pokecrystal-board/home/text.asm

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NASM
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BORDER_WIDTH EQU 2
TEXTBOX_WIDTH EQU SCREEN_WIDTH
TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
TEXTBOX_HEIGHT EQU 6
TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
TEXTBOX_X EQU 0
TEXTBOX_INNERX EQU TEXTBOX_X + 1
TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
TEXTBOX_INNERY EQU TEXTBOX_Y + 2
TEXTBOX_PAL EQU 7
ClearBox:: ; fb6
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; Fill a c*b box at hl with blank tiles.
ld a, " "
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Functionfb8::
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.col
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push bc
push hl
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.row
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ld [hli], a
dec c
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jr nz, .row
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pop hl
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ld bc, SCREEN_WIDTH
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add hl, bc
pop bc
dec b
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jr nz, .col
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ret
; fc8
ClearTileMap:: ; fc8
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; Fill TileMap with blank tiles.
ld hl, TileMap
ld a, " "
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ld bc, TileMapEnd - TileMap
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call ByteFill
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; Update the BG Map.
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ld a, [rLCDC]
bit 7, a
ret z
jp WaitBGMap
; fdb
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ClearScreen:: ; fdb
ld a, TEXTBOX_PAL
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ld hl, AttrMap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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call ByteFill
jr ClearTileMap
; fe8
TextBox:: ; fe8
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; Draw a text box width c height b at hl.
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; Dimensions do not include the border.
push bc
push hl
call TextBoxBorder
pop hl
pop bc
jr TextBoxPalette
; ff1
TextBoxBorder:: ; ff1
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; Top
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push hl
ld a, "┌"
ld [hli], a
inc a ; "─"
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call .PlaceChars
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inc a ; "┐"
ld [hl], a
pop hl
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; Middle
ld de, SCREEN_WIDTH
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add hl, de
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.row
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push hl
ld a, "│"
ld [hli], a
ld a, " "
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call .PlaceChars
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ld [hl], "│"
pop hl
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ld de, SCREEN_WIDTH
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add hl, de
dec b
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jr nz, .row
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; Bottom
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ld a, "└"
ld [hli], a
ld a, "─"
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call .PlaceChars
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ld [hl], "┘"
ret
; 101e
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.PlaceChars: ; 101e
; Place char a c times.
ld d, c
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.loop
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ld [hli], a
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dec d
jr nz, .loop
ret
; 1024
TextBoxPalette:: ; 1024
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; Fill text box width c height b at hl with pal 7
ld de, AttrMap - TileMap
add hl, de
inc b
inc b
inc c
inc c
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ld a, TEXTBOX_PAL
.col
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push bc
push hl
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.row
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ld [hli], a
dec c
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jr nz, .row
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pop hl
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ld de, SCREEN_WIDTH
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add hl, de
pop bc
dec b
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jr nz, .col
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ret
; 103e
SpeechTextBox:: ; 103e
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; Standard textbox.
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hlcoord TEXTBOX_X, TEXTBOX_Y
ld b, TEXTBOX_INNERH
ld c, TEXTBOX_INNERW
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jp TextBox
; 1048
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TestText:: ; 1048
text "ゲームフりーク!"
done
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; 1052
Function1052:: ; 1052
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ld hl, .stop
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ret
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.stop db "@"
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; 1057
PrintText:: ; 1057
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call Function106c
Function105a:: ; 105a
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push hl
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
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call ClearBox
pop hl
PrintTextBoxText:: ; 1065
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY
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call Function13e5
ret
; 106c
Function106c:: ; 106c
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push hl
call SpeechTextBox
call Function1ad2
call Function321c
pop hl
ret
; 1078
PlaceString:: ; 1078
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push hl
PlaceNextChar:: ; 1079
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ld a, [de]
cp "@"
jr nz, CheckDict
ld b, h
ld c, l
pop hl
ret
pop de
NextChar:: ; 1083
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inc de
jp PlaceNextChar
CheckDict:: ; 1087
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dict: macro
if \1 == 0
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and a
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else
cp \1
endc
jp z, \2
endm
dict $15, Char15
dict $4f, Line
dict $4e, NextLine
dict $16, Char16
dict $00, NullChar
dict $4c, Function1337
dict $4b, Char4B
dict $51, Paragraph
dict $49, PrintMomsName
dict $52, PrintPlayerName
dict $53, PrintRivalName
dict $35, Char35
dict $36, Char36
dict $37, Char37
dict $38, PrintRedsName
dict $39, PrintGreensName
dict $54, Char54
dict $5b, Char5B
dict $5e, Char5E
dict $5c, Char5C
dict $5d, Char5D
dict $23, Char23
dict $22, Char22
dict $55, ContText
dict $56, Char56
dict $57, DoneText
dict $58, PromptText
dict $4a, Char4A
dict $24, Char24
dict $25, NextChar
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cp $1f
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jr nz, .ok
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ld a, $7f
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.ok
dict $5f, Char5F
dict $59, Char59
dict $5a, Char5A
dict $3f, Char3F
dict $14, Char14
cp $e4 ; handakuten
jr z, .place
cp $e5 ; dakuten
jr z, .place
jr .nope
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ld b, a
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call Diacritic
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jp NextChar
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.nope
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cp $60
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jr nc, .place
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cp $40
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jr nc, .handakuten
.dakuten
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cp $20
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jr nc, .daku1
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add $80
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jr .daku2
.daku1
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add $90
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.daku2
ld b, $e5 ; dakuten
call Diacritic
jr .place
.handakuten
cp "ぱ"
jr nc, .han1
add "ハ" - "パ"
jr .han2
.han1
add "は" - "ぱ"
.han2
ld b, $e4 ; handakuten
call Diacritic
.place
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ld [hli], a
call PrintLetterDelay
jp NextChar
; 0x117b
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Char15:: ; 117b
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ld c, l
ld b, h
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callba Function17f036
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jp PlaceNextChar
; 1186
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print_name: macro
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push de
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ld de, \1
jp Function126a
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endm
PrintMomsName: print_name MomsName ; 1186
PrintPlayerName: print_name PlayerName ; 118d
PrintRivalName: print_name RivalName ; 1194
PrintRedsName: print_name RedsName ; 119b
PrintGreensName: print_name GreensName ; 11a2
Char5D: print_name Char5DText ; 11a9
Char5C: print_name Char5CText ; 11b0
Char5B: print_name Char5BText ; 11b7
Char5E: print_name Char5EText ; 11be
Char54: print_name Char54Text ; 11c5
Char23: print_name Char23Text ; 11cc
Char56: print_name Char56Text ; 11d3
Char4A: print_name Char4AText ; 11da
Char24: print_name Char24Text ; 11e1
Char35: print_name Char35Text ; 11e8
Char36: print_name Char36Text ; 11ef
Char37: print_name Char37Text ; 11f6
Char59:: ; 11fd
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ld a, [hBattleTurn]
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xor 1
jr Char59_5A
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Char5A:: ; 1203
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ld a, [hBattleTurn]
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Char59_5A: ; 1205
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push de
and a
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jr nz, .enemy
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ld de, BattleMonNick
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jr Function126a
.enemy
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ld de, Char5AText ; Enemy
call PlaceString
ld h, b
ld l, c
ld de, EnemyMonNick
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jr Function126a
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Char3F:: ; 121b
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push de
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ld a, [InLinkBattle]
and a
jr nz, .linkbattle
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ld a, [TrainerClass]
cp RIVAL1
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jr z, .rival
cp RIVAL2
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jr z, .rival
ld de, OTName
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call PlaceString
ld h, b
ld l, c
ld de, String12a2
call PlaceString
push bc
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callab Function39939
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pop hl
ld de, StringBuffer1
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jr Function126a
.rival
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ld de, RivalName
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jr Function126a
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.linkbattle
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ld de, OTName
jr Function126a
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Char14:: ; 1252
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push de
ld de, PlayerName
call PlaceString
ld h, b
ld l, c
ld a, [PlayerGender]
bit 0, a
ld de, String12a5
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jr z, Function126a
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ld de, String12a6
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jr Function126a
Function126a:: ; 126a
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call PlaceString
ld h, b
ld l, c
pop de
jp NextChar
; 0x1273
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Char5CText:: db "TM@" ; 1273
Char5DText:: db "TRAINER@" ; 1276
Char5BText:: db "PC@" ; 127e
Char5EText:: db "ROCKET@" ; 1281
Char54Text:: db "POKé@" ; 1288
Char23Text:: db "こうげき@" ; 128d
Char56Text:: db "……@" ; 1292
Char5AText:: db "Enemy @" ; 1295
Char4AText:: db $e1, $e2, "@" ; PK MN ; 129c
Char24Text:: db $70, $71, "@" ; PO KE ; 129f
String12a2:: db " @" ; 12a2
Char35Text::
Char36Text::
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Char37Text:: db "@" ; 12a4
String12a5:: db "@" ; 12a5
String12a6:: db "@" ; 12a6
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; 12a7
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NextLine:: ; 12a7
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pop hl
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ld bc, SCREEN_WIDTH * 2
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add hl, bc
push hl
jp NextChar
; 12b0
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Char22:: ; 12b0
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pop hl
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ld bc, SCREEN_WIDTH
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add hl, bc
push hl
jp NextChar
; 12b9
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Char16:: ; 12b9
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pop hl
push de
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ld bc, -TileMap + $10000
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add hl, bc
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ld de, -SCREEN_WIDTH
ld c, 1
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.asm_12c4
ld a, h
and a
jr nz, .asm_12cd
ld a, l
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cp SCREEN_WIDTH
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jr c, .asm_12d1
.asm_12cd
add hl, de
inc c
jr .asm_12c4
.asm_12d1
ld hl, TileMap
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ld de, SCREEN_WIDTH
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ld a, c
.asm_12d8
and a
jr z, .asm_12df
add hl, de
dec a
jr .asm_12d8
.asm_12df
pop de
inc de
ld a, [de]
ld c, a
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ld b, 0
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add hl, bc
push hl
jp NextChar
; 12ea
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Line:: ; 12ea
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pop hl
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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push hl
jp NextChar
; 0x12f2
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Paragraph:: ; 12f2
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push de
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ld a, [InLinkBattle]
cp $3
jr z, .asm_1301
cp $4
jr z, .asm_1301
call Function13c7
.asm_1301
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call Function13b6
call Functionaaf
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
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call ClearBox
call Function13cd
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ld c, 20
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call DelayFrames
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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pop de
jp NextChar
; 131f
Char4B:: ; 131f
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ld a, [InLinkBattle]
or a
jr nz, .asm_1328
call Function13c7
.asm_1328
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call Function13b6
push de
call Functionaaf
pop de
ld a, [InLinkBattle]
or a
call z, Function13cd
Function1337:: ; 1337
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push de
call Function138c
call Function138c
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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pop de
jp NextChar
; 1345
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ContText:: ; 1345
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push de
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ld de, .cont
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ld b, h
ld c, l
call PlaceString
ld h, b
ld l, c
pop de
jp NextChar
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.cont db $4b, "@"
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; 1356
Char5F:: ; 1356
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; Legacy: ends a Pokédex entry (Red).
; Dex entries are now regular strings.
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ld [hl], "."
pop hl
ret
; 135a
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PromptText:: ; 135a
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ld a, [InLinkBattle]
cp $3
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jr z, .ok
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cp $4
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jr z, .ok
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call Function13c7
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.ok
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call Function13b6
call Functionaaf
ld a, [InLinkBattle]
cp $3
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jr z, DoneText
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cp $4
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jr z, DoneText
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call Function13cd
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DoneText:: ; 137c
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pop hl
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ld de, .stop
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dec de
ret
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.stop db "@"
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; 1383
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NullChar:: ; 1383
ld a, "?"
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ld [hli], a
call PrintLetterDelay
jp NextChar
; 138c
Function138c:: ; 138c
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
decoord TEXTBOX_INNERX, TEXTBOX_INNERY - 1
ld a, TEXTBOX_INNERH - 1
.col
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push af
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ld c, TEXTBOX_INNERW
.row
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ld a, [hli]
ld [de], a
inc de
dec c
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jr nz, .row
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inc de
inc de
inc hl
inc hl
pop af
dec a
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jr nz, .col
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ld a, " "
ld bc, TEXTBOX_INNERW
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call ByteFill
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ld c, 5
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call DelayFrames
ret
; 13b6
Function13b6:: ; 13b6
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push bc
ld a, [hOAMUpdate]
push af
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ld a, 1
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ld [hOAMUpdate], a
call WaitBGMap
pop af
ld [hOAMUpdate], a
pop bc
ret
; 13c6
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Diacritic:: ; 13c6
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ret
; 13c7
Function13c7:: ; 13c7
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ld a, "▼"
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ld [$c606], a
ret
; 13cd
Function13cd:: ; 13cd
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ld a, [$c605]
ld [$c606], a
ret
; 13d4
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FarString:: ; 13d4
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ld b, a
ld a, [hROMBank]
push af
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ld a, b
rst Bankswitch
call PlaceString
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pop af
rst Bankswitch
ret
; 13e0
Function13e0:: ; 13e0
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ld hl, .stop
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ret
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.stop db "@"
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; 13e5
Function13e5:: ; 13e5
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ld a, [$cfcf]
push af
set 1, a
ld [$cfcf], a
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call Function13f6
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pop af
ld [$cfcf], a
ret
; 13f6
Function13f6:: ; 13f6
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ld a, [hli]
cp "@"
ret z
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call .TextCommand
jr Function13f6
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.TextCommand:
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push hl
push bc
ld c, a
ld b, 0
ld hl, TextCommands
add hl, bc
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
pop bc
pop hl
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; jp de
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push de
ret
; 1410
TextCommands:: ; 1410
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dw Text_00
dw Text_01
dw Text_02
dw Text_03
dw Text_04
dw Text_05
dw Text_06
dw Text_07
dw Text_08
dw Text_09
dw Text_0A
dw Text_PlaySound ; $0b
dw Text_0C
dw Text_0D
dw Text_PlaySound ; $0e
dw Text_PlaySound ; $0f
dw Text_PlaySound ; $10
dw Text_PlaySound ; $11
dw Text_PlaySound ; $12
dw Text_PlaySound ; $13
dw Text_14
dw Text_15
dw Text_16
; 143e
Text_00:: ; 143e
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; TX
; write text until "@"
; [$00]["...@"]
ld d, h
ld e, l
ld h, b
ld l, c
call PlaceString
ld h, d
ld l, e
inc hl
ret
; 1449
Text_01:: ; 1449
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; TX_RAM
; write text from a ram address
; little endian
; [$01][addr]
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push hl
ld h, b
ld l, c
call PlaceString
pop hl
ret
; 1455
Text_16:: ; 1455
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; TX_FAR
; write text from a different bank
; little endian
; [$16][addr][bank]
ld a, [hROMBank]
push af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld [hROMBank], a
ld [MBC3RomBank], a
push hl
ld h, d
ld l, e
call Function13f6
pop hl
pop af
ld [hROMBank], a
ld [MBC3RomBank], a
ret
; 1470
Text_02:: ; 1470
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; TX_BCD
; write bcd from address, typically ram
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; [$02][addr][flags]
; flags: see PrintBCDNumber
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, b
ld l, c
ld c, a
call PrintBCDNumber
ld b, h
ld c, l
pop hl
ret
; 1480
Text_03:: ; 1480
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; TX_MOVE
; move to a new tile
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; [$03][addr]
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ld a, [hli]
ld [$d0e6], a
ld c, a
ld a, [hli]
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ld [$d0e6 + 1], a
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ld b, a
ret
; 148b
Text_04:: ; 148b
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; TX_BOX
; draw a box
; little endian
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; [$04][addr][height][width]
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ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld b, a
ld a, [hli]
ld c, a
push hl
ld h, d
ld l, e
call TextBox
pop hl
ret
; 149b
Text_05:: ; 149b
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; TX_LOW
; write text at (1,16)
; [$05]
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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ret
; 149f
Text_06:: ; 149f
; TX_WAITBUTTON
; wait for button press
; show arrow
; [06]
ld a, [InLinkBattle]
cp $3
jp z, Text_0D
cp $4
jp z, Text_0D
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push hl
call Function13c7
push bc
call Functionaaf
pop bc
call Function13cd
pop hl
ret
; 14ba
Text_07:: ; 14ba
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push hl
call Function13cd
call Function138c
call Function138c
pop hl
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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ret
; 14c9
Text_08:: ; 14c9
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; TX_ASM
bit 7, h
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jr nz, .not_rom
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jp [hl]
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.not_rom
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ld a, "@"
ld [hl], a
ret
; 14d2
Text_09:: ; 14d2
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; TX_NUM
; [$09][addr][hi:bytes lo:digits]
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ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, b
ld l, c
ld b, a
and $f
ld c, a
ld a, b
and $f0
swap a
set 6, a
ld b, a
call PrintNum
ld b, h
ld c, l
pop hl
ret
; 14ed
Text_0A:: ; 14ed
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push hl
push bc
call GetJoypad
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ld a, [hJoyDown]
and A_BUTTON | B_BUTTON
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jr nz, .done
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ld c, 30
call DelayFrames
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.done
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pop bc
pop hl
ret
; 1500
Text_PlaySound:: ; 1500
; chars:
; $0b, $0e, $0f, $10, $11, $12, $13
; see TextSFX
push bc
dec hl
ld a, [hli]
ld b, a
push hl
ld hl, TextSFX
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.loop
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ld a, [hli]
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cp -1
jr z, .done
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cp b
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jr z, .play
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inc hl
inc hl
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jr .loop
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.play
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push de
ld e, [hl]
inc hl
ld d, [hl]
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call PlaySFX
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call WaitSFX
pop de
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.done
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pop hl
pop bc
ret
; 1522
Function1522:: ; 1522
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push de
ld e, [hl]
inc hl
ld d, [hl]
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call PlayCry
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pop de
pop hl
pop bc
ret
; 152d
TextSFX:: ; 152d
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dbw $0b, SFX_DEX_FANFARE_50_79
dbw $12, SFX_FANFARE
dbw $0e, SFX_DEX_FANFARE_20_49
dbw $0f, SFX_ITEM
dbw $10, SFX_CAUGHT_MON
dbw $11, SFX_DEX_FANFARE_80_109
dbw $13, SFX_SLOT_MACHINE_START
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db -1
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; 1543
Text_0C:: ; 1543
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; [$0C][num]
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ld a, [hli]
ld d, a
push hl
ld h, b
ld l, c
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.loop
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push de
ld a, "…"
ld [hli], a
call GetJoypad
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ld a, [hJoyDown]
and A_BUTTON | B_BUTTON
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jr nz, .next
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ld c, 10
call DelayFrames
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.next
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pop de
dec d
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jr nz, .loop
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ld b, h
ld c, l
pop hl
ret
; 1562
Text_0D:: ; 1562
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; wait for key down
; display arrow
push hl
push bc
call Functionaaf
pop bc
pop hl
ret
; 156a
Text_14:: ; 156a
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; Print a string from one of the following:
; 0: StringBuffer3
; 1: StringBuffer4
; 2: StringBuffer5
; 3: StringBuffer2
; 4: StringBuffer1
; 5: EnemyMonNick
; 6: BattleMonNick
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; [$14][id]
ld a, [hli]
push hl
ld e, a
ld d, 0
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ld hl, Unknown_24000
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add hl, de
add hl, de
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ld a, BANK(Unknown_24000)
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call GetFarHalfword
ld d, h
ld e, l
ld h, b
ld l, c
call PlaceString
pop hl
ret
; 1582
Text_15:: ; 1582
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; TX_DAY
call GetWeekday
push hl
push bc
ld c, a
ld b, 0
ld hl, .Days
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
pop hl
ret
.Days ; 15a2
dw .Sun
dw .Mon
dw .Tues
dw .Wednes
dw .Thurs
dw .Fri
dw .Satur
.Sun db "SUN@"
.Mon db "MON@"
.Tues db "TUES@"
.Wednes db "WEDNES@"
.Thurs db "THURS@"
.Fri db "FRI@"
.Satur db "SATUR@"
.Day db "DAY@"
; 15d8