pokecrystal-board/engine/menus/init_gender.asm

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InitGender:
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call InitGenderScreen
call LoadGenderScreenPal
call LoadGenderScreenLightBlueTile
call WaitBGMap2
call SetPalettes
ld hl, AreYouABoyOrAreYouAGirlText
call PrintText1bpp
ld hl, .MenuHeader
call LoadMenuHeader
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call WaitBGMap2
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call VerticalMenu
call CloseWindow
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ld a, [wMenuCursorY]
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dec a
ld [wPlayerGender], a
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ld c, 10
call DelayFrames
ret
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 6, 4, 12, 9
dw .MenuData
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db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP | STATICMENU_DISABLE_B ; flags
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db 2 ; items
db "Boy@"
db "Girl@"
AreYouABoyOrAreYouAGirlText:
text_far _AreYouABoyOrAreYouAGirlText
text_end
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InitGenderScreen:
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ld a, $10
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ld [wMusicFade], a
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ld a, LOW(MUSIC_NONE)
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ld [wMusicFadeID], a
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ld a, HIGH(MUSIC_NONE)
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ld [wMusicFadeID + 1], a
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ld c, 8
call DelayFrames
call ClearBGPalettes
call LoadFrame
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hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
ld a, $0
call ByteFill
hlcoord 0, 0, wAttrmap
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
xor a
call ByteFill
ret
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LoadGenderScreenPal:
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ld hl, .Palette
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ld de, wBGPals1
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ld bc, 1 palettes
ld a, BANK(wBGPals1)
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call FarCopyWRAM
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farcall ApplyPals
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ret
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.Palette:
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INCLUDE "gfx/new_game/gender_screen.pal"
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LoadGenderScreenLightBlueTile:
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ld de, .LightBlueTile
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ld hl, vTiles2 tile $00
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lb bc, BANK(.LightBlueTile), 1
call Get2bpp
ret
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.LightBlueTile:
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INCBIN "gfx/new_game/gender_screen.2bpp"