pokecrystal-board/constants/map_object_constants.asm

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; object_struct members (see macros/wram.asm)
const_def
const OBJECT_SPRITE ; 00
const OBJECT_MAP_OBJECT_INDEX ; 01
const OBJECT_SPRITE_TILE ; 02
const OBJECT_MOVEMENTTYPE ; 03
const OBJECT_FLAGS1 ; 04
const OBJECT_FLAGS2 ; 05
const OBJECT_PALETTE ; 06
const OBJECT_DIRECTION_WALKING ; 07
const OBJECT_FACING ; 08
const OBJECT_STEP_TYPE ; 09
const OBJECT_STEP_DURATION ; 0a
const OBJECT_ACTION ; 0b
const OBJECT_STEP_FRAME ; 0c
const OBJECT_FACING_STEP ; 0d
const OBJECT_NEXT_TILE ; 0e
const OBJECT_STANDING_TILE ; 0f
const OBJECT_NEXT_MAP_X ; 10
const OBJECT_NEXT_MAP_Y ; 11
const OBJECT_MAP_X ; 12
const OBJECT_MAP_Y ; 13
const OBJECT_INIT_X ; 14
const OBJECT_INIT_Y ; 15
const OBJECT_RADIUS ; 16
const OBJECT_SPRITE_X ; 17
const OBJECT_SPRITE_Y ; 18
const OBJECT_SPRITE_X_OFFSET ; 19
const OBJECT_SPRITE_Y_OFFSET ; 1a
const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
const OBJECT_1C ; 1c
const OBJECT_1D ; 1d
const OBJECT_1E ; 1e
const OBJECT_1F ; 1f
const OBJECT_RANGE ; 20
; 21-27 are not used
OBJECT_STRUCT_LENGTH EQU 40
NUM_OBJECT_STRUCTS EQU 13 ; see ObjectStructs
; object_struct OBJECT_FACING values
OW_DOWN EQU DOWN << 2
OW_UP EQU UP << 2
OW_LEFT EQU LEFT << 2
OW_RIGHT EQU RIGHT << 2
; object_struct OBJECT_FLAGS1 bit flags
INVISIBLE EQU 0
FIXED_FACING EQU 2
SLIDING EQU 3
EMOTE_OBJECT EQU 7
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; object_struct OBJECT_FLAGS2 bit flags
LOW_PRIORITY EQU 0
HIGH_PRIORITY EQU 1
OVERHEAD EQU 3
; map_object struct members (see macros/wram.asm)
const_def
const MAPOBJECT_OBJECT_STRUCT_ID ; 0
const MAPOBJECT_SPRITE ; 1
const MAPOBJECT_Y_COORD ; 2
const MAPOBJECT_X_COORD ; 3
const MAPOBJECT_MOVEMENT ; 4
const MAPOBJECT_RADIUS ; 5
const MAPOBJECT_HOUR ; 6
const MAPOBJECT_TIMEOFDAY ; 7
const MAPOBJECT_COLOR ; 8
const MAPOBJECT_RANGE ; 9
const MAPOBJECT_SCRIPT_POINTER ; a
const MAPOBJECT_POINTER_HI ; b
const MAPOBJECT_EVENT_FLAG ; c
const MAPOBJECT_FLAG_HI ; d
const MAPOBJECT_E ; unused
const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value
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MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12
; SpriteMovementData indexes (see data/sprites/map_objects.asm)
const_def
const SPRITEMOVEDATA_00 ; 00
const SPRITEMOVEDATA_STILL ; 01
const SPRITEMOVEDATA_WANDER ; 02
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
const SPRITEMOVEDATA_STANDING_DOWN ; 06
const SPRITEMOVEDATA_STANDING_UP ; 07
const SPRITEMOVEDATA_STANDING_LEFT ; 08
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
const SPRITEMOVEDATA_PLAYER ; 0b
const SPRITEMOVEDATA_0C ; 0c
const SPRITEMOVEDATA_0D ; 0d
const SPRITEMOVEDATA_0E ; 0e
const SPRITEMOVEDATA_0F ; 0f
const SPRITEMOVEDATA_10 ; 10
const SPRITEMOVEDATA_11 ; 11
const SPRITEMOVEDATA_12 ; 12
const SPRITEMOVEDATA_FOLLOWING ; 13
const SPRITEMOVEDATA_SCRIPTED ; 14
const SPRITEMOVEDATA_BIGDOLLSYM ; 15
const SPRITEMOVEDATA_POKEMON ; 16
const SPRITEMOVEDATA_SUDOWOODO ; 17
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
const SPRITEMOVEDATA_SHADOW ; 1b
const SPRITEMOVEDATA_EMOTE ; 1c
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
const SPRITEMOVEDATA_BIGDOLLASYM ; 20
const SPRITEMOVEDATA_BIGDOLL ; 21
const SPRITEMOVEDATA_BOULDERDUST ; 22
const SPRITEMOVEDATA_GRASS ; 23
const SPRITEMOVEDATA_SWIM_WANDER ; 24
NUM_SPRITEMOVEDATA EQU const_value
SPRITEMOVEDATA_FIELDS EQU 6
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
const_def
const SPRITEMOVEFN_00 ; 00
const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
const SPRITEMOVEFN_RANDOM_WALK_X ; 02
const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
const SPRITEMOVEFN_STANDING ; 06
const SPRITEMOVEFN_OBEY_DPAD ; 07
const SPRITEMOVEFN_08 ; 08
const SPRITEMOVEFN_09 ; 09
const SPRITEMOVEFN_0A ; 0a
const SPRITEMOVEFN_0B ; 0b
const SPRITEMOVEFN_0C ; 0c
const SPRITEMOVEFN_0D ; 0d
const SPRITEMOVEFN_0E ; 0e
const SPRITEMOVEFN_FOLLOW ; 0f
const SPRITEMOVEFN_SCRIPTED ; 10
const SPRITEMOVEFN_STRENGTH ; 11
const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
const SPRITEMOVEFN_SHADOW ; 13
const SPRITEMOVEFN_EMOTE ; 14
const SPRITEMOVEFN_BIG_SNORLAX ; 15
const SPRITEMOVEFN_BOUNCE ; 16
const SPRITEMOVEFN_SCREENSHAKE ; 17
const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
const SPRITEMOVEFN_BOULDERDUST ; 1a
const SPRITEMOVEFN_GRASS ; 1b
; StepTypesJumptable indexes (see engine/map_objects.asm)
const_def
const STEP_TYPE_00 ; 00
const STEP_TYPE_SLEEP ; 01
const STEP_TYPE_NPC_WALK ; 02
const STEP_TYPE_03 ; 03
const STEP_TYPE_04 ; 04
const STEP_TYPE_05 ; 05
const STEP_TYPE_PLAYER_WALK ; 06
const STEP_TYPE_07 ; 07
const STEP_TYPE_NPC_JUMP ; 08
const STEP_TYPE_PLAYER_JUMP ; 09
const STEP_TYPE_HALF_STEP ; 0a
const STEP_TYPE_BUMP ; 0b
const STEP_TYPE_TELEPORT_FROM ; 0c
const STEP_TYPE_TELEPORT_TO ; 0d
const STEP_TYPE_SKYFALL ; 0e
const STEP_TYPE_0F ; 0f
const STEP_TYPE_GOT_BITE ; 10
const STEP_TYPE_ROCK_SMASH ; 11
const STEP_TYPE_RETURN_DIG ; 12
const STEP_TYPE_TRACKING_OBJECT ; 13
const STEP_TYPE_14 ; 14
const STEP_TYPE_15 ; 15
const STEP_TYPE_16 ; 16
const STEP_TYPE_17 ; 17
const STEP_TYPE_18 ; 18
const STEP_TYPE_SKYFALL_TOP ; 19
; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
const_def
const OBJECT_ACTION_00 ; 00
const OBJECT_ACTION_STAND ; 01
const OBJECT_ACTION_STEP ; 02
const OBJECT_ACTION_BUMP ; 03
const OBJECT_ACTION_SPIN ; 04
const OBJECT_ACTION_SPIN_FLICKER ; 05
const OBJECT_ACTION_FISHING ; 06
const OBJECT_ACTION_SHADOW ; 07
const OBJECT_ACTION_EMOTE ; 08
const OBJECT_ACTION_BIG_DOLL_SYM ; 09
const OBJECT_ACTION_BOUNCE ; 0a
const OBJECT_ACTION_WEIRD_TREE ; 0b
const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c
const OBJECT_ACTION_BIG_DOLL ; 0d
const OBJECT_ACTION_BOULDER_DUST ; 0e
const OBJECT_ACTION_GRASS_SHAKE ; 0f
const OBJECT_ACTION_SKYFALL ; 10
; Facings indexes (see data/sprites/facings.asm)
const_def
const FACING_STEP_DOWN_0 ; 00
const FACING_STEP_DOWN_1 ; 01
const FACING_STEP_DOWN_2 ; 02
const FACING_STEP_DOWN_3 ; 03
const FACING_STEP_UP_0 ; 04
const FACING_STEP_UP_1 ; 05
const FACING_STEP_UP_2 ; 06
const FACING_STEP_UP_3 ; 07
const FACING_STEP_LEFT_0 ; 08
const FACING_STEP_LEFT_1 ; 09
const FACING_STEP_LEFT_2 ; 0a
const FACING_STEP_LEFT_3 ; 0b
const FACING_STEP_RIGHT_0 ; 0c
const FACING_STEP_RIGHT_1 ; 0d
const FACING_STEP_RIGHT_2 ; 0e
const FACING_STEP_RIGHT_3 ; 0f
const FACING_FISH_DOWN ; 10
const FACING_FISH_UP ; 11
const FACING_FISH_LEFT ; 12
const FACING_FISH_RIGHT ; 13
const FACING_EMOTE ; 14
const FACING_SHADOW ; 15
const FACING_BIG_DOLL_ASYM ; 16
const FACING_BIG_DOLL_SYM ; 17
const FACING_WEIRD_TREE_0 ; 18
const FACING_WEIRD_TREE_1 ; 19
const FACING_WEIRD_TREE_2 ; 1a
const FACING_WEIRD_TREE_3 ; 1b
const FACING_BOULDER_DUST_1 ; 1c
const FACING_BOULDER_DUST_2 ; 1d
const FACING_GRASS_1 ; 1e
const FACING_GRASS_2 ; 1f
; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
const_def
const STEP_SLOW ; 0
const STEP_WALK ; 1
const STEP_BIKE ; 2
const STEP_LEDGE ; 3
const STEP_ICE ; 4
const STEP_TURN ; 5
const STEP_BACK_LEDGE ; 6
const STEP_WALK_IN_PLACE ; 7