pokecrystal-board/maps/OlivineLighthouse3F.asm

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object_const_def
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const OLIVINELIGHTHOUSE3F_SAILOR
const OLIVINELIGHTHOUSE3F_GENTLEMAN
const OLIVINELIGHTHOUSE3F_YOUNGSTER
const OLIVINELIGHTHOUSE3F_POKE_BALL
OlivineLighthouse3F_MapScripts:
def_scene_scripts
def_callbacks
TrainerBirdKeeperTheo:
trainer BIRD_KEEPER, THEO, EVENT_BEAT_BIRD_KEEPER_THEO, BirdKeeperTheoSeenText, BirdKeeperTheoBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
writetext BirdKeeperTheoAfterBattleText
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waitbutton
closetext
end
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TrainerGentlemanPreston:
trainer GENTLEMAN, PRESTON, EVENT_BEAT_GENTLEMAN_PRESTON, GentlemanPrestonSeenText, GentlemanPrestonBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GentlemanPrestonAfterBattleText
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waitbutton
closetext
end
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TrainerSailorTerrell:
trainer SAILOR, TERRELL, EVENT_BEAT_SAILOR_TERRELL, SailorTerrellSeenText, SailorTerrellBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SailorTerrellAfterBattleText
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waitbutton
closetext
end
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OlivineLighthouse3FEther:
itemball ETHER
BirdKeeperTheoSeenText:
text "Why are you here?"
line "Are you just going"
para "to gawk? I suggest"
line "that you leave!"
done
BirdKeeperTheoBeatenText:
text "You really are"
line "concerned…"
done
BirdKeeperTheoAfterBattleText:
text "How the heck do"
line "you go up?"
para "I want to visit"
line "the sick #MON,"
para "but I can't get up"
line "there…"
done
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SailorTerrellSeenText:
text "Sailors are both"
line "kind and strong."
cont "How about you?"
done
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SailorTerrellBeatenText:
text "You are both kind"
line "and strong…"
done
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SailorTerrellAfterBattleText:
text "Every time I come"
line "back to OLIVINE, I"
cont "visit the GYM."
para "The GYM LEADER's"
line "#MON type has"
para "changed without me"
line "noticing."
done
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GentlemanPrestonSeenText:
text "I travel the world"
line "to train my #-"
cont "MON. I wish to"
cont "battle with you."
done
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GentlemanPrestonBeatenText:
text "…sigh… I must"
line "train some more…"
done
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GentlemanPrestonAfterBattleText:
text "JASMINE used to"
line "use rock #MON"
cont "like ONIX."
done
OlivineLighthouse3F_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 13, 3, OLIVINE_LIGHTHOUSE_4F, 1
warp_event 5, 3, OLIVINE_LIGHTHOUSE_2F, 2
warp_event 9, 5, OLIVINE_LIGHTHOUSE_4F, 4
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warp_event 16, 11, OLIVINE_LIGHTHOUSE_2F, 5
warp_event 17, 11, OLIVINE_LIGHTHOUSE_2F, 6
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warp_event 16, 9, OLIVINE_LIGHTHOUSE_4F, 5
warp_event 17, 9, OLIVINE_LIGHTHOUSE_4F, 6
warp_event 8, 3, OLIVINE_LIGHTHOUSE_4F, 7
warp_event 9, 3, OLIVINE_LIGHTHOUSE_4F, 8
def_coord_events
def_bg_events
def_object_events
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object_event 9, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSailorTerrell, -1
object_event 13, 5, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanPreston, -1
object_event 3, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperTheo, -1
object_event 8, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse3FEther, EVENT_OLIVINE_LIGHTHOUSE_3F_ETHER