pokecrystal-board/engine/gfx/rgb_fade.asm

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2023-08-25 14:09:42 -07:00
; at normal speed:
; each color takes around 3.2 scanlines to fade
; up to 10 (11?) colors can be faded per frame
FadeStepColorsToBlack:
.loop
push de
push bc
call FadeStepColorToBlack
pop bc
pop de
inc de
inc de
dec c
jr nz, .loop
ret
FadeStepColorsToDarker:
; decrease rgb channels of a color by 2 points each
; input
; c: number of consecutive colors to fade
; de: pointer to c long array of 2-byte rgb colors to fade
; hl: pointer to c long array of 2-byte rgb colors with cap values for each channel
.loop
push hl
push de
push bc
call FadeStepColorToDarker
pop bc
pop de
pop hl
inc de
inc de
inc hl
inc hl
dec c
jr nz, .loop
ret
FadeStepColorToBlack:
ld hl, BlackRGB
; fallthrough
FadeStepColorToDarker:
; decrease rgb channels of a color by 2 points each
; input
; de: pointer to 2-byte rgb color to fade
; hl: pointer to 2-byte rgb color with cap values for each channel
push de
; convert source and cap colors to channels
push hl
ld hl, hRGBFadeSourceChannels
call RGBColorToChannels
pop de
ld hl, hRGBFadeCapChannels
call RGBColorToChannels
; apply fading to source channels accounting for caps
ldh a, [hRGBFadeCapRChannel]
ld b, a
ldh a, [hRGBFadeSourceRChannel]
sub 2
jr c, .nok1
cp b
jr nc, .ok1
.nok1
ld a, b
.ok1
ldh [hRGBFadeSourceRChannel], a
ldh a, [hRGBFadeCapGChannel]
ld b, a
ldh a, [hRGBFadeSourceGChannel]
sub 2
jr c, .nok2
cp b
jr nc, .ok2
.nok2
ld a, b
.ok2
ldh [hRGBFadeSourceGChannel], a
ldh a, [hRGBFadeCapBChannel]
ld b, a
ldh a, [hRGBFadeSourceBChannel]
sub 2
jr c, .nok3
cp b
jr nc, .ok3
.nok3
ld a, b
.ok3
ldh [hRGBFadeSourceBChannel], a
; convert faded source channels to color
pop de
ld hl, hRGBFadeSourceChannels
call RGBChannelsToColor
ret
FadeStepColorsToWhite:
ld hl, WhiteRGB
.loop
push de
push bc
call FadeStepColorToWhite
pop bc
pop de
inc de
inc de
dec c
jr nz, .loop
ret
FadeStepColorsToLighter:
; increase rgb channels of a color by 2 points each
; input
; c: number of consecutive colors to fade
; de: pointer to c long array of 2-byte rgb colors to fade
; hl: pointer to c long array of 2-byte rgb colors with cap values for each channel
.loop
push hl
push de
push bc
call FadeStepColorToLighter
pop bc
pop de
pop hl
inc de
inc de
inc hl
inc hl
dec c
jr nz, .loop
ret
FadeStepColorToWhite:
ld hl, WhiteRGB
; fallthrough
FadeStepColorToLighter:
; increase rgb channels of a color by 2 points each
; input
; de: pointer to 2-byte rgb color to fade
; hl: pointer to 2-byte rgb color with cap values for each channel
push de
; convert source and cap colors to channels
push hl
ld hl, hRGBFadeSourceChannels
call RGBColorToChannels
pop de
ld hl, hRGBFadeCapChannels
call RGBColorToChannels
; apply fading to source channels accounting for caps
ldh a, [hRGBFadeCapRChannel]
ld b, a
ldh a, [hRGBFadeSourceRChannel]
add 2
cp b
jr c, .ok1
ld a, b
.ok1
ldh [hRGBFadeSourceRChannel], a
ldh a, [hRGBFadeCapGChannel]
ld b, a
ldh a, [hRGBFadeSourceGChannel]
add 2
cp b
jr c, .ok2
ld a, b
.ok2
ldh [hRGBFadeSourceGChannel], a
ldh a, [hRGBFadeCapBChannel]
ld b, a
ldh a, [hRGBFadeSourceBChannel]
add 2
cp b
jr c, .ok3
ld a, b
.ok3
ldh [hRGBFadeSourceBChannel], a
; convert faded source channels to color
pop de
ld hl, hRGBFadeSourceChannels
call RGBChannelsToColor
ret
RGBColorToChannels:
; convert 2-byte rgb color at de to rgb channels into hl
; red channel
ld a, [de]
ld c, a
and %00011111
ld [hli], a
; green channel
inc de
ld a, [de]
and %00000011
swap a
srl a
ld b, a ; 000gg000
ld a, c
and %11100000
swap a
srl a ; 00000ggg
add b
ld [hli], a
; blue channel
ld a, [de]
and %01111100
srl a
srl a
ld [hl], a
ret
RGBChannelsToColor:
; convert rgb channels at hl to 2-byte rgb color into de
; first byte: gggrrrrr
ld a, [hli]
ld c, a
ld a, [hl]
and %00000111
swap a
sla a
add c
ld [de], a
; second byte: 0bbbbbgg
inc de
ld a, [hli]
and %00011000
srl a
srl a
srl a
ld c, a
ld a, [hl]
sla a
sla a
add c
ld [de], a
ret
BlackRGB:
RGB 00, 00, 00
WhiteRGB:
RGB 31, 31, 31
_DoRGBFadeEffect::
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals2) ; BANK(wOBPals2)
ldh [rSVBK], a
ld l, b
ld h, 0
add hl, hl
ld de, RGBFadeEffectJumptable
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld de, .done
push de
jp hl
.done:
pop af
ldh [rSVBK], a
ret
RGBFadeEffectJumptable:
; entries correspond to RGBFADE_* constants (see constants/cgb_pal_constants.asm)
table_width 2, RGBFadeEffectJumptable
dw _RGBFadeToBlack_6BGP
dw _RGBFadeToLighter_6BGP
dw _RGBFadeToWhite_6BGP_2OBP
assert_table_length NUM_RGB_FADE_EFFECTS
_RGBFadeToBlack_6BGP:
ld c, 32 / 2
.loop
push bc
; fade BGP to black
ld de, wBGPals2
ld c, 6 * NUM_PAL_COLORS
call FadeStepColorsToBlack
; commit pals
ld a, TRUE
ldh [hCGBPalUpdate], a
call DelayFrame
pop bc
dec c
jr nz, .loop
ret
_RGBFadeToLighter_6BGP:
ld c, 32 / 2
.loop
push bc
; fade BGP to lighter (towards wBGPals1)
ld de, wBGPals2
ld hl, wBGPals1
ld c, 6 * NUM_PAL_COLORS
call FadeStepColorsToLighter
; commit pals
ld a, TRUE
ldh [hCGBPalUpdate], a
call DelayFrame
pop bc
dec c
jr nz, .loop
ret
_RGBFadeToWhite_6BGP_2OBP:
ld c, 32 / 2
.loop
push bc
; fade BGP to white
ld de, wBGPals2
ld c, 6 * NUM_PAL_COLORS
call FadeStepColorsToWhite
; fade OBP to white
ld de, wOBPals2
ld c, 2 * NUM_PAL_COLORS
call FadeStepColorsToWhite
; commit pals
ld a, TRUE
ldh [hCGBPalUpdate], a
call DelayFrame
pop bc
dec c
jr nz, .loop
ret