/** * @file * @brief Header file for ClipBase class * @author Jonathan Thomas * * @ref License */ // Copyright (c) 2008-2019 OpenShot Studios, LLC // // SPDX-License-Identifier: LGPL-3.0-or-later #ifndef OPENSHOT_CLIPBASE_H #define OPENSHOT_CLIPBASE_H #include #include #include "CacheMemory.h" #include "Frame.h" #include "Point.h" #include "KeyFrame.h" #include "Json.h" #include "TimelineBase.h" namespace openshot { /** * @brief This abstract class is the base class, used by all clips in libopenshot. * * Clips are objects that attach to the timeline and can be layered and positioned * together. There are 2 primary types of clips: Effects and Video/Audio Clips. */ class ClipBase { protected: std::string id; ///< ID Property for all derived Clip and Effect classes. float position; ///< The position on the timeline where this clip should start playing int layer; ///< The layer this clip is on. Lower clips are covered up by higher clips. float start; ///< The position in seconds to start playing (used to trim the beginning of a clip) float end; ///< The position in seconds to end playing (used to trim the ending of a clip) std::string previous_properties; ///< This string contains the previous JSON properties openshot::TimelineBase* timeline; ///< Pointer to the parent timeline instance (if any) /// Generate JSON for a property Json::Value add_property_json(std::string name, float value, std::string type, std::string memo, const Keyframe* keyframe, float min_value, float max_value, bool readonly, int64_t requested_frame) const; /// Generate JSON choice for a property (dropdown properties) Json::Value add_property_choice_json(std::string name, int value, int selected_value) const; public: /// Constructor for the base clip ClipBase() : position(0.0), layer(0), start(0.0), end(0.0), previous_properties(""), timeline(nullptr) {} // Compare a clip using the Position() property bool operator< ( ClipBase& a) { return (Position() < a.Position()); } bool operator<= ( ClipBase& a) { return (Position() <= a.Position()); } bool operator> ( ClipBase& a) { return (Position() > a.Position()); } bool operator>= ( ClipBase& a) { return (Position() >= a.Position()); } /// @brief This method is required for all derived classes of ClipBase, and returns a /// new openshot::Frame object. All Clip keyframes and effects are resolved into /// pixels. /// /// @returns A new openshot::Frame object /// @param frame_number The frame number (starting at 1) of the clip or effect on the timeline. virtual std::shared_ptr GetFrame(int64_t frame_number) = 0; /// @brief This method is required for all derived classes of ClipBase, and returns a /// modified openshot::Frame object /// /// The frame object is passed into this method and used as a starting point / background (pixels). /// All Clip keyframes and effects are resolved into pixels. /// /// @returns The modified openshot::Frame object /// @param frame This is ignored on Clip, due to caching optimizations. This frame instance is clobbered with the source frame. /// @param frame_number The frame number (starting at 1) of the clip or effect on the timeline. virtual std::shared_ptr GetFrame(std::shared_ptr frame, int64_t frame_number) = 0; // Get basic properties std::string Id() const { return id; } ///< Get the Id of this clip object float Position() const { return position; } ///< Get position on timeline (in seconds) int Layer() const { return layer; } ///< Get layer of clip on timeline (lower number is covered by higher numbers) float Start() const { return start; } ///< Get start position (in seconds) of clip (trim start of video) virtual float End() const { return end; } ///< Get end position (in seconds) of clip (trim end of video) float Duration() const { return end - start; } ///< Get the length of this clip (in seconds) virtual openshot::TimelineBase* ParentTimeline() { return timeline; } ///< Get the associated Timeline pointer (if any) // Set basic properties void Id(std::string value) { id = value; } ///> Set the Id of this clip object void Position(float value); ///< Set position on timeline (in seconds) void Layer(int value); ///< Set layer of clip on timeline (lower number is covered by higher numbers) void Start(float value); ///< Set start position (in seconds) of clip (trim start of video) virtual void End(float value); ///< Set end position (in seconds) of clip (trim end of video) virtual void ParentTimeline(openshot::TimelineBase* new_timeline) { timeline = new_timeline; } ///< Set associated Timeline pointer // Get and Set JSON methods virtual std::string Json() const = 0; ///< Generate JSON string of this object virtual void SetJson(const std::string value) = 0; ///< Load JSON string into this object virtual Json::Value JsonValue() const = 0; ///< Generate Json::Value for this object virtual void SetJsonValue(const Json::Value root) = 0; ///< Load Json::Value into this object /// Get all properties for a specific frame (perfect for a UI to display the current state /// of all properties at any time) virtual std::string PropertiesJSON(int64_t requested_frame) const = 0; virtual ~ClipBase() = default; }; } #endif