pokecrystal-board/data/trainers/attributes.asm

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TrainerClassAttributes: ; 3959c
; entries correspond to trainer classes (see constants/trainer_constants.asm)
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; Falkner
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db 0, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Whitney
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db 0, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Bugsy
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db 0, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Morty
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db 0, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Pryce
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db HYPER_POTION, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Jasmine
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db HYPER_POTION, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Chuck
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db FULL_HEAL, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Clair
db FULL_HEAL, HYPER_POTION ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Rival1
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db 0, 0 ; items
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db 15 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Pokemon Prof
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db 0, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Will
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db MAX_POTION, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Cal
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db 0, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Bruno
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db MAX_POTION, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Karen
db FULL_HEAL, MAX_POTION ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Koga
db FULL_HEAL, FULL_RESTORE ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Champion
db FULL_HEAL, FULL_RESTORE ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Brock
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db HYPER_POTION, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Misty
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db FULL_HEAL, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Lt Surge
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db HYPER_POTION, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Scientist
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db 0, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Erika
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db HYPER_POTION, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Youngster
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db 0, 0 ; items
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db 4 ; base reward
dw AI_BASIC + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Schoolboy
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db 0, 0 ; items
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db 8 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN
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; Bird Keeper
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db 0, 0 ; items
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db 6 ; base reward
dw AI_BASIC + AI_TYPES + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Lass
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db 0, 0 ; items
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db 6 ; base reward
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN
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; Janine
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db DIRE_HIT, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Cooltrainerm
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db 0, 0 ; items
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db 12 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Cooltrainerf
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db 0, 0 ; items
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db 12 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Beauty
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db 0, 0 ; items
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db 22 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Pokemaniac
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db 0, 0 ; items
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db 15 ; base reward
dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Gruntm
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db 0, 0 ; items
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db 10 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Gentleman
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db 0, 0 ; items
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db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Skier
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db 0, 0 ; items
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db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Teacher
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db 0, 0 ; items
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db 18 ; base reward
dw AI_BASIC + AI_OPPORTUNIST + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Sabrina
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db HYPER_POTION, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Bug Catcher
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db 0, 0 ; items
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db 4 ; base reward
dw AI_BASIC + AI_SETUP + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Fisher
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db 0, 0 ; items
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db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN
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; Swimmerm
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db 0, 0 ; items
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db 2 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OFFENSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Swimmerf
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db 0, 0 ; items
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db 5 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Sailor
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db 0, 0 ; items
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db 10 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Super Nerd
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db 0, 0 ; items
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db 8 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Rival2
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db 0, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Guitarist
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db 0, 0 ; items
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db 8 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Hiker
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db 0, 0 ; items
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db 8 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Biker
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db 0, 0 ; items
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db 8 ; base reward
dw AI_BASIC + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Blaine
db MAX_POTION, FULL_HEAL ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Burglar
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db 0, 0 ; items
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db 22 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Firebreather
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db 0, 0 ; items
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db 12 ; base reward
dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Juggler
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db 0, 0 ; items
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db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Blackbelt T
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db 0, 0 ; items
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db 6 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Executivem
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db 0, 0 ; items
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db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Psychic T
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db 0, 0 ; items
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db 8 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Picnicker
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db 0, 0 ; items
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db 5 ; base reward
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Camper
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db 0, 0 ; items
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db 5 ; base reward
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Executivef
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db 0, 0 ; items
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db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Sage
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db 0, 0 ; items
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db 8 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Medium
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db 0, 0 ; items
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db 10 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Boarder
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db 0, 0 ; items
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db 18 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Pokefanm
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db 0, 0 ; items
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db 20 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Kimono Girl
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db 0, 0 ; items
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db 18 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Twins
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db 0, 0 ; items
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db 5 ; base reward
dw NO_AI
dw CONTEXT_USE + SWITCH_OFTEN
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; Pokefanf
2015-11-02 11:37:02 -08:00
db 0, 0 ; items
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db 20 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Red
db FULL_RESTORE, FULL_RESTORE ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Blue
db FULL_RESTORE, FULL_RESTORE ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Officer
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db 0, 0 ; items
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db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Gruntf
2015-11-02 11:37:02 -08:00
db 0, 0 ; items
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db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; Mysticalman
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db 0, 0 ; items
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db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
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; 39771