pokecrystal-board/audio/music/lookpokemaniac.asm

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Music_LookPokemaniac:
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musicheader 3, 1, Music_LookPokemaniac_Ch1
musicheader 1, 2, Music_LookPokemaniac_Ch2
musicheader 1, 3, Music_LookPokemaniac_Ch3
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Music_LookPokemaniac_Ch1:
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stereopanning $f
tempo 144
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volume $77
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vibrato $2, $33
tone $0002
notetype $c, $b3
note __, 8
.mainloop:
.loop1:
note __, 4
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octave 3
note A#, 1
note __, 3
note A#, 1
note __, 3
loopchannel 4, .loop1
note __, 4
note G_, 1
note __, 3
note G_, 1
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note __, 3
loopchannel 4, .loop1
loopchannel 0, .mainloop
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Music_LookPokemaniac_Ch2:
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stereopanning $ff
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vibrato $2, $33
tone $0001
notetype $c, $b3
octave 2
note A_, 1
note F#, 1
note D#, 1
note C_, 1
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octave 1
note A_, 4
.mainloop:
.loop1:
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octave 2
note C_, 2
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note __, 2
octave 3
note F#, 1
note __, 3
note A_, 1
note __, 3
octave 1
note G_, 2
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note __, 2
octave 3
note C_, 1
note __, 3
note D#, 1
note __, 3
loopchannel 2, .loop1
.loop2:
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octave 1
note A_, 2
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note __, 2
octave 3
note D#, 1
note __, 3
note F#, 1
note __, 3
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octave 1
note E_, 2
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note __, 2
octave 2
note A_, 1
note __, 3
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octave 3
note C_, 1
note __, 3
loopchannel 2, .loop2
loopchannel 0, .mainloop
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Music_LookPokemaniac_Ch3:
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stereopanning $f0
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vibrato $6, $33
notetype $c, $15
octave 4
note C_, 1
note D#, 1
note F#, 1
note A_, 1
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octave 5
note C_, 4
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intensity $10
.mainloop:
callchannel .sub1
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intensity $14
callchannel .sub1
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intensity $10
loopchannel 0, .mainloop
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.sub1:
note A#, 6
note A_, 2
note G#, 2
note G_, 2
note F#, 6
note F_, 2
note F#, 2
note A_, 2
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octave 4
note D#, 4
note C_, 1
note __, 1
note D#, 1
note __, 1
note C_, 1
note __, 1
note D#, 1
note __, 1
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octave 5
note F#, 4
note C_, 1
note __, 1
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note F#, 1
note __, 1
note C_, 1
note __, 1
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note F#, 1
note __, 1
note G_, 6
note F#, 2
note F_, 2
note E_, 2
note D#, 6
note D_, 2
note D#, 2
note F#, 2
note C_, 4
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octave 4
note A_, 1
note __, 1
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octave 5
note C_, 1
note __, 1
note D#, 1
note __, 1
note C_, 1
note __, 1
note D#, 4
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octave 4
note A_, 1
note __, 1
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octave 5
note D#, 1
note __, 1
note F#, 1
note __, 1
note C_, 1
note __, 1
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endchannel