pokecrystal-board/maps/ManiasHouse.asm

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ManiasHouse_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
ManiaScript:
faceplayer
loadfont
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checkevent EVENT_MANIA_TOOK_SHUCKIE_OR_LET_YOU_KEEP_HIM
iftrue .default_postevent
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checkevent EVENT_GOT_SHUCKIE
iftrue .alreadyhaveshuckie
writetext ManiaText_AskLookAfterShuckle
yesorno
iffalse .refusetotakeshuckie
special SpecialGiveShuckle
iffalse .partyfull
writetext ManiaText_TakeCareOfShuckle
keeptextopen
waitbutton
writetext ManiaText_GotShuckle
playsound SFX_KEY_ITEM
waitbutton
loadmovesprites
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setevent EVENT_GOT_SHUCKIE
end
.alreadyhaveshuckie:
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checkflag ENGINE_SHUCKLE_GIVEN
iffalse .returnshuckie
writetext ManiaText_TakeCareOfShuckle
closetext
loadmovesprites
end
.partyfull:
writetext ManiaText_PartyFull
closetext
loadmovesprites
end
.refusetotakeshuckie:
writetext ManiaText_IfHeComesBack
closetext
loadmovesprites
end
.returnshuckie:
writetext ManiaText_CanIHaveMyMonBack
yesorno
iffalse .refused
special SpecialReturnShuckle
if_equal $0, .wrong
if_equal $1, .refused
if_equal $3, .superhappy
if_equal $4, .default_postevent
writetext ManiaText_ThankYou
closetext
loadmovesprites
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setevent EVENT_MANIA_TOOK_SHUCKIE_OR_LET_YOU_KEEP_HIM
end
.wrong:
writetext ManiaText_ShuckleNotThere
closetext
loadmovesprites
end
.superhappy:
writetext ManiaText_ShuckleLikesYou
closetext
loadmovesprites
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setevent EVENT_MANIA_TOOK_SHUCKIE_OR_LET_YOU_KEEP_HIM
end
.refused:
writetext ManiaText_SameAsBeingRobbed
closetext
loadmovesprites
end
.nothingleft:
writetext ManiaText_ShuckleIsYourLastMon
closetext
loadmovesprites
end
.default_postevent:
writetext ManiaText_HappinessSpeech
closetext
loadmovesprites
end
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UnknownScript_0x9d300:
jumpstd picturebookshelf
ManiaText_AskLookAfterShuckle:
text "I, I'm in shock!"
para "A guy about your"
line "age with piercing"
para "eyes and long hair"
line "came in."
para "He scared me into"
line "giving him my"
cont "prized #MON!"
para "I still have one"
line "left, but what if"
cont "he comes back?"
para "You look strong."
line "Could you look"
para "after my #MON"
line "for a while?"
done
ManiaText_TakeCareOfShuckle:
text "Oh, thank you!"
para "Take good care of"
line "it, please!"
done
ManiaText_GotShuckle:
text "<PLAYER> received a"
line "#MON."
done
ManiaText_PartyFull:
text "Your #MON party"
line "is full."
done
ManiaText_IfHeComesBack:
text "Oh, no… What'll"
line "I do if he comes"
cont "back?"
done
ManiaText_CanIHaveMyMonBack:
text "Hi! How's my #-"
line "MON?"
para "I think I'm safe"
line "now, so may I have"
cont "it back?"
done
ManiaText_ThankYou:
text "Thank you!"
done
ManiaText_ShuckleNotThere:
text "Hey, you don't"
line "have my #MON"
cont "with you."
done
ManiaText_ShuckleLikesYou:
text "My #MON has"
line "come to like you."
para "All right, you"
line "should keep it."
para "But promise to"
line "be good to it!"
done
ManiaText_SameAsBeingRobbed:
text "Oh, no, no… That's"
line "the same as being"
cont "robbed."
done
ManiaText_HappinessSpeech:
text "For #MON, hap-"
line "piness is being"
para "with a person who"
line "treats them well."
done
ManiaText_ShuckleIsYourLastMon:
text "If I take my #-"
line "MON back, what are"
para "you going to use"
line "in battle?"
done
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ManiasHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 1, CIANWOOD_CITY
warp_def $7, $3, 1, CIANWOOD_CITY
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 1
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person_event SPRITE_ROCKER, 4, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, 0, 0, ManiaScript, -1