Files
libopenshot/src/ClipBase.h
Jonathan Thomas 59d46e59be Large refactor of Clip::GetFrame and time-remapping of audio samples.
- Refactor AudioLocation into own header
- AudioResampler now supports variable channels
- Adding cache back to Clips - to prevent the cost of multiple calls for the same GetFrame() frame, used in time-remapping
- Large refactor of Clip::GetFrame, to prevent multiple code paths, and much improved time-remapping
- Clip's time keyframe now supports Bezier and sub-frame precision - to you can curve audio speed using any curve shape
- Fixing # of audio samples on Clip frame's, based on timeline position (to predictably divide samples per frame)
- New Clip unit tests for time remapping and resampling audio, and reversing audio
- New Frame::GetAudioSamples arg, to allow for reversing the direction of audio samples
- Fix bug in Frame::AddAudioSilence() to correctly cache the # of audio samples
- FrameMapper clean up resample context (when changing frame rate)
- FrameMapper refactor to optimize # of calls to Reader()::GetFrame(), since calls to Clip::GetFrame are quite expensive
- Removing RepeatingFraction functionality from Keyframe object (since it was a bad implementation detail from our previous time remapping)
- Making Keyframe GetDelta method a float, and no longer an int - to allow for more precision on time remapping
- Large amount of white space fixing (to make things consistent)
2023-02-27 22:11:13 -06:00

118 lines
5.3 KiB
C++

/**
* @file
* @brief Header file for ClipBase class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
// Copyright (c) 2008-2019 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#ifndef OPENSHOT_CLIPBASE_H
#define OPENSHOT_CLIPBASE_H
#include <memory>
#include <sstream>
#include "CacheMemory.h"
#include "Frame.h"
#include "Point.h"
#include "KeyFrame.h"
#include "Json.h"
#include "TimelineBase.h"
namespace openshot {
/**
* @brief This abstract class is the base class, used by all clips in libopenshot.
*
* Clips are objects that attach to the timeline and can be layered and positioned
* together. There are 2 primary types of clips: Effects and Video/Audio Clips.
*/
class ClipBase {
protected:
std::string id; ///< ID Property for all derived Clip and Effect classes.
float position; ///< The position on the timeline where this clip should start playing
int layer; ///< The layer this clip is on. Lower clips are covered up by higher clips.
float start; ///< The position in seconds to start playing (used to trim the beginning of a clip)
float end; ///< The position in seconds to end playing (used to trim the ending of a clip)
std::string previous_properties; ///< This string contains the previous JSON properties
openshot::TimelineBase* timeline; ///< Pointer to the parent timeline instance (if any)
/// Generate JSON for a property
Json::Value add_property_json(std::string name, float value, std::string type, std::string memo, const Keyframe* keyframe, float min_value, float max_value, bool readonly, int64_t requested_frame) const;
/// Generate JSON choice for a property (dropdown properties)
Json::Value add_property_choice_json(std::string name, int value, int selected_value) const;
public:
/// Constructor for the base clip
ClipBase() :
position(0.0),
layer(0),
start(0.0),
end(0.0),
previous_properties(""),
timeline(nullptr) {}
// Compare a clip using the Position() property
bool operator< ( ClipBase& a) { return (Position() < a.Position()); }
bool operator<= ( ClipBase& a) { return (Position() <= a.Position()); }
bool operator> ( ClipBase& a) { return (Position() > a.Position()); }
bool operator>= ( ClipBase& a) { return (Position() >= a.Position()); }
/// @brief This method is required for all derived classes of ClipBase, and returns a
/// new openshot::Frame object. All Clip keyframes and effects are resolved into
/// pixels.
///
/// @returns A new openshot::Frame object
/// @param frame_number The frame number (starting at 1) of the clip or effect on the timeline.
virtual std::shared_ptr<openshot::Frame> GetFrame(int64_t frame_number) = 0;
/// @brief This method is required for all derived classes of ClipBase, and returns a
/// modified openshot::Frame object
///
/// The frame object is passed into this method and used as a starting point / background (pixels).
/// All Clip keyframes and effects are resolved into pixels.
///
/// @returns The modified openshot::Frame object
/// @param frame This is ignored on Clip, due to caching optimizations. This frame instance is clobbered with the source frame.
/// @param frame_number The frame number (starting at 1) of the clip or effect on the timeline.
virtual std::shared_ptr<openshot::Frame> GetFrame(std::shared_ptr<openshot::Frame> frame, int64_t frame_number) = 0;
// Get basic properties
std::string Id() const { return id; } ///< Get the Id of this clip object
float Position() const { return position; } ///< Get position on timeline (in seconds)
int Layer() const { return layer; } ///< Get layer of clip on timeline (lower number is covered by higher numbers)
float Start() const { return start; } ///< Get start position (in seconds) of clip (trim start of video)
virtual float End() const { return end; } ///< Get end position (in seconds) of clip (trim end of video)
float Duration() const { return end - start; } ///< Get the length of this clip (in seconds)
virtual openshot::TimelineBase* ParentTimeline() { return timeline; } ///< Get the associated Timeline pointer (if any)
// Set basic properties
void Id(std::string value) { id = value; } ///> Set the Id of this clip object
void Position(float value); ///< Set position on timeline (in seconds)
void Layer(int value); ///< Set layer of clip on timeline (lower number is covered by higher numbers)
void Start(float value); ///< Set start position (in seconds) of clip (trim start of video)
virtual void End(float value); ///< Set end position (in seconds) of clip (trim end of video)
virtual void ParentTimeline(openshot::TimelineBase* new_timeline) { timeline = new_timeline; } ///< Set associated Timeline pointer
// Get and Set JSON methods
virtual std::string Json() const = 0; ///< Generate JSON string of this object
virtual void SetJson(const std::string value) = 0; ///< Load JSON string into this object
virtual Json::Value JsonValue() const = 0; ///< Generate Json::Value for this object
virtual void SetJsonValue(const Json::Value root) = 0; ///< Load Json::Value into this object
/// Get all properties for a specific frame (perfect for a UI to display the current state
/// of all properties at any time)
virtual std::string PropertiesJSON(int64_t requested_frame) const = 0;
virtual ~ClipBase() = default;
};
}
#endif