Files
libopenshot/src/ClipProcessingJobs.cpp
Brenno d0ce70fdc0 Added thread runner with pre-processing effects
Also integrated a basic the tracker Effect with the UI, changed the effect creation to use Json messages, and added the ProcessingController class to handle thread communication
2020-07-16 21:10:02 -03:00

78 lines
2.3 KiB
C++

#include "../include/ClipProcessingJobs.h"
// Constructor responsible to choose processing type and apply to clip
ClipProcessingJobs::ClipProcessingJobs(std::string processingType, std::string processInfoJson) :
processingType(processingType), processInfoJson(processInfoJson){
}
void ClipProcessingJobs::processClip(Clip& clip){
// Process clip and save processed data
if(processingType == "Stabilizer"){
t = std::thread(&ClipProcessingJobs::stabilizeClip, this, std::ref(clip), std::ref(this->processingController));
}
if(processingType == "Tracker"){
t = std::thread(&ClipProcessingJobs::trackClip, this, std::ref(clip), std::ref(this->processingController));
}
}
// Apply object tracking to clip
void ClipProcessingJobs::trackClip(Clip& clip, ProcessingController& controller){
// Create CVTracker object
CVTracker tracker(processInfoJson, controller);
// Start tracking
tracker.trackClip(clip);
// Thread controller. If effect processing is done, save data
// Else, kill thread
if(controller.ShouldStop()){
controller.SetFinished(true);
return;
}
else{
// Save stabilization data
tracker.SaveTrackedData();
// tells to UI that the processing finished
controller.SetFinished(true);
}
}
// Apply stabilization to clip
void ClipProcessingJobs::stabilizeClip(Clip& clip, ProcessingController& controller){
// create CVStabilization object
CVStabilization stabilizer(processInfoJson, controller);
// Start stabilization process
stabilizer.stabilizeClip(clip);
// Thread controller. If effect processing is done, save data
// Else, kill thread
if(controller.ShouldStop()){
controller.SetFinished(true);
return;
}
else{
// Save stabilization data
stabilizer.SaveStabilizedData();
// tells to UI that the processing finished
controller.SetFinished(true);
}
}
int ClipProcessingJobs::GetProgress(){
return (int)processingController.GetProgress();
}
bool ClipProcessingJobs::IsDone(){
if(processingController.GetFinished()){
t.join();
}
return processingController.GetFinished();
}
void ClipProcessingJobs::CancelProcessing(){
processingController.CancelProcessing();
}