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Also integrated a basic the tracker Effect with the UI, changed the effect creation to use Json messages, and added the ProcessingController class to handle thread communication
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#include "../include/ClipProcessingJobs.h"
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// Constructor responsible to choose processing type and apply to clip
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ClipProcessingJobs::ClipProcessingJobs(std::string processingType, std::string processInfoJson) :
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processingType(processingType), processInfoJson(processInfoJson){
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}
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void ClipProcessingJobs::processClip(Clip& clip){
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// Process clip and save processed data
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if(processingType == "Stabilizer"){
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t = std::thread(&ClipProcessingJobs::stabilizeClip, this, std::ref(clip), std::ref(this->processingController));
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}
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if(processingType == "Tracker"){
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t = std::thread(&ClipProcessingJobs::trackClip, this, std::ref(clip), std::ref(this->processingController));
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}
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}
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// Apply object tracking to clip
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void ClipProcessingJobs::trackClip(Clip& clip, ProcessingController& controller){
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// Create CVTracker object
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CVTracker tracker(processInfoJson, controller);
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// Start tracking
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tracker.trackClip(clip);
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// Thread controller. If effect processing is done, save data
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// Else, kill thread
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if(controller.ShouldStop()){
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controller.SetFinished(true);
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return;
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}
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else{
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// Save stabilization data
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tracker.SaveTrackedData();
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// tells to UI that the processing finished
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controller.SetFinished(true);
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}
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}
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// Apply stabilization to clip
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void ClipProcessingJobs::stabilizeClip(Clip& clip, ProcessingController& controller){
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// create CVStabilization object
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CVStabilization stabilizer(processInfoJson, controller);
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// Start stabilization process
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stabilizer.stabilizeClip(clip);
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// Thread controller. If effect processing is done, save data
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// Else, kill thread
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if(controller.ShouldStop()){
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controller.SetFinished(true);
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return;
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}
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else{
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// Save stabilization data
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stabilizer.SaveStabilizedData();
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// tells to UI that the processing finished
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controller.SetFinished(true);
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}
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}
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int ClipProcessingJobs::GetProgress(){
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return (int)processingController.GetProgress();
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}
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bool ClipProcessingJobs::IsDone(){
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if(processingController.GetFinished()){
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t.join();
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}
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return processingController.GetFinished();
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}
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void ClipProcessingJobs::CancelProcessing(){
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processingController.CancelProcessing();
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} |