pokecrystal-board/maps/Route10PokeCenter1F.asm

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const_value set 2
const ROUTE10POKECENTER1F_NURSE
const ROUTE10POKECENTER1F_GENTLEMAN
const ROUTE10POKECENTER1F_GYM_GUY
const ROUTE10POKECENTER1F_COOLTRAINER_F
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Route10PokeCenter1F_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
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NurseScript_0x188bd4:
jumpstd pokecenternurse
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GentlemanScript_0x188bd7:
jumptextfaceplayer UnknownText_0x188bf1
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GymGuyScript_0x188bda:
faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
iftrue UnknownScript_0x188be8
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writetext UnknownText_0x188c26
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waitbutton
closetext
end
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UnknownScript_0x188be8:
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writetext UnknownText_0x188c9e
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waitbutton
closetext
end
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CooltrainerFScript_0x188bee:
jumptextfaceplayer UnknownText_0x188d0c
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UnknownText_0x188bf1:
text "A #MON CENTER"
line "near a cave?"
para "That's mighty"
line "convenient."
done
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UnknownText_0x188c26:
text "The POWER PLANT's"
line "MANAGER is looking"
para "for a strong #-"
line "MON trainer."
para "He needs help"
line "getting back"
para "something that"
line "was stolen."
done
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UnknownText_0x188c9e:
text "I hear TEAM ROCKET"
line "got back together"
para "in JOHTO but fell"
line "apart right away."
para "I didn't know any-"
line "thing about that."
done
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UnknownText_0x188d0c:
text "When you go out-"
line "side, you can see"
para "the roof of a big"
line "building."
para "That's the POWER"
line "PLANT."
done
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Route10PokeCenter1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $7, $3, 1, ROUTE_10_NORTH
warp_def $7, $4, 1, ROUTE_10_NORTH
warp_def $7, $0, 1, POKECENTER_2F
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 4
person_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NurseScript_0x188bd4, -1
person_event SPRITE_GENTLEMAN, 6, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, GentlemanScript_0x188bd7, -1
person_event SPRITE_GYM_GUY, 2, 7, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, GymGuyScript_0x188bda, -1
person_event SPRITE_COOLTRAINER_F, 3, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CooltrainerFScript_0x188bee, -1