pokecrystal-board/audio/music/looklass.asm

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Music_LookLass:
channel_count 4
channel 1, Music_LookLass_Ch1
channel 2, Music_LookLass_Ch2
channel 3, Music_LookLass_Ch3
channel 4, Music_LookLass_Ch4
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Music_LookLass_Ch1:
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tempo 132
volume 7, 7
pitch_offset 1
duty_cycle 2
note_type 12, 12, 7
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octave 3
note B_, 1
rest 1
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octave 4
note B_, 14
stereo_panning FALSE, TRUE
duty_cycle 0
.mainloop:
volume_envelope 10, 2
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octave 3
note E_, 4
volume_envelope 10, 1
note E_, 4
note E_, 4
note E_, 2
volume_envelope 10, 3
note B_, 2
sound_loop 0, .mainloop
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Music_LookLass_Ch2:
stereo_panning TRUE, FALSE
duty_cycle 0
note_type 12, 8, 3
rest 16
.mainloop:
volume_envelope 9, 2
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octave 2
note B_, 4
volume_envelope 9, 1
note B_, 4
note B_, 4
note B_, 2
volume_envelope 9, 3
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octave 3
note G#, 2
sound_loop 0, .mainloop
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Music_LookLass_Ch3:
note_type 12, 1, 0
rest 8
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octave 6
note E_, 2
note D#, 2
note C#, 2
note C_, 2
.mainloop:
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octave 5
note B_, 2
rest 2
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octave 6
note D#, 2
rest 2
note E_, 2
rest 2
note D#, 2
rest 2
note C#, 2
note C_, 2
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octave 5
note B_, 2
note A_, 2
note G#, 2
note A_, 2
note A#, 2
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octave 6
note C#, 2
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octave 5
note B_, 2
rest 2
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octave 6
note C#, 2
rest 2
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octave 5
note B_, 2
rest 2
note A_, 2
rest 2
note G#, 2
note F#, 2
note E_, 2
note D#, 2
note E_, 2
note F#, 2
note G#, 2
note A_, 2
sound_loop 0, .mainloop
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Music_LookLass_Ch4:
toggle_noise 4
drum_speed 12
drum_note 1, 16
.mainloop:
drum_speed 6
drum_note 3, 8
drum_note 2, 8
drum_note 2, 8
drum_note 2, 4
drum_note 3, 1
drum_note 2, 1
drum_note 2, 1
drum_note 2, 1
sound_loop 0, .mainloop