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- Refactor AudioLocation into own header - AudioResampler now supports variable channels - Adding cache back to Clips - to prevent the cost of multiple calls for the same GetFrame() frame, used in time-remapping - Large refactor of Clip::GetFrame, to prevent multiple code paths, and much improved time-remapping - Clip's time keyframe now supports Bezier and sub-frame precision - to you can curve audio speed using any curve shape - Fixing # of audio samples on Clip frame's, based on timeline position (to predictably divide samples per frame) - New Clip unit tests for time remapping and resampling audio, and reversing audio - New Frame::GetAudioSamples arg, to allow for reversing the direction of audio samples - Fix bug in Frame::AddAudioSilence() to correctly cache the # of audio samples - FrameMapper clean up resample context (when changing frame rate) - FrameMapper refactor to optimize # of calls to Reader()::GetFrame(), since calls to Clip::GetFrame are quite expensive - Removing RepeatingFraction functionality from Keyframe object (since it was a bad implementation detail from our previous time remapping) - Making Keyframe GetDelta method a float, and no longer an int - to allow for more precision on time remapping - Large amount of white space fixing (to make things consistent)
118 lines
5.3 KiB
C++
118 lines
5.3 KiB
C++
/**
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* @file
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* @brief Header file for ClipBase class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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// Copyright (c) 2008-2019 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#ifndef OPENSHOT_CLIPBASE_H
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#define OPENSHOT_CLIPBASE_H
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#include <memory>
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#include <sstream>
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#include "CacheMemory.h"
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#include "Frame.h"
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#include "Point.h"
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#include "KeyFrame.h"
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#include "Json.h"
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#include "TimelineBase.h"
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namespace openshot {
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/**
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* @brief This abstract class is the base class, used by all clips in libopenshot.
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*
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* Clips are objects that attach to the timeline and can be layered and positioned
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* together. There are 2 primary types of clips: Effects and Video/Audio Clips.
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*/
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class ClipBase {
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protected:
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std::string id; ///< ID Property for all derived Clip and Effect classes.
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float position; ///< The position on the timeline where this clip should start playing
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int layer; ///< The layer this clip is on. Lower clips are covered up by higher clips.
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float start; ///< The position in seconds to start playing (used to trim the beginning of a clip)
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float end; ///< The position in seconds to end playing (used to trim the ending of a clip)
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std::string previous_properties; ///< This string contains the previous JSON properties
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openshot::TimelineBase* timeline; ///< Pointer to the parent timeline instance (if any)
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/// Generate JSON for a property
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Json::Value add_property_json(std::string name, float value, std::string type, std::string memo, const Keyframe* keyframe, float min_value, float max_value, bool readonly, int64_t requested_frame) const;
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/// Generate JSON choice for a property (dropdown properties)
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Json::Value add_property_choice_json(std::string name, int value, int selected_value) const;
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public:
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/// Constructor for the base clip
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ClipBase() :
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position(0.0),
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layer(0),
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start(0.0),
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end(0.0),
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previous_properties(""),
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timeline(nullptr) {}
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// Compare a clip using the Position() property
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bool operator< ( ClipBase& a) { return (Position() < a.Position()); }
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bool operator<= ( ClipBase& a) { return (Position() <= a.Position()); }
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bool operator> ( ClipBase& a) { return (Position() > a.Position()); }
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bool operator>= ( ClipBase& a) { return (Position() >= a.Position()); }
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/// @brief This method is required for all derived classes of ClipBase, and returns a
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/// new openshot::Frame object. All Clip keyframes and effects are resolved into
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/// pixels.
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///
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/// @returns A new openshot::Frame object
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/// @param frame_number The frame number (starting at 1) of the clip or effect on the timeline.
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virtual std::shared_ptr<openshot::Frame> GetFrame(int64_t frame_number) = 0;
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/// @brief This method is required for all derived classes of ClipBase, and returns a
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/// modified openshot::Frame object
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///
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/// The frame object is passed into this method and used as a starting point / background (pixels).
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/// All Clip keyframes and effects are resolved into pixels.
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///
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/// @returns The modified openshot::Frame object
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/// @param frame This is ignored on Clip, due to caching optimizations. This frame instance is clobbered with the source frame.
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/// @param frame_number The frame number (starting at 1) of the clip or effect on the timeline.
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virtual std::shared_ptr<openshot::Frame> GetFrame(std::shared_ptr<openshot::Frame> frame, int64_t frame_number) = 0;
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// Get basic properties
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std::string Id() const { return id; } ///< Get the Id of this clip object
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float Position() const { return position; } ///< Get position on timeline (in seconds)
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int Layer() const { return layer; } ///< Get layer of clip on timeline (lower number is covered by higher numbers)
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float Start() const { return start; } ///< Get start position (in seconds) of clip (trim start of video)
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virtual float End() const { return end; } ///< Get end position (in seconds) of clip (trim end of video)
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float Duration() const { return end - start; } ///< Get the length of this clip (in seconds)
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virtual openshot::TimelineBase* ParentTimeline() { return timeline; } ///< Get the associated Timeline pointer (if any)
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// Set basic properties
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void Id(std::string value) { id = value; } ///> Set the Id of this clip object
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void Position(float value); ///< Set position on timeline (in seconds)
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void Layer(int value); ///< Set layer of clip on timeline (lower number is covered by higher numbers)
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void Start(float value); ///< Set start position (in seconds) of clip (trim start of video)
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virtual void End(float value); ///< Set end position (in seconds) of clip (trim end of video)
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virtual void ParentTimeline(openshot::TimelineBase* new_timeline) { timeline = new_timeline; } ///< Set associated Timeline pointer
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// Get and Set JSON methods
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virtual std::string Json() const = 0; ///< Generate JSON string of this object
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virtual void SetJson(const std::string value) = 0; ///< Load JSON string into this object
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virtual Json::Value JsonValue() const = 0; ///< Generate Json::Value for this object
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virtual void SetJsonValue(const Json::Value root) = 0; ///< Load Json::Value into this object
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/// Get all properties for a specific frame (perfect for a UI to display the current state
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/// of all properties at any time)
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virtual std::string PropertiesJSON(int64_t requested_frame) const = 0;
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virtual ~ClipBase() = default;
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};
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}
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#endif
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