pokecrystal-board/maps/Route33.asm

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NASM
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Route33_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
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LassScript_0x1ac002:
jumptextfaceplayer UnknownText_0x1ac1e7
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TrainerHikerAnthony:
; bit/flag number
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dw EVENT_BEAT_HIKER_ANTHONY
; trainer group && trainer id
db HIKER, ANTHONY2
; text when seen
dw HikerAnthony2SeenText
; text when trainer beaten
dw HikerAnthony2BeatenText
; script when lost
dw $0000
; script when talk again
dw HikerAnthony2Script
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HikerAnthony2Script:
writecode VAR_CALLERID, $13
talkaftercancel
loadfont
checkflag ENGINE_ANTHONY
iftrue UnknownScript_0x1ac051
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checkflag ENGINE_DUNSPARCE_SWARM
iftrue UnknownScript_0x1ac0c5
checkcellnum $13
iftrue UnknownScript_0x1ac0d7
checkevent EVENT_ANTHONY_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1ac03a
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writetext UnknownText_0x1ac153
keeptextopen
setevent EVENT_ANTHONY_ASKED_FOR_PHONE_NUMBER
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scall UnknownScript_0x1ac0cb
jump UnknownScript_0x1ac03d
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UnknownScript_0x1ac03a:
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scall UnknownScript_0x1ac0cf
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UnknownScript_0x1ac03d:
askforphonenumber $13
if_equal $1, UnknownScript_0x1ac0df
if_equal $2, UnknownScript_0x1ac0db
trainertotext HIKER, ANTHONY2, $0
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scall UnknownScript_0x1ac0d3
jump UnknownScript_0x1ac0d7
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UnknownScript_0x1ac051:
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scall UnknownScript_0x1ac0e3
winlosstext HikerAnthony2BeatenText, $0000
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copybytetovar wAnthonyFightCount
if_equal 4, .Fight4
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight4
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checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight4
.Fight3
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight3
.Fight2
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checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .LoadFight2
.Fight1
checkflag ENGINE_FLYPOINT_OLIVINE
iftrue .LoadFight1
.LoadFight0
loadtrainer HIKER, ANTHONY2
startbattle
returnafterbattle
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loadvar wAnthonyFightCount, 1
clearflag ENGINE_ANTHONY
end
.LoadFight1
loadtrainer HIKER, ANTHONY1
startbattle
returnafterbattle
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loadvar wAnthonyFightCount, 2
clearflag ENGINE_ANTHONY
end
.LoadFight2
loadtrainer HIKER, ANTHONY3
startbattle
returnafterbattle
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loadvar wAnthonyFightCount, 3
clearflag ENGINE_ANTHONY
end
.LoadFight3
loadtrainer HIKER, ANTHONY4
startbattle
returnafterbattle
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loadvar wAnthonyFightCount, 4
clearflag ENGINE_ANTHONY
end
.LoadFight4
loadtrainer HIKER, ANTHONY5
startbattle
returnafterbattle
clearflag ENGINE_ANTHONY
end
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UnknownScript_0x1ac0c5:
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writetext UnknownText_0x1ac180
closetext
loadmovesprites
end
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UnknownScript_0x1ac0cb:
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jumpstd asknumber1m
end
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UnknownScript_0x1ac0cf:
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jumpstd asknumber2m
end
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UnknownScript_0x1ac0d3:
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jumpstd registerednumberm
end
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UnknownScript_0x1ac0d7:
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jumpstd numberacceptedm
end
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UnknownScript_0x1ac0db:
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jumpstd numberdeclinedm
end
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UnknownScript_0x1ac0df:
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jumpstd phonefullm
end
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UnknownScript_0x1ac0e3:
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jumpstd rematchm
end
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MapRoute33Signpost0Script:
jumptext UnknownText_0x1ac279
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FruitTreeScript_0x1ac0ea:
fruittree $6
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HikerAnthony2SeenText:
text "I came through the"
line "tunnel, but I"
para "still have plenty"
line "of energy left."
done
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HikerAnthony2BeatenText:
text "Whoa! You've got"
line "more zip than me!"
done
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UnknownText_0x1ac153:
text "We HIKERS are at"
line "our best in the"
cont "mountains."
done
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UnknownText_0x1ac180:
text "Hey, did you get a"
line "DUNSPARCE?"
para "I caught one too."
para "Take a look at it"
line "in the light. It's"
cont "got a funny face!"
done
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UnknownText_0x1ac1e7:
text "Pant, pant…"
para "I finally got"
line "through that cave."
para "It was much bigger"
line "than I'd expected."
para "I got too tired to"
line "explore the whole"
para "thing, so I came"
line "outside."
done
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UnknownText_0x1ac279:
text "ROUTE 33"
done
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Route33_MapEventHeader:
; filler
db 0, 0
; warps
db 1
warp_def $9, $b, 3, GROUP_UNION_CAVE_1F, MAP_UNION_CAVE_1F
; xy triggers
db 0
; signposts
db 1
signpost 11, 11, $0, MapRoute33Signpost0Script
; people-events
db 3
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person_event SPRITE_POKEFAN_M, 17, 10, $a, $0, 255, 255, $b2, 2, TrainerHikerAnthony, -1
person_event SPRITE_LASS, 20, 17, $2, $11, 255, 255, $90, 0, LassScript_0x1ac002, -1
person_event SPRITE_FRUIT_TREE, 20, 18, $1, $0, 255, 255, $0, 0, FruitTreeScript_0x1ac0ea, -1