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227 lines
7.7 KiB
C++
227 lines
7.7 KiB
C++
/**
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* @file
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* @brief Header file for the FrameMapper class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_FRAMEMAPPER_H
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#define OPENSHOT_FRAMEMAPPER_H
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#include <assert.h>
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#include <iostream>
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#include <math.h>
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#include <vector>
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#include <memory>
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#include "CacheMemory.h"
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#include "../include/ReaderBase.h"
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#include "../include/Frame.h"
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#include "../include/Fraction.h"
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#include "../include/Exceptions.h"
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#include "../include/KeyFrame.h"
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// Include FFmpeg headers and macros
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#include "FFmpegUtilities.h"
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#include "OpenMPUtilities.h"
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using namespace std;
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namespace openshot
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{
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/**
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* @brief This enumeration determines how frame rates are increased or decreased.
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*
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* Pull-down techniques are only needed to remove artificial fields added when converting
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* between 24 fps (film) and television fps (29.97 fps NTSC or 25 fps PAL).
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*/
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enum PulldownType
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{
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PULLDOWN_CLASSIC, ///< Classic 2:3:2:3 pull-down
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PULLDOWN_ADVANCED, ///< Advanced 2:3:3:2 pull-down (minimal dirty frames)
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PULLDOWN_NONE, ///< Do not apply pull-down techniques, just repeat or skip entire frames
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};
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/**
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* @brief This struct holds a single field (half a frame).
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*
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* A frame of video is made up of 2 fields (half a frame). This struct points to which original
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* frame, and whether this is the ODD or EVEN lines (i.e. top or bottom).
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*/
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struct Field
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{
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long int Frame;
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bool isOdd;
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Field() : Frame(0), isOdd(true) { };
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Field(long int frame, bool isodd)
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{
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Frame = frame;
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isOdd = isodd;
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}
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};
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/**
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* @brief This struct holds a the range of samples needed by this frame
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*
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* When frame rate is changed, the audio needs to be redistributed among the remaining
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* frames. This struct holds the range samples needed by the this frame.
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*/
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struct SampleRange
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{
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int frame_start;
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int sample_start;
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int frame_end;
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int sample_end;
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int total;
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};
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/**
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* @brief This struct holds two fields which together make up a complete video frame.
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*
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* These fields can point at different original frame numbers, for example the odd lines from
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* frame 3, and the even lines of frame 4, if required by a pull-down technique.
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*/
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struct MappedFrame
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{
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Field Odd;
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Field Even;
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SampleRange Samples;
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};
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/**
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* @brief This class creates a mapping between 2 different frame rates, applying a specific pull-down technique.
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*
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* This class creates a mapping between 2 different video files, and supports many pull-down techniques,
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* such as 2:3:2:3 or 2:3:3:2, and also supports inverse telecine. Pull-down techniques are only needed to remove
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* artificial fields added when converting between 24 fps (film) and television fps (29.97 fps NTSC or 25 fps PAL).
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*
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* The <b>following graphic</b> displays a how frame rates are mapped, and how time remapping affects the order
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* of frames returned from the FrameMapper.
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* \image html /doc/images/FrameMapper.png
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*
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* Please see the following <b>Example Code</b>:
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* \code
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* // Create a frame mapper for a reader, and convert the frame rate (from 24 fps to 29.97 fps)
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* FrameMapper mapping(reader, Fraction(30000, 1001), PULLDOWN_CLASSIC, 44100, 2, LAYOUT_STEREO);
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* std::shared_ptr<Frame> frame2 = mapping.GetFrame(2);
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* // If you need to change the mapping...
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* mapping.ChangeMapping(Fraction(24, 1), PULLDOWN_CLASSIC, 48000, 2, LAYOUT_MONO)
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* \endcode
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*/
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class FrameMapper : public ReaderBase {
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private:
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bool is_open;
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bool field_toggle; // Internal odd / even toggle (used when building the mapping)
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Fraction original; // The original frame rate
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Fraction target; // The target frame rate
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PulldownType pulldown; // The pull-down technique
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ReaderBase *reader; // The source video reader
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CacheMemory final_cache; // Cache of actual Frame objects
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bool is_dirty; // When this is true, the next call to GetFrame will re-init the mapping
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AVAudioResampleContext *avr; // Audio resampling context object
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long int timeline_frame_offset; // Timeline frame offset
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// Internal methods used by init
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void AddField(long int frame);
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void AddField(Field field);
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// Get Frame or Generate Blank Frame
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std::shared_ptr<Frame> GetOrCreateFrame(long int number);
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// Use the original and target frame rates and a pull-down technique to create
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// a mapping between the original fields and frames or a video to a new frame rate.
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// This might repeat or skip fields and frames of the original video, depending on
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// whether the frame rate is increasing or decreasing.
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void Init();
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public:
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// Init some containers
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vector<Field> fields; // List of all fields
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vector<MappedFrame> frames; // List of all frames
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/// Default constructor for openshot::FrameMapper class
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FrameMapper(ReaderBase *reader, Fraction target_fps, PulldownType target_pulldown, int target_sample_rate, int target_channels, ChannelLayout target_channel_layout);
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/// Destructor
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~FrameMapper();
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/// Change frame rate or audio mapping details
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void ChangeMapping(Fraction target_fps, PulldownType pulldown, int target_sample_rate, int target_channels, ChannelLayout target_channel_layout);
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// Set offset relative to parent timeline
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void SetTimelineFrameOffset(long int offset);
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/// Close the openshot::FrameMapper and internal reader
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void Close();
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/// Get a frame based on the target frame rate and the new frame number of a frame
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MappedFrame GetMappedFrame(long int TargetFrameNumber) throw(OutOfBoundsFrame);
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/// Get the cache object used by this reader
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CacheMemory* GetCache() { return &final_cache; };
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/// @brief This method is required for all derived classes of ReaderBase, and return the
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/// openshot::Frame object, which contains the image and audio information for that
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/// frame of video.
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///
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/// @returns The requested frame of video
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/// @param requested_frame The frame number that is requested.
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std::shared_ptr<Frame> GetFrame(long int requested_frame) throw(ReaderClosed);
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/// Determine if reader is open or closed
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bool IsOpen();
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/// Return the type name of the class
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string Name() { return "FrameMapper"; };
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/// Get and Set JSON methods
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string Json(); ///< Generate JSON string of this object
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void SetJson(string value) throw(InvalidJSON); ///< Load JSON string into this object
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Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
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void SetJsonValue(Json::Value root) throw(InvalidFile); ///< Load Json::JsonValue into this object
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/// Open the internal reader
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void Open() throw(InvalidFile);
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/// Print all of the original frames and which new frames they map to
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void PrintMapping();
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/// Get the current reader
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ReaderBase* Reader() throw(ReaderClosed);
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/// Resample audio and map channels (if needed)
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void ResampleMappedAudio(std::shared_ptr<Frame> frame, long int original_frame_number);
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};
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}
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#endif
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