97, BATTLEANIMFUNC_3D, $02, $1f ; ANIM_OBJ_89
battleanimobj $21, $90, $78, BATTLEANIMFUNC_3D, $03, $23 ; ANIM_OBJ_8A
battleanimobj $01, $ff, $99, BATTLEANIMFUNC_2E, $02, $19 ; ANIM_OBJ_8B
battleanimobj $21, $a0, $74, BATTLEANIMFUNC_02, $02, $15 ; ANIM_OBJ_8C
battleanimobj $21, $a0, $99, BATTLEANIMFUNC_35, $04, $19 ; ANIM_OBJ_8D
battleanimobj $21, $70, $8b, BATTLEANIMFUNC_3F, $02, $1f ; ANIM_OBJ_8E
battleanimobj $01, $90, $15, BATTLEANIMFUNC_08, $02, $0a ; ANIM_OBJ_8F
battleanimobj $01, $90, $11, BATTLEANIMFUNC_02, $04, $03 ; ANIM_OBJ_90
battleanimobj $01, $80, $7f, BATTLEANIMFUNC_42, $02, $08 ; ANIM_OBJ_91
battleanimobj $01, $90, $9a, BATTLEANIMFUNC_00, $02, $1b ; ANIM_OBJ_92
battleanimobj $21, $a0, $9b, BATTLEANIMFUNC_35, $04, $23 ; ANIM_OBJ_93
battleanimobj $21, $80, $9c, BATTLEANIMFUNC_23, $02, $25 ; ANIM_OBJ_94
battleanimobj $21, $80, $9d, BATTLEANIMFUNC_25, $02, $25 ; ANIM_OBJ_95
battleanimobj $21, $80, $9c, BATTLEANIMFUNC_00, $02, $25 ; ANIM_OBJ_96
battleanimobj $21, $80, $9e, BATTLEANIMFUNC_00, $06, $25 ; ANIM_OBJ_97
battleanimobj $61, $80, $9f, BATTLEANIMFUNC_3A, $05, $23 ; ANIM_OBJ_98
battleanimobj $21, $80, $a0, BATTLEANIMFUNC_16, $02, $23 ; ANIM_OBJ_99
battleanimobj $21, $70, $78, BATTLEANIMFUNC_43, $03, $23 ; ANIM_OBJ_9A
battleanimobj $21, $c0, $a2, BATTLEANIMFUNC_01, $02, $25 ; ANIM_OBJ_9B
battleanimobj $21, $40, $a3, BATTLEANIMFUNC_44, $03, $24 ; ANIM_OBJ_9C
battleanimobj $01, $80, $a4, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_9D
battleanimobj $01, $80, $a5, BATTLEANIMFUNC_00, $03, $24 ; ANIM_OBJ_9E
battleanimobj $01, $88, $43, BATTLEANIMFUNC_45, $04, $12 ; ANIM_OBJ_9F
battleanimobj $21, $ff, $a6, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A0
battleanimobj $21, $ff, $a7, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A1
battleanimobj $21, $00, $b4, BATTLEANIMFUNC_4A, $07, $0f ; ANIM_OBJ_A2
battleanimobj $21, $90, $a8, BATTLEANIMFUNC_02, $03, $05 ; ANIM_OBJ_A3
battleanimobj $21, $40, $9c, BATTLEANIMFUNC_11, $02, $25 ; ANIM_OBJ_A4
battleanimobj $61, $90, $a9, BATTLEANIMFUNC_46, $02, $23 ; ANIM_OBJ_A5
battleanimobj $00, $00, $24, BATTLEANIMFUNC_47, $02, $0e ; ANIM_OBJ_A6
battleanimobj $01, $80, $aa, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_A7
battleanimobj $21, $b8, $ab, BATTLEANIMFUNC_48, $02, $13 ; ANIM_OBJ_A8
battleanimobj $21, $90, $ac, BATTLEANIMFUNC_44, $02, $13 ; ANIM_OBJ_A9
battleanimobj $01, $a8, $05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_AA
battleanimobj $01, $90, $24, BATTLEANIMFUNC_43, $02, $0e ; ANIM_OBJ_AB
battleanimobj $01, $88, $ad, BATTLEANIMFUNC_00, $06, $17 ; ANIM_OBJ_AC
battleanimobj $01, $a8, $ae, BATTLEANIMFUNC_49, $02, $01 ; ANIM_OBJ_AD
battleanimobj $21, $90, $af, BATTLEANIMFUNC_01, $03, $11 ; ANIM_OBJ_AE
battleanimobj $21, $00, $b0, BATTLEANIMFUNC_4A, $02, $04 ; ANIM_OBJ_AF
battleanimobj $00, $00, $70, BATTLEANIMFUNC_4B, $04, $1c ; ANIM_OBJ_B0
battleanimobj $01, $88, $b1, BATTLEANIMFUNC_4C, $02, $19 ; ANIM_OBJ_B1
battleanimobj $01, $b8, $19, BATTLEANIMFUNC_4D, $07, $09 ; ANIM_OBJ_B2
battleanimobj $61, $98, $b3, BATTLEANIMFUNC_00, $03, $27 ; ANIM_OBJ_B3
battleanimobj $61, $98, $74, BATTLEANIMFUNC_04, $06, $15 ; ANIM_OBJ_B4
battleanimobj $21, $ff, $19, BATTLEANIMFUNC_4E, $07, $09 ; ANIM_OBJ_B5
battleanimobj $01, $90, $73, BATTLEANIMFUNC_08, $04, $1e ; ANIM_OBJ_FLOWER
battleanimobj $01, $ff, $89, BATTLEANIMFUNC_4F, $04, $1f ; ANIM_OBJ_COTTON
battleanimobj $00, $00, $b5, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_B8
battleanimobj $00, $00, $b6, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_B9
battleanimobj $00, $00, $b7, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_BA
battleanimobj $00, $00, $b8, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_BB
; ccfbe
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INCLUDE "battle/objects/functions.asm"
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ReinitBattleAnimFrameset: ; ce7bf (33:67bf)
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
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ld [hl], 0
ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
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ld [hl], -1
ret
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GetBattleAnimFrame: ; ce7d1
.loop
ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
ld a, [hl]
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and a
jr z, .next_frame
dec [hl]
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call .GetPointer
ld a, [hli]
push af
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jr .okay
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.next_frame
ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
inc [hl]
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call .GetPointer
ld a, [hli]
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cp -2
jr z, .restart
cp -1
jr z, .repeat_last
push af
ld a, [hl]
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push hl
and $3f
ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
ld [hl], a
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pop hl
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.okay
ld a, [hl]
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and $c0
srl a
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ld [wBattleAnimTemp7], a
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pop af
ret
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.repeat_last
xor a
ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
ld [hl], a
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ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
dec [hl]
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dec [hl]
jr .loop
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.restart
xor a
ld hl, BATTLEANIMSTRUCT_DURATION
add hl, bc
ld [hl], a
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dec a
ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
ld [hl], a
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jr .loop
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; ce823
.GetPointer: ; ce823
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
add hl, bc
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ld e, [hl]
ld d, 0
ld hl, BattleAnimFrameData
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld hl, BATTLEANIMSTRUCT_FRAME
add hl, bc
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ld l, [hl]
ld h, $0
add hl, hl
add hl, de
ret
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; ce83c
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GetBattleAnimOAMPointer: ; ce83c
ld l, a
ld h, 0
ld de, BattleAnimOAMData
add hl, hl
add hl, hl
add hl, de
ret
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; ce846
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LoadBattleAnimObj: ; ce846 (33:6846)
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push hl
ld l, a
ld h, 0
add hl, hl
add hl, hl
ld de, AnimObjGFX
add hl, de
ld c, [hl]
inc hl
ld b, [hl]
inc hl
ld a, [hli]
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ld h, [hl]
ld l, a
pop de
push bc
call DecompressRequest2bpp
pop bc
ret
; ce85e (33:685e)
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INCLUDE "battle/objects/framesets.asm"
INCLUDE "battle/objects/oam.asm"
INCLUDE "battle/objects/gfx_headers.asm"