pokecrystal-board/home/flag.asm

131 lines
1.6 KiB
NASM
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ResetMapBufferEventFlags::
xor a
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ld hl, wEventFlags
ld [hli], a
ret
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ResetBikeFlags::
xor a
ld hl, wBikeFlags
ld [hli], a
ld [hl], a
ret
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ResetFlashIfOutOfCave::
ld a, [wEnvironment]
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cp ROUTE
jr z, .outdoors
cp TOWN
jr z, .outdoors
ret
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.outdoors
ld hl, wStatusFlags
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res STATUSFLAGS_FLASH_F, [hl]
ret
EventFlagAction::
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ld hl, wEventFlags
call FlagAction
ret
FlagAction::
; Perform action b on bit de in flag array hl.
; inputs:
; b: function
; 0 RESET_FLAG clear bit
; 1 SET_FLAG set bit
; 2 CHECK_FLAG check bit
; de: bit number
; hl: pointer to the flag array
; get index within the byte
ld a, e
and 7
; shift de right by three bits (get the index within memory)
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rept 3
srl d
rr e
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endr
add hl, de
; implement a decoder
ld c, 1
rrca
jr nc, .one
rlc c
.one
rrca
jr nc, .two
rlc c
rlc c
.two
rrca
jr nc, .three
swap c
.three
; check b's value: 0, 1, 2
ld a, b
cp SET_FLAG
jr c, .clearbit ; RESET_FLAG
jr z, .setbit ; SET_FLAG
; check bit
ld a, [hl]
and c
ld c, a
ret
.setbit
; set bit
ld a, [hl]
or c
ld [hl], a
ret
.clearbit
; clear bit
ld a, c
cpl
and [hl]
ld [hl], a
ret
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CheckReceivedDex::
ld de, ENGINE_POKEDEX
ld b, CHECK_FLAG
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farcall EngineFlagAction
ld a, c
and a
ret
Small home/ reorganization Time to move everything out of home.asm: - InexplicablyEmptyFunction was moved to home/map.asm - The wDebugFlags functions and xor_a brothers were moved to home/flag.asm because they're all flag-related. - ret_2f3e was moved into home/region.asm - The register alias sisters were moved to a new file called home/call_regs.asm - IsInArray and SkipNames were joined by AddNTimes from home/math.asm into home/array.asm, as they're all used to index arrays. - CallPointerAt was moved into home/print_text.asm because given the contents of that file it doesn't feel very out of place (that file isn't very aptly named...) - CountSetBits was moved into home/pokedex_flags.asm because it's unique use is counting the amount of seen/caught mon in the podedex. GetWeekday was pulled into this by proximity. Other changes were also made: - PushLYOverrides was moved from home/sprite_anims.asm to home/battle.asm, because it's almost exclusively used for battle animations, with the lone exception being the Magnet Train. - home/copy.asm was renamed to home/gfx.asm, as it's all gfx-related - home/copy2.asm was renamed to home/copy.asm, now it's the only file called copy. - SetHPPal and GetHPPal were moved from home/hp_pals.asm to home/tilemap.asm, as they're attrmap related, like many functions in that file are. - home/rtc.asm was renamed to home/time_palettes.asm, as it had very little to do with the RTC at all, all RTC functions being in home/time.asm - home/handshake.asm was renamed to home/printer.asm. - home/mon_data_2.asm was renamed to home/mon_party.asm.
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Unreferenced_CheckBPressedDebug::
; Used in debug ROMs to walk through walls and avoid encounters.
ld a, [wDebugFlags]
bit DEBUG_FIELD_F, a
ret z
ldh a, [hJoyDown]
bit B_BUTTON_F, a
ret
xor_a::
xor a
ret
xor_a_dec_a::
xor a
dec a
ret
Unreferenced_CheckFieldDebug::
push hl
ld hl, wDebugFlags
bit DEBUG_FIELD_F, [hl]
pop hl
ret