pokecrystal-board/audio/music/pokemonlullaby.asm

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Music_PokemonLullaby:
channel_count 3
channel 1, Music_PokemonLullaby_Ch1
channel 2, Music_PokemonLullaby_Ch2
channel 3, Music_PokemonLullaby_Ch3
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Music_PokemonLullaby_Ch1:
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tempo 224
volume 7, 7
duty_cycle 3
pitch_offset 1
.mainloop:
note_type 12, 10, 7
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octave 3
note G_, 16
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octave 4
note C_, 16
stereo_panning TRUE, FALSE
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octave 3
note G_, 16
stereo_panning FALSE, TRUE
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octave 4
note C_, 8
stereo_panning TRUE, FALSE
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octave 3
note B_, 8
stereo_panning FALSE, TRUE
note G_, 16
stereo_panning TRUE, FALSE
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octave 4
note C_, 8
stereo_panning FALSE, TRUE
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octave 3
note B_, 8
stereo_panning TRUE, FALSE
note G_, 8
stereo_panning TRUE, TRUE
rest 2
note G_, 2
note G_, 2
note B_, 2
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octave 4
note C_, 4
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octave 3
note B_, 4
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octave 4
note C_, 4
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octave 3
note B_, 4
note G_, 16
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octave 4
note C_, 8
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octave 3
note B_, 8
sound_loop 0, .mainloop
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Music_PokemonLullaby_Ch2:
vibrato 16, 1, 4
duty_cycle 0
note_type 12, 11, 4
.mainloop:
rest 16
rest 10
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octave 4
note G_, 2
note F#, 2
note G_, 2
volume_envelope 11, 7
note E_, 12
note D_, 2
note E_, 2
note F_, 4
note G_, 4
note F_, 2
note E_, 2
note D_, 2
note F_, 2
note E_, 10
volume_envelope 11, 5
note D_, 2
note D_, 2
volume_envelope 12, 7
note E_, 2
note F_, 4
note E_, 4
note F_, 4
volume_envelope 11, 5
note G_, 2
note G_, 2
note D#, 2
volume_envelope 11, 7
note E_, 14
volume_envelope 8, 7
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octave 3
note F_, 8
note G_, 4
volume_envelope 11, 5
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octave 4
note G_, 2
note G_, 2
volume_envelope 11, 7
note D#, 2
note E_, 16
rest 14
sound_loop 0, .mainloop
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Music_PokemonLullaby_Ch3:
note_type 12, 1, 1
.mainloop:
stereo_panning TRUE, FALSE
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octave 4
note C_, 2
note E_, 2
note G_, 2
note B_, 2
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octave 5
note C_, 2
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octave 4
note B_, 2
note A_, 2
note G_, 2
stereo_panning FALSE, TRUE
note D_, 2
note F_, 2
note A_, 2
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octave 5
note C_, 2
note D_, 2
note C_, 2
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octave 4
note B_, 2
note A_, 2
sound_loop 0, .mainloop