pokecrystal-board/engine/events/fruit_trees.asm

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FruitTreeScript::
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callasm GetCurTreeFruit
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opentext
readmem wCurFruit
getitemname STRING_BUFFER_3, USE_SCRIPT_VAR
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writetext FruitBearingTreeText
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promptbutton
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callasm TryResetFruitTrees
callasm CheckFruitTree
iffalse .fruit
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writetext NothingHereText
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waitbutton
sjump .end
.fruit
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writetext HeyItsFruitText
readmem wCurFruit
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giveitem ITEM_FROM_MEM
iffalse .packisfull
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promptbutton
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writetext ObtainedFruitText
callasm PickedFruitTree
specialsound
itemnotify
sjump .end
.packisfull
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promptbutton
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writetext FruitPackIsFullText
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waitbutton
.end
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closetext
end
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GetCurTreeFruit:
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ld a, [wCurFruitTree]
dec a
call GetFruitTreeItem
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ld [wCurFruit], a
ret
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TryResetFruitTrees:
ld hl, wDailyFlags1
bit DAILYFLAGS1_ALL_FRUIT_TREES_F, [hl]
ret nz
jp ResetFruitTrees
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CheckFruitTree:
ld b, 2
call GetFruitTreeFlag
ld a, c
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ld [wScriptVar], a
ret
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PickedFruitTree:
ld b, 1
jp GetFruitTreeFlag
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ResetFruitTrees:
xor a
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ld hl, wFruitTreeFlags
rept (NUM_FRUIT_TREES + 7) / 8 - 1
ld [hli], a
endr
ld [hl], a
ld hl, wDailyFlags1
set DAILYFLAGS1_ALL_FRUIT_TREES_F, [hl]
ret
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GetFruitTreeFlag:
push hl
push de
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ld a, [wCurFruitTree]
dec a
ld e, a
ld d, 0
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ld hl, wFruitTreeFlags
call FlagAction
pop de
pop hl
ret
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GetFruitTreeItem:
push hl
push de
ld e, a
ld d, 0
ld hl, FruitTreeItems
add hl, de
ld a, [hl]
pop de
pop hl
ret
INCLUDE "data/items/fruit_trees.asm"
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FruitBearingTreeText:
text_far _FruitBearingTreeText
text_end
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HeyItsFruitText:
text_far _HeyItsFruitText
text_end
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ObtainedFruitText:
text_far _ObtainedFruitText
text_end
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FruitPackIsFullText:
text_far _FruitPackIsFullText
text_end
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NothingHereText:
text_far _NothingHereText
text_end