pokecrystal-board/engine/gfx/load_push_oam.asm

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NASM
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WriteOAMDMACodeToHRAM::
ld c, LOW(hTransferShadowOAM)
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ld b, OAMDMACode.End - OAMDMACode
ld hl, OAMDMACode
.copy
ld a, [hli]
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ldh [c], a
inc c
dec b
jr nz, .copy
ret
OAMDMACode:
; This code is defined in ROM, but
; copied to and called from HRAM.
LOAD "OAM DMA", HRAM
hTransferShadowOAM::
; initiate DMA
ld a, HIGH(wShadowOAM)
ldh [rDMA], a
; wait for DMA to finish
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ld a, NUM_SPRITE_OAM_STRUCTS
.wait
dec a
jr nz, .wait
ret
ENDL
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.End: