pokecrystal-board/audio/music/looklass.asm

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Music_LookLass: ; ed79b
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musicheader 4, 1, Music_LookLass_Ch1
musicheader 1, 2, Music_LookLass_Ch2
musicheader 1, 3, Music_LookLass_Ch3
musicheader 1, 4, Music_LookLass_Ch4
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; ed7a7
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Music_LookLass_Ch1: ; ed7a7
tempo 132
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volume $77
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tone $0001
dutycycle $2
notetype $c, $c7
octave 3
note B_, 1
note __, 1
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octave 4
note B_, 14
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stereopanning $f
dutycycle $0
Music_LookLass_branch_ed7bd: ; ed7bd
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intensity $a2
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octave 3
note E_, 4
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intensity $a1
note E_, 4
note E_, 4
note E_, 2
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intensity $a3
note B_, 2
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loopchannel 0, Music_LookLass_branch_ed7bd
; ed7cd
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Music_LookLass_Ch2: ; ed7cd
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stereopanning $f0
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dutycycle $0
notetype $c, $83
note __, 16
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Music_LookLass_branch_ed7d5: ; ed7d5
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intensity $92
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octave 2
note B_, 4
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intensity $91
note B_, 4
note B_, 4
note B_, 2
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intensity $93
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octave 3
note G#, 2
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loopchannel 0, Music_LookLass_branch_ed7d5
; ed7e6
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Music_LookLass_Ch3: ; ed7e6
notetype $c, $10
note __, 8
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octave 6
note E_, 2
note D#, 2
note C#, 2
note C_, 2
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Music_LookLass_branch_ed7ef: ; ed7ef
octave 5
note B_, 2
note __, 2
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octave 6
note D#, 2
note __, 2
note E_, 2
note __, 2
note D#, 2
note __, 2
note C#, 2
note C_, 2
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octave 5
note B_, 2
note A_, 2
note G#, 2
note A_, 2
note A#, 2
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octave 6
note C#, 2
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octave 5
note B_, 2
note __, 2
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octave 6
note C#, 2
note __, 2
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octave 5
note B_, 2
note __, 2
note A_, 2
note __, 2
note G#, 2
note F#, 2
note E_, 2
note D#, 2
note E_, 2
note F#, 2
note G#, 2
note A_, 2
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loopchannel 0, Music_LookLass_branch_ed7ef
; ed81a
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Music_LookLass_Ch4: ; ed81a
togglenoise $4
notetype $c
note C_, 16
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Music_LookLass_branch_ed81f: ; ed81f
notetype $6
note D_, 8
note C#, 8
note C#, 8
note C#, 4
note D_, 1
note C#, 1
note C#, 1
note C#, 1
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loopchannel 0, Music_LookLass_branch_ed81f
; ed82d