pokecrystal-board/maps/BattleTowerBattleRoom.asm

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BattleTowerBattleRoom_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw UnknownScript_0x9f419, $0000
dw UnknownScript_0x9f420, $0000
.MapCallbacks:
db 0
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UnknownScript_0x9f419:
disappear $2
priorityjump UnknownScript_0x9f421
dotrigger $1
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UnknownScript_0x9f420:
end
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UnknownScript_0x9f421:
applymovement PLAYER, MovementData_0x9e58c
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UnknownScript_0x9f425:
writebyte $2
special Function170b44
appear $2
warpsound
waitbutton
applymovement $2, MovementData_0x9e592
loadfont
storetext 1
keeptextopen
loadmovesprites
special Function170215
special FadeBlackBGMap
reloadmap
if_not_equal $0, UnknownScript_0x9f4c2
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copybytetovar wcf64
if_equal $7, UnknownScript_0x9f4d9
applymovement $2, MovementData_0x9e597
warpsound
disappear $2
applymovement $3, MovementData_0x9e59c
applymovement PLAYER, MovementData_0x9e5a7
loadfont
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writetext UnknownText_0x9ee92
closetext
loadmovesprites
playmusic MUSIC_HEAL
special FadeBlackBGMap
special LoadMapPalettes
pause 60
special FadeInBGMap
special RestartMapMusic
loadfont
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writetext UnknownText_0x9eebc
yesorno
iffalse UnknownScript_0x9f483
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UnknownScript_0x9f477:
loadmovesprites
applymovement PLAYER, MovementData_0x9e5a9
applymovement $3, MovementData_0x9e5a1
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jump UnknownScript_0x9f425
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UnknownScript_0x9f483:
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writetext UnknownText_0x9ef5e
yesorno
iffalse UnknownScript_0x9f4a3
writebyte $7
special Function170687
writebyte $1f
special Function170687
writebyte $3
special Function170687
playsound SFX_SAVE
waitbutton
special FadeBlackBGMap
special Reset
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UnknownScript_0x9f4a3:
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writetext UnknownText_0x9efbf
yesorno
iffalse UnknownScript_0x9f477
writebyte $4
special Function170687
writebyte $6
special Function170687
loadmovesprites
special FadeBlackBGMap
warpfacing $1, BATTLE_TOWER_1F, $7, $7
loadfont
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jump UnknownScript_0x9e4b0
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UnknownScript_0x9f4c2:
pause 60
special Special_BattleTowerFade
warpfacing $1, BATTLE_TOWER_1F, $7, $7
writebyte $4
special Function170687
loadfont
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writetext UnknownText_0x9ea49
closetext
loadmovesprites
end
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UnknownScript_0x9f4d9:
pause 60
special Special_BattleTowerFade
warpfacing $1, BATTLE_TOWER_1F, $7, $7
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BattleTowerBattleRoomScript_0x9f4e4:
loadfont
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writetext UnknownText_0x9eaef
jump UnknownScript_0x9e47a
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UnknownScript_0x9f4eb:
writebyte $4
special Function170687
loadfont
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writetext UnknownText_0x9f0c1
closetext
loadmovesprites
end
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UnknownScript_0x9f4f7:
writebyte $4
special Function170687
writebyte $6
special Function170687
loadfont
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writetext UnknownText_0x9ea49
writetext UnknownText_0x9ec09
closetext
loadmovesprites
end
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UnknownText_0x9f50b:
text "You'll be returned"
line "after you SAVE."
done
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BattleTowerBattleRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $3, 4, BATTLE_TOWER_HALLWAY
warp_def $7, $4, 4, BATTLE_TOWER_HALLWAY
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 2
person_event SPRITE_YOUNGSTER, 4, 8, $6, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
person_event SPRITE_RECEPTIONIST, 10, 5, $9, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, -1