pokecrystal-board/audio/music/lookpokemaniac.asm

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Music_LookPokemaniac:
channel_count 3
channel 1, Music_LookPokemaniac_Ch1
channel 2, Music_LookPokemaniac_Ch2
channel 3, Music_LookPokemaniac_Ch3
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Music_LookPokemaniac_Ch1:
stereo_panning FALSE, TRUE
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tempo 144
volume 7, 7
vibrato 2, 3, 3
pitch_offset 2
note_type 12, 11, 3
rest 8
.mainloop:
.loop1:
rest 4
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octave 3
note A#, 1
rest 3
note A#, 1
rest 3
sound_loop 4, .loop1
rest 4
note G_, 1
rest 3
note G_, 1
rest 3
sound_loop 4, .loop1
sound_loop 0, .mainloop
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Music_LookPokemaniac_Ch2:
stereo_panning TRUE, TRUE
vibrato 2, 3, 3
pitch_offset 1
note_type 12, 11, 3
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octave 2
note A_, 1
note F#, 1
note D#, 1
note C_, 1
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octave 1
note A_, 4
.mainloop:
.loop1:
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octave 2
note C_, 2
rest 2
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octave 3
note F#, 1
rest 3
note A_, 1
rest 3
octave 1
note G_, 2
rest 2
octave 3
note C_, 1
rest 3
note D#, 1
rest 3
sound_loop 2, .loop1
.loop2:
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octave 1
note A_, 2
rest 2
octave 3
note D#, 1
rest 3
note F#, 1
rest 3
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octave 1
note E_, 2
rest 2
octave 2
note A_, 1
rest 3
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octave 3
note C_, 1
rest 3
sound_loop 2, .loop2
sound_loop 0, .mainloop
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Music_LookPokemaniac_Ch3:
stereo_panning TRUE, FALSE
vibrato 6, 3, 3
note_type 12, 1, 5
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octave 4
note C_, 1
note D#, 1
note F#, 1
note A_, 1
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octave 5
note C_, 4
volume_envelope 1, 0
.mainloop:
sound_call .sub1
volume_envelope 1, 4
sound_call .sub1
volume_envelope 1, 0
sound_loop 0, .mainloop
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.sub1:
note A#, 6
note A_, 2
note G#, 2
note G_, 2
note F#, 6
note F_, 2
note F#, 2
note A_, 2
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octave 4
note D#, 4
note C_, 1
rest 1
note D#, 1
rest 1
note C_, 1
rest 1
note D#, 1
rest 1
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octave 5
note F#, 4
note C_, 1
rest 1
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note F#, 1
rest 1
note C_, 1
rest 1
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note F#, 1
rest 1
note G_, 6
note F#, 2
note F_, 2
note E_, 2
note D#, 6
note D_, 2
note D#, 2
note F#, 2
note C_, 4
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octave 4
note A_, 1
rest 1
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octave 5
note C_, 1
rest 1
note D#, 1
rest 1
note C_, 1
rest 1
note D#, 4
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octave 4
note A_, 1
rest 1
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octave 5
note D#, 1
rest 1
note F#, 1
rest 1
note C_, 1
rest 1
sound_ret