pokecrystal-board/ram/sram.asm

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SECTION "Scratch", SRAM
sScratch:: ds $60 tiles
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SECTION "SRAM Bank 0", SRAM
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sPartyMail::
; sPartyMon1Mail - sPartyMon6Mail
for n, 1, PARTY_LENGTH + 1
sPartyMon{d:n}Mail:: mailmsg sPartyMon{d:n}Mail
endr
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sPartyMailBackup::
; sPartyMon1MailBackup - sPartyMon6MailBackup
for n, 1, PARTY_LENGTH + 1
sPartyMon{d:n}MailBackup:: mailmsg sPartyMon{d:n}MailBackup
endr
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sMailboxCount:: db
sMailboxes::
; sMailbox1 - sMailbox10
for n, 1, MAILBOX_CAPACITY + 1
sMailbox{d:n}:: mailmsg sMailbox{d:n}
endr
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sMailboxCountBackup:: db
sMailboxesBackup::
; sMailbox1Backup - sMailbox10Backup
for n, 1, MAILBOX_CAPACITY + 1
sMailbox{d:n}Backup:: mailmsg sMailbox{d:n}Backup
endr
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sLuckyNumberDay:: db
sLuckyIDNumber:: dw
if DEF(_DEBUG)
sRTCStatusFlags:: db
endc
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SECTION "Backup Save", SRAM
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sBackupOptions:: ds wOptionsEnd - wOptions
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sBackupCheckValue1:: db ; loaded with SAVE_CHECK_VALUE_1, used to check save corruption
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sBackupGameData::
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sBackupPlayerData:: ds wPlayerDataEnd - wPlayerData
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sBackupCurMapData:: ds wCurMapDataEnd - wCurMapData
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sBackupPokemonData:: ds wPokemonDataEnd - wPokemonData
sBackupGameDataEnd::
sBackupChecksum:: dw
sBackupCheckValue2:: db ; loaded with SAVE_CHECK_VALUE_2, used to check save corruption
sStackTop:: dw
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if DEF(_DEBUG)
sRTCHaltCheckValue:: dw
sSkipBattle:: db
sDebugTimeCyclesSinceLastCall:: db
sOpenedInvalidSRAM:: db
sIsBugMon:: db
endc
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SECTION "Save", SRAM
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sOptions:: ds wOptionsEnd - wOptions
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sCheckValue1:: db ; loaded with SAVE_CHECK_VALUE_1, used to check save corruption
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sGameData::
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sPlayerData:: ds wPlayerDataEnd - wPlayerData
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sCurMapData:: ds wCurMapDataEnd - wCurMapData
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sPokemonData:: ds wPokemonDataEnd - wPokemonData
sGameDataEnd::
sChecksum:: dw
sCheckValue2:: db ; loaded with SAVE_CHECK_VALUE_2, used to check save corruption
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SECTION "Active Box", SRAM
sBox:: box sBox
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SECTION "Link Battle Data", SRAM
sLinkBattleStats::
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sLinkBattleWins:: dw
sLinkBattleLosses:: dw
sLinkBattleDraws:: dw
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sLinkBattleRecord::
; sLinkBattleRecord1 - sLinkBattleRecord5
for n, 1, NUM_LINK_BATTLE_RECORDS + 1
sLinkBattleRecord{d:n}:: link_battle_record sLinkBattleRecord{d:n}
endr
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sLinkBattleStatsEnd::
SECTION "SRAM Hall of Fame", SRAM
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sHallOfFame::
; sHallOfFame1 - sHallOfFame30
for n, 1, NUM_HOF_TEAMS + 1
sHallOfFame{d:n}:: hall_of_fame sHallOfFame{d:n}
endr
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sHallOfFameEnd::
; The PC boxes will not fit into one SRAM bank,
; so they use multiple SECTIONs
DEF box_n = 0
MACRO boxes
rept \1
DEF box_n += 1
sBox{d:box_n}:: box sBox{d:box_n}
endr
ENDM
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SECTION "Boxes 1-7", SRAM
; sBox1 - sBox7
boxes 7
SECTION "Boxes 8-14", SRAM
; sBox8 - sBox14
boxes 7
; All 14 boxes fit exactly within 2 SRAM banks
assert box_n == NUM_BOXES, \
"boxes: Expected {d:NUM_BOXES} total boxes, got {d:box_n}"