pokecrystal-board/audio/music/lookrival.asm

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Music_LookRival:
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musicheader 4, 1, Music_LookRival_Ch1
musicheader 1, 2, Music_LookRival_Ch2
musicheader 1, 3, Music_LookRival_Ch3
musicheader 1, 4, Music_LookRival_Ch4
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Music_LookRival_Ch1:
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tempo 112
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volume $77
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dutycycle $1
tone $0001
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vibrato $12, $15
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stereopanning $f
notetype $c, $b2
octave 4
note C_, 1
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octave 3
note A#, 1
note G#, 2
note A#, 1
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note G#, 1
note F#, 2
note F_, 6
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intensity $b7
note G#, 6
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intensity $b2
note A#, 4
note F_, 2
note G#, 4
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intensity $a0
note G#, 10
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intensity $a5
note G#, 8
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intensity $a6
note F#, 8
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Music_AfterTheRivalFight_branch_f4fb1:
Music_LookRival_branch_f4fb1:
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intensity $b5
note F_, 4
note D#, 2
note F_, 6
note F_, 2
note G_, 2
note G#, 4
note A#, 4
note G#, 2
note G_, 4
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intensity $a0
note F_, 2
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intensity $a7
note F_, 16
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intensity $66
note __, 2
note F_, 2
note G_, 4
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intensity $b6
note G#, 4
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octave 4
note C_, 4
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octave 3
note A#, 4
note G#, 2
note A#, 6
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intensity $b4
note A#, 2
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octave 4
note C_, 2
note C#, 2
note C#, 2
note D#, 2
note D#, 2
note C#, 2
note C_, 6
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intensity $b7
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octave 3
note A#, 12
note G#, 2
note G_, 2
note G#, 2
note A#, 10
note B_, 4
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octave 4
note C_, 6
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octave 3
note A#, 6
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octave 4
note D_, 2
note C_, 2
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octave 3
note A#, 6
note G_, 10
note A#, 6
note G#, 6
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octave 4
note C_, 2
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octave 3
note A#, 2
note G#, 8
note F_, 6
note C_, 2
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Music_LookRival_branch_f4ff7:
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intensity $b2
note F_, 6
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intensity $b7
note G#, 4
note F#, 2
note F_, 2
note D#, 2
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loopchannel 3, Music_LookRival_branch_f4ff7
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intensity $b2
note F_, 2
note G#, 4
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intensity $b7
note G#, 6
note F#, 4
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loopchannel 0, Music_LookRival_branch_f4fb1
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Music_LookRival_Ch2:
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dutycycle $3
vibrato $8, $36
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stereopanning $f0
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notetype $c, $c2
octave 4
note F#, 2
note F_, 2
note D#, 2
note C#, 2
note C_, 6
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intensity $c7
note D#, 6
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intensity $c2
note F_, 4
note C_, 2
note D#, 4
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intensity $b0
note D#, 10
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intensity $b7
note D#, 16
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Music_AfterTheRivalFight_branch_f502e:
Music_LookRival_branch_f502e:
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intensity $c7
note C_, 12
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intensity $c4
note C_, 2
note D_, 2
note D#, 4
note D_, 4
note C_, 2
note D_, 4
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intensity $b0
note C_, 6
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intensity $b7
note C_, 8
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intensity $b4
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octave 3
note A_, 2
note G_, 2
note A_, 2
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intensity $c6
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octave 4
note C_, 6
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intensity $c7
note D#, 8
note F_, 12
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intensity $c4
note F_, 2
note G_, 2
note G#, 2
note G#, 2
note G_, 2
note G_, 2
note F_, 2
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intensity $c4
note G_, 6
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intensity $b0
note F_, 16
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intensity $b7
note F_, 16
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intensity $b0
note G_, 12
note F_, 4
note E_, 16
note F_, 12
note D#, 4
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intensity $c7
note D_, 8
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intensity $c4
note C_, 2
note D_, 2
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note D#, 1
note D_, 1
note D#, 2
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Music_LookRival_branch_f5070:
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intensity $c2
note C_, 6
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intensity $c7
note D#, 6
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intensity $c2
note F_, 4
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loopchannel 3, Music_LookRival_branch_f5070
note C_, 2
note D#, 4
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intensity $c7
note D#, 10
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loopchannel 0, Music_LookRival_branch_f502e
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Music_LookRival_Ch3:
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notetype $c, $28
note __, 2
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octave 4
note C_, 2
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octave 3
note G#, 2
note F#, 2
note F_, 4
note G#, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 2
note G#, 2
note F#, 2
note F_, 2
note D#, 10
note D#, 10
note C_, 2
note D#, 2
note F#, 2
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Music_AfterTheRivalFight_branch_f509d:
Music_LookRival_branch_f509d:
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callchannel Music_LookRival_branch_f50ef
loopchannel 3, Music_LookRival_branch_f509d
note F_, 4
note C_, 2
note D#, 4
note G#, 2
note G_, 2
note F#, 2
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callchannel Music_LookRival_branch_f50f7
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 1
note A_, 1
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callchannel Music_LookRival_branch_f50ff
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note A#, 2
note B_, 2
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octave 4
note C_, 4
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octave 3
note G_, 2
note A#, 4
note G_, 2
note A_, 2
note A#, 2
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octave 4
note C_, 4
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octave 3
note G_, 2
note A#, 4
note G_, 2
note A_, 2
note A#, 1
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note A_, 1
callchannel Music_LookRival_branch_f50f7
callchannel Music_LookRival_branch_f50ff
callchannel Music_LookRival_branch_f50ef
callchannel Music_LookRival_branch_f50ef
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 1
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note E_, 1
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note F#, 2
note E_, 2
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loopchannel 0, Music_LookRival_branch_f509d
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Music_LookRival_branch_f50ef:
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 2
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endchannel
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Music_LookRival_branch_f50f7:
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 2
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endchannel
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Music_LookRival_branch_f50ff:
note A#, 4
note F_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 2
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endchannel
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Music_LookRival_Ch4:
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stereopanning $f0
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togglenoise $3
notetype $c
note __, 8
note __, 16
note D#, 2
note D_, 4
note D_, 6
note D_, 4
note D#, 4
note D#, 4
note D_, 2
note D_, 2
note D_, 2
note D_, 2
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Music_AfterTheRivalFight_branch_f5118:
Music_LookRival_branch_f5118:
note D#, 4
note D_, 2
note D#, 4
note D#, 2
note D_, 4
note D#, 4
note D_, 2
note D#, 4
note D#, 2
note D_, 2
note D_, 2
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loopchannel 0, Music_LookRival_branch_f5118