pokecrystal-board/ram/hram.asm

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SECTION "HRAM", HRAM
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hROMBankBackup:: db
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hFarByte::
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hTempBank:: db
hSRAMBank:: db
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hVBlankCounter:: db
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hROMBank:: db
hVBlank:: db
hMapEntryMethod:: db
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hMenuReturn:: db
hUnusedByte:: db
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hJoypadReleased:: db
hJoypadPressed:: db
hJoypadDown:: db
hJoypadSum:: db
hJoyReleased:: db
hJoyPressed:: db
hJoyDown:: db
hJoyLast:: db
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hInMenu:: db
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hPrinter:: db
hGraphicStartTile:: db
hMoveMon:: db
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UNION
hMapObjectIndex:: db
hObjectStructIndex:: db
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NEXTU
hConnectionStripLength:: db
hConnectedMapWidth:: db
ENDU
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hEnemyMonSpeed:: dw
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UNION
; math-related values
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UNION
; inputs to Multiply
ds 1
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hMultiplicand:: ds 3
hMultiplier:: db
NEXTU
; result of Multiply
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hProduct:: ds 4
NEXTU
; inputs to Divide
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hDividend:: ds 4
hDivisor:: db
NEXTU
; results of Divide
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hQuotient:: ds 4
hRemainder:: db
ENDU
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hMathBuffer:: ds 5
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NEXTU
; PrintNum scratch space
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hPrintNumBuffer:: ds 10
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NEXTU
; engine/gfx/rgb_fade.asm
hRGBFadeSourceChannels::
hRGBFadeSourceRChannel:: db
hRGBFadeSourceGChannel:: db
hRGBFadeSourceBChannel:: db
hRGBFadeCapChannels::
hRGBFadeCapRChannel:: db
hRGBFadeCapGChannel:: db
hRGBFadeCapBChannel:: db
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ENDU
UNION
hUsedSpriteIndex:: db
hUsedSpriteTile:: db
NEXTU
hCurSpriteXCoord:: db
hCurSpriteYCoord:: db
hCurSpriteXPixel:: db
hCurSpriteYPixel:: db
hCurSpriteTile:: db
hCurSpriteOAMFlags:: db
ENDU
UNION
hCoinsTemp:: ds 3
NEXTU
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hMGJoypadPressed:: db
hMGJoypadReleased:: db
hMGPrevTIMA:: db
ENDU
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hLCDCPointer:: db
hLYOverrideStart:: db
hLYOverrideEnd:: db
hSerialReceivedNewData:: db
hSerialConnectionStatus:: db
hSerialIgnoringInitialData:: db
hSerialSend:: db
hSerialReceive:: db
hSCX:: db
hSCY:: db
hWX:: db
hWY:: db
hTilesPerCycle:: db
hBGMapMode:: db
hBGMapThird:: db
hBGMapAddress:: dw
hOAMUpdate:: db
hSPBuffer:: dw
hBGMapUpdate:: db
hBGMapTileCount:: db
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hMapAnims:: db
hTileAnimFrame:: db
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hLastTalked:: db
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hRandomAdd:: db
hRandomSub:: db
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hBattleTurn::
; Which trainer's turn is it? 0: player, 1: opponent trainer
db
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hCGBPalUpdate:: db
hCGB:: db
hSGB:: db
hDMATransfer:: db
hSystemBooted:: db
if DEF(_DEBUG)
hDebugRoomMenuPage:: db
endc
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hWindowHUDLY::
; Window HUD is enabled when non-0.
; Its value indicates the last scanline that the window spans from the top.
db
hCurBoardEvent:: db