pokecrystal-board/audio/music/pokemonlullaby.asm

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Music_PokemonLullaby: ; f6d79
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musicheader 3, 1, Music_PokemonLullaby_Ch1
musicheader 1, 2, Music_PokemonLullaby_Ch2
musicheader 1, 3, Music_PokemonLullaby_Ch3
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; f6d82
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Music_PokemonLullaby_Ch1: ; f6d82
tempo 224
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volume $77
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dutycycle $3
tone $0001
Music_PokemonLullaby_branch_f6d8c: ; f6d8c
notetype $c, $a7
octave 3
note G_, 16
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octave 4
note C_, 16
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stereopanning $f0
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octave 3
note G_, 16
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stereopanning $f
octave 4
note C_, 8
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stereopanning $f0
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octave 3
note B_, 8
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stereopanning $f
note G_, 16
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stereopanning $f0
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octave 4
note C_, 8
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stereopanning $f
octave 3
note B_, 8
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stereopanning $f0
note G_, 8
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stereopanning $ff
note __, 2
note G_, 2
note G_, 2
note B_, 2
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octave 4
note C_, 4
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octave 3
note B_, 4
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octave 4
note C_, 4
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octave 3
note B_, 4
note G_, 16
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octave 4
note C_, 8
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octave 3
note B_, 8
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loopchannel 0, Music_PokemonLullaby_branch_f6d8c
; f6dc4
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Music_PokemonLullaby_Ch2: ; f6dc4
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vibrato $10, $14
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dutycycle $0
notetype $c, $b4
Music_PokemonLullaby_branch_f6dcc: ; f6dcc
note __, 16
note __, 10
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octave 4
note G_, 2
note F#, 2
note G_, 2
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intensity $b7
note E_, 12
note D_, 2
note E_, 2
note F_, 4
note G_, 4
note F_, 2
note E_, 2
note D_, 2
note F_, 2
note E_, 10
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intensity $b5
note D_, 2
note D_, 2
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intensity $c7
note E_, 2
note F_, 4
note E_, 4
note F_, 4
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intensity $b5
note G_, 2
note G_, 2
note D#, 2
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intensity $b7
note E_, 14
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intensity $87
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octave 3
note F_, 8
note G_, 4
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intensity $b5
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octave 4
note G_, 2
note G_, 2
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intensity $b7
note D#, 2
note E_, 16
note __, 14
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loopchannel 0, Music_PokemonLullaby_branch_f6dcc
; f6e03
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Music_PokemonLullaby_Ch3: ; f6e03
notetype $c, $11
Music_PokemonLullaby_branch_f6e06: ; f6e06
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stereopanning $f0
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octave 4
note C_, 2
note E_, 2
note G_, 2
note B_, 2
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octave 5
note C_, 2
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octave 4
note B_, 2
note A_, 2
note G_, 2
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stereopanning $f
note D_, 2
note F_, 2
note A_, 2
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octave 5
note C_, 2
note D_, 2
note C_, 2
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octave 4
note B_, 2
note A_, 2
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loopchannel 0, Music_PokemonLullaby_branch_f6e06
; f6e23