pokecrystal-board/engine/battle/move_effects/transform.asm

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BattleCommand_Transform:
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call ClearLastMove
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
bit SUBSTATUS_TRANSFORMED, [hl]
jp nz, BattleEffect_ButItFailed
call CheckHiddenOpponent
jp nz, BattleEffect_ButItFailed
xor a
ld [wNumHits], a
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ld [wFXAnimID + 1], a
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ld a, $1
ld [wBattleAnimParam], a
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ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
bit SUBSTATUS_SUBSTITUTE, [hl]
push af
jr z, .mimic_substitute
call CheckUserIsCharging
jr nz, .mimic_substitute
ld a, SUBSTITUTE
call LoadAnim
.mimic_substitute
ld a, BATTLE_VARS_SUBSTATUS5
call GetBattleVarAddr
set SUBSTATUS_TRANSFORMED, [hl]
call ResetActorDisable
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ld hl, wBattleMonSpecies
ld de, wEnemyMonSpecies
ldh a, [hBattleTurn]
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and a
jr nz, .got_mon_species
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ld hl, wEnemyMonSpecies
ld de, wBattleMonSpecies
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xor a
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ld [wCurMoveNum], a
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.got_mon_species
push hl
ld a, [hli]
ld [de], a
inc hl
inc de
inc de
ld bc, NUM_MOVES
call CopyBytes
ldh a, [hBattleTurn]
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and a
jr z, .mimic_enemy_backup
ld a, [de]
ld [wEnemyBackupDVs], a
inc de
ld a, [de]
ld [wEnemyBackupDVs + 1], a
dec de
.mimic_enemy_backup
; copy DVs
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
; move pointer to stats
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ld bc, wBattleMonStats - wBattleMonPP
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add hl, bc
push hl
ld h, d
ld l, e
add hl, bc
ld d, h
ld e, l
pop hl
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ld bc, wBattleMonStructEnd - wBattleMonStats
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call CopyBytes
; init the power points
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ld bc, wBattleMonMoves - wBattleMonStructEnd
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add hl, bc
push de
ld d, h
ld e, l
pop hl
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ld bc, wBattleMonPP - wBattleMonStructEnd
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add hl, bc
ld b, NUM_MOVES
.pp_loop
ld a, [de]
inc de
and a
jr z, .done_move
cp SKETCH
ld a, 1
jr z, .done_move
ld a, 5
.done_move
ld [hli], a
dec b
jr nz, .pp_loop
pop hl
ld a, [hl]
ld [wNamedObjectIndex], a
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call GetPokemonName
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ld hl, wEnemyStats
ld de, wPlayerStats
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ld bc, 2 * 5
call BattleSideCopy
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ld hl, wEnemyStatLevels
ld de, wPlayerStatLevels
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ld bc, 8
call BattleSideCopy
call _CheckBattleScene
jr c, .mimic_anims
ldh a, [hBattleTurn]
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and a
ld a, [wPlayerMinimized]
jr z, .got_byte
ld a, [wEnemyMinimized]
.got_byte
and a
jr nz, .mimic_anims
call LoadMoveAnim
jr .after_anim
.mimic_anims
call BattleCommand_MoveDelay
call BattleCommand_RaiseSubNoAnim
.after_anim
xor a
ld [wNumHits], a
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ld [wFXAnimID + 1], a
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ld a, $2
ld [wBattleAnimParam], a
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pop af
ld a, SUBSTITUTE
call nz, LoadAnim
ld hl, TransformedText
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jp StdBattleTextbox
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BattleSideCopy:
; Copy bc bytes from hl to de if it's the player's turn.
; Copy bc bytes from de to hl if it's the enemy's turn.
ldh a, [hBattleTurn]
and a
jr z, .copy
; Swap hl and de
push hl
ld h, d
ld l, e
pop de
.copy
jp CopyBytes