pokecrystal-board/maps/EarlsPokemonAcademy.asm

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const_value set 2
const EARLSPOKEMONACADEMY_FISHER
const EARLSPOKEMONACADEMY_YOUNGSTER1
const EARLSPOKEMONACADEMY_GAMEBOY_KID1
const EARLSPOKEMONACADEMY_GAMEBOY_KID2
const EARLSPOKEMONACADEMY_YOUNGSTER2
const EARLSPOKEMONACADEMY_POKEDEX
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EarlsPokemonAcademy_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
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AcademyEarl:
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applymovement EARLSPOKEMONACADEMY_FISHER, MovementData_0x68b2d
faceplayer
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opentext
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writetext UnknownText_0x68b3b
yesorno
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iffalse .Part1
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writetext UnknownText_0x68bbd
yesorno
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iffalse .Done
.Part1
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writetext UnknownText_0x68c51
yesorno
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iffalse .Done
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writetext UnknownText_0x68c7b
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waitbutton
closetext
end
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.Done
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writetext UnknownText_0x68d31
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waitbutton
closetext
end
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YoungsterScript_0x68a83:
jumptextfaceplayer UnknownText_0x68d80
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GameboyKidScript_0x68a86:
faceplayer
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opentext
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writetext UnknownText_0x68dda
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waitbutton
closetext
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spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
end
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GameboyKidScript_0x68a91:
faceplayer
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opentext
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writetext UnknownText_0x68e07
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waitbutton
closetext
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spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
end
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YoungsterScript_0x68a9c:
jumptextfaceplayer UnknownText_0x68e39
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AcademyBlackboard:
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opentext
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writetext AcademyBlackboardText
.Loop
loadmenudata .MenuHeader
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_2dmenu
closewindow
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if_equal $1, .Poison
if_equal $2, .Paralysis
if_equal $3, .Sleep
if_equal $4, .Burn
if_equal $5, .Freeze
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closetext
end
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.Poison
writetext AcademyPoisonText
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waitbutton
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jump .Loop
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.Paralysis
writetext AcademyParalysisText
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waitbutton
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jump .Loop
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.Sleep
writetext AcademySleepText
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waitbutton
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jump .Loop
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.Burn
writetext AcademyBurnText
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waitbutton
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jump .Loop
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.Freeze:
writetext AcademyFreezeText
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waitbutton
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jump .Loop
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.MenuHeader
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db $40 ; flags
db 00, 00 ; start coords
db 08, 11 ; end coords
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dw .Data
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db 1 ; default option
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.Data
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db $80 ; flags
dn 3, 2 ; rows, columns
db 5 ; spacing
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dba .Text
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dbw BANK(AcademyBlackboard), 0
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.Text
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db "PSN@"
db "PAR@"
db "SLP@"
db "BRN@"
db "FRZ@"
db "QUIT@"
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AcademyNotebook:
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opentext
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writetext AcademyNotebookText
yesorno
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iffalse .Done
writetext AcademyNotebookText1
yesorno
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iffalse .Done
writetext AcademyNotebookText2
yesorno
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iffalse .Done
writetext AcademyNotebookText3
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waitbutton
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.Done
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closetext
end
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AcademyStickerMachine:
; unused
jumptext AcademyStickerMachineText
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AcademyBookshelf:
jumpstd difficultbookshelf
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MovementData_0x68b2d:
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
step_end
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UnknownText_0x68b3b:
text "EARL, I am!"
para "Wonderful are"
line "#MON, yes!"
para "Teach you I will"
line "to be a better"
cont "trainer!"
para "What you want to"
line "know? Want to be"
cont "a winner is you?"
done
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UnknownText_0x68bbd:
text "Good! Teach you,"
line "I will!"
para "In battle, #MON"
line "top on list jump"
cont "out first!"
para "Change order in"
line "list, make battle"
cont "easy, maybe!"
para "More from me you"
line "want to hear?"
done
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UnknownText_0x68c51:
text "So, want to know"
line "how to raise"
cont "#MON well?"
done
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UnknownText_0x68c7b:
text "Fine! Teach you,"
line "I will!"
para "If #MON come"
line "out in battle even"
para "briefly, some EXP."
line "Points it gets."
para "At top of list put"
line "weak #MON."
para "Switch in battle"
line "quick!"
para "This way, weak"
line "#MON strong"
cont "become!"
done
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UnknownText_0x68d31:
text "Oh! Smart student"
line "you are! Nothing"
cont "more do I teach!"
para "Good to #MON"
line "you must be!"
done
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UnknownText_0x68d80:
text "I'm taking notes"
line "of the teacher's"
cont "lecture."
para "I'd better copy"
line "the stuff on the"
cont "blackboard too."
done
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UnknownText_0x68dda:
text "I traded my best"
line "#MON to the"
cont "guy beside me."
done
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UnknownText_0x68e07:
text "Huh? The #MON I"
line "just got is hold-"
cont "ing something!"
done
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UnknownText_0x68e39:
text "A #MON holding"
line "a BERRY will heal"
cont "itself in battle."
para "Many other items"
line "can be held by"
cont "#MON…"
para "It sure is tough"
line "taking notes…"
done
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AcademyBlackboardText:
text "The blackboard"
line "describes #MON"
para "status changes in"
line "battle."
done
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AcademyBlackboardText2:
; unused
text "Read which topic?"
done
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AcademyPoisonText:
text "If poisoned, a"
line "#MON steadily"
cont "loses HP."
para "Poison lingers"
line "after the battle,"
para "and HP is lost as"
line "you walk."
para "To cure it, use an"
line "ANTIDOTE."
done
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AcademyParalysisText:
text "Paralysis reduces"
line "speed and may"
cont "prevent movement."
para "It remains after"
line "battle, so use"
cont "a PARLYZ HEAL."
done
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AcademySleepText:
text "If asleep, your"
line "#MON can't make"
cont "a move."
para "A sleeping #MON"
line "doesn't wake up"
cont "after battle."
para "Wake it up with"
line "an AWAKENING."
done
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AcademyBurnText:
text "A burn steadily"
line "consumes HP."
para "It also reduces"
line "attack power."
para "A burn lingers"
line "after battle."
para "Use a BURN HEAL as"
line "the cure."
done
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AcademyFreezeText:
text "If your #MON is"
line "frozen, it can't"
cont "do a thing."
para "It remains frozen"
line "after battle."
para "Thaw it out with"
line "an ICE HEAL."
done
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AcademyNotebookText:
text "It's this kid's"
line "notebook…"
para "Catch #MON"
line "using # BALLS."
para "Up to six can be"
line "in your party."
para "Keep reading?"
done
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AcademyNotebookText1:
text "Before throwing a"
line "# BALL, weaken"
cont "the target first."
para "A poisoned or"
line "burned #MON is"
cont "easier to catch."
para "Keep reading?"
done
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AcademyNotebookText2:
text "Some moves may"
line "cause confusion."
para "Confusion may make"
line "a #MON attack"
cont "itself."
para "Leaving battle"
line "clears up any"
cont "confusion."
para "Keep reading?"
done
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AcademyNotebookText3:
text "People who catch"
line "and use #MON"
para "in battle are"
line "#MON trainers."
para "They are expected"
line "to visit #MON"
para "GYMS and defeat"
line "other trainers."
para "The next page"
line "is… Blank!"
para "Boy: E-he-he…"
para "I haven't written"
line "anymore…"
done
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AcademyStickerMachineText:
text "This super machine"
line "prints data out as"
para "stickers!"
done
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EarlsPokemonAcademy_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $f, $3, 3, VIOLET_CITY
warp_def $f, $4, 3, VIOLET_CITY
.XYTriggers:
db 0
.Signposts:
db 4
signpost 1, 0, SIGNPOST_READ, AcademyBookshelf
signpost 1, 1, SIGNPOST_READ, AcademyBookshelf
signpost 0, 3, SIGNPOST_READ, AcademyBlackboard
signpost 0, 4, SIGNPOST_READ, AcademyBlackboard
.PersonEvents:
db 6
person_event SPRITE_FISHER, 2, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, AcademyEarl, EVENT_EARLS_ACADEMY_EARL
person_event SPRITE_YOUNGSTER, 5, 2, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, YoungsterScript_0x68a83, -1
person_event SPRITE_GAMEBOY_KID, 11, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GameboyKidScript_0x68a86, -1
person_event SPRITE_GAMEBOY_KID, 11, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, GameboyKidScript_0x68a91, -1
person_event SPRITE_YOUNGSTER, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, YoungsterScript_0x68a9c, -1
person_event SPRITE_POKEDEX, 4, 2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, AcademyNotebook, -1