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608 lines
16 KiB
C++
608 lines
16 KiB
C++
/**
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* @file
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* @brief Unit tests for openshot::Timeline
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include <sstream>
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#include <memory>
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#include <list>
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#include <catch2/catch.hpp>
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#include "Timeline.h"
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#include "Clip.h"
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#include "Frame.h"
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#include "Fraction.h"
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#include "effects/Blur.h"
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#include "effects/Negate.h"
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using namespace openshot;
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TEST_CASE( "constructor", "[libopenshot][timeline]" )
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{
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Fraction fps(30000,1000);
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Timeline t1(640, 480, fps, 44100, 2, LAYOUT_STEREO);
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// Check values
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CHECK(t1.info.width == 640);
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CHECK(t1.info.height == 480);
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Timeline t2(300, 240, fps, 44100, 2, LAYOUT_STEREO);
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// Check values
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CHECK(t2.info.width == 300);
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CHECK(t2.info.height == 240);
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}
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TEST_CASE("ReaderInfo constructor", "[libopenshot][timeline]")
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{
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// Create a reader
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std::stringstream path;
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path << TEST_MEDIA_PATH << "test.mp4";
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Clip clip_video(path.str());
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clip_video.Open();
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const auto r1 = clip_video.Reader();
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// Configure a Timeline with the same parameters
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Timeline t1(r1->info);
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CHECK(r1->info.width == t1.info.width);
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CHECK(r1->info.height == t1.info.height);
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CHECK(r1->info.fps.num == t1.info.fps.num);
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CHECK(r1->info.fps.den == t1.info.fps.den);
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CHECK(r1->info.sample_rate == t1.info.sample_rate);
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CHECK(r1->info.channels == t1.info.channels);
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CHECK(r1->info.channel_layout == t1.info.channel_layout);
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}
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TEST_CASE( "width and height functions", "[libopenshot][timeline]" )
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{
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Fraction fps(30000,1000);
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Timeline t1(640, 480, fps, 44100, 2, LAYOUT_STEREO);
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// Check values
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CHECK(t1.info.width == 640);
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CHECK(t1.info.height == 480);
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// Set width
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t1.info.width = 600;
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// Check values
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CHECK(t1.info.width == 600);
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CHECK(t1.info.height == 480);
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// Set height
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t1.info.height = 400;
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// Check values
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CHECK(t1.info.width == 600);
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CHECK(t1.info.height == 400);
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}
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TEST_CASE( "Framerate", "[libopenshot][timeline]" )
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{
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Fraction fps(24,1);
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Timeline t1(640, 480, fps, 44100, 2, LAYOUT_STEREO);
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// Check values
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CHECK(t1.info.fps.ToFloat() == Approx(24.0f).margin(0.00001));
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}
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TEST_CASE( "two-track video", "[libopenshot][timeline]" )
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{
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// Create a reader
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std::stringstream path;
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path << TEST_MEDIA_PATH << "test.mp4";
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Clip clip_video(path.str());
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clip_video.Layer(0);
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clip_video.Position(0.0);
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std::stringstream path_overlay;
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path_overlay << TEST_MEDIA_PATH << "front3.png";
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Clip clip_overlay(path_overlay.str());
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clip_overlay.Layer(1);
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clip_overlay.Position(0.05); // Delay the overlay by 0.05 seconds
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clip_overlay.End(0.5); // Make the duration of the overlay 1/2 second
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// Create a timeline
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Timeline t(1280, 720, Fraction(30, 1), 44100, 2, LAYOUT_STEREO);
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// Add clips
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t.AddClip(&clip_video);
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t.AddClip(&clip_overlay);
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t.Open();
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std::shared_ptr<Frame> f = t.GetFrame(1);
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// Get the image data
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int pixel_row = 200;
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int pixel_index = 230 * 4; // pixel 230 (4 bytes per pixel)
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// Check image properties
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CHECK((int)f->GetPixels(pixel_row)[pixel_index] == Approx(21).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 1] == Approx(191).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 2] == Approx(0).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 3] == Approx(255).margin(5));
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f = t.GetFrame(2);
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// Check image properties
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CHECK((int)f->GetPixels(pixel_row)[pixel_index] == Approx(176).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 1] == Approx(0).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 2] == Approx(186).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 3] == Approx(255).margin(5));
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f = t.GetFrame(3);
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// Check image properties
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CHECK((int)f->GetPixels(pixel_row)[pixel_index] == Approx(23).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 1] == Approx(190).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 2] == Approx(0).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 3] == Approx(255).margin(5));
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f = t.GetFrame(24);
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// Check image properties
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CHECK((int)f->GetPixels(pixel_row)[pixel_index] == Approx(186).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 1] == Approx(106).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 2] == Approx(0).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 3] == Approx(255).margin(5));
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f = t.GetFrame(5);
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// Check image properties
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CHECK((int)f->GetPixels(pixel_row)[pixel_index] == Approx(23).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 1] == Approx(190).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 2] == Approx(0).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 3] == Approx(255).margin(5));
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f = t.GetFrame(25);
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// Check image properties
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CHECK((int)f->GetPixels(pixel_row)[pixel_index] == Approx(0).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 1] == Approx(94).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 2] == Approx(186).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 3] == Approx(255).margin(5));
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f = t.GetFrame(4);
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// Check image properties
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CHECK((int)f->GetPixels(pixel_row)[pixel_index] == Approx(176).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 1] == Approx(0).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 2] == Approx(186).margin(5));
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CHECK((int)f->GetPixels(pixel_row)[pixel_index + 3] == Approx(255).margin(5));
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t.Close();
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}
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TEST_CASE( "Clip order", "[libopenshot][timeline]" )
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{
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// Create a timeline
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Timeline t(640, 480, Fraction(30, 1), 44100, 2, LAYOUT_STEREO);
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// Add some clips out of order
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std::stringstream path_top;
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path_top << TEST_MEDIA_PATH << "front3.png";
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Clip clip_top(path_top.str());
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clip_top.Layer(2);
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t.AddClip(&clip_top);
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std::stringstream path_middle;
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path_middle << TEST_MEDIA_PATH << "front.png";
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Clip clip_middle(path_middle.str());
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clip_middle.Layer(0);
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t.AddClip(&clip_middle);
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std::stringstream path_bottom;
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path_bottom << TEST_MEDIA_PATH << "back.png";
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Clip clip_bottom(path_bottom.str());
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clip_bottom.Layer(1);
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t.AddClip(&clip_bottom);
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t.Open();
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// Loop through Clips and check order (they should have been sorted into the correct order)
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// Bottom layer to top layer, then by position.
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std::list<Clip*> clips = t.Clips();
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int n = 0;
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for (auto clip : clips) {
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CHECK(clip->Layer() == n);
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++n;
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}
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// Add another clip
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std::stringstream path_middle1;
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path_middle1 << TEST_MEDIA_PATH << "interlaced.png";
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Clip clip_middle1(path_middle1.str());
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clip_middle1.Layer(1);
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clip_middle1.Position(0.5);
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t.AddClip(&clip_middle1);
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// Loop through clips again, and re-check order
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clips = t.Clips();
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n = 0;
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for (auto clip : clips) {
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switch (n) {
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case 0:
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CHECK(clip->Layer() == 0);
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break;
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case 1:
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CHECK(clip->Layer() == 1);
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CHECK(clip->Position() == Approx(0.0).margin(0.0001));
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break;
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case 2:
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CHECK(clip->Layer() == 1);
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CHECK(clip->Position() == Approx(0.5).margin(0.0001));
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break;
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case 3:
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CHECK(clip->Layer() == 2);
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break;
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}
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++n;
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}
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t.Close();
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}
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TEST_CASE( "TimelineBase", "[libopenshot][timeline]" )
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{
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// Create a timeline
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Timeline t(640, 480, Fraction(30, 1), 44100, 2, LAYOUT_STEREO);
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// Add some clips out of order
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std::stringstream path;
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path << TEST_MEDIA_PATH << "front3.png";
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Clip clip1(path.str());
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clip1.Layer(1);
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t.AddClip(&clip1);
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Clip clip2(path.str());
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clip2.Layer(0);
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t.AddClip(&clip2);
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// Verify that the list of clips can be accessed
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// through the Clips() method of a TimelineBase*
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TimelineBase* base = &t;
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auto l = base->Clips();
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CHECK(l.size() == 2);
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auto find1 = std::find(l.begin(), l.end(), &clip1);
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auto find2 = std::find(l.begin(), l.end(), &clip2);
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CHECK(find1 != l.end());
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CHECK(find2 != l.end());
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}
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TEST_CASE( "Effect order", "[libopenshot][timeline]" )
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{
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// Create a timeline
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Timeline t(640, 480, Fraction(30, 1), 44100, 2, LAYOUT_STEREO);
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// Add some effects out of order
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Negate effect_top;
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effect_top.Id("C");
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effect_top.Layer(2);
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t.AddEffect(&effect_top);
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Negate effect_middle;
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effect_middle.Id("A");
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effect_middle.Layer(0);
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t.AddEffect(&effect_middle);
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Negate effect_bottom;
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effect_bottom.Id("B");
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effect_bottom.Layer(1);
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t.AddEffect(&effect_bottom);
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t.Open();
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// Loop through effects and check order (they should have been sorted into the correct order)
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// Bottom layer to top layer, then by position, and then by order.
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std::list<EffectBase*> effects = t.Effects();
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int n = 0;
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for (auto effect : effects) {
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CHECK(effect->Layer() == n);
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CHECK(effect->Order() == 0);
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switch (n) {
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case 0:
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CHECK(effect->Id() == "A");
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break;
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case 1:
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CHECK(effect->Id() == "B");
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break;
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case 2:
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CHECK(effect->Id() == "C");
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break;
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}
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++n;
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}
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// Add some more effects out of order
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Negate effect_top1;
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effect_top1.Id("B-2");
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effect_top1.Layer(1);
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effect_top1.Position(0.5);
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effect_top1.Order(2);
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t.AddEffect(&effect_top1);
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Negate effect_middle1;
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effect_middle1.Id("B-3");
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effect_middle1.Layer(1);
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effect_middle1.Position(0.5);
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effect_middle1.Order(1);
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t.AddEffect(&effect_middle1);
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Negate effect_bottom1;
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effect_bottom1.Id("B-1");
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effect_bottom1.Layer(1);
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effect_bottom1.Position(0);
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effect_bottom1.Order(3);
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t.AddEffect(&effect_bottom1);
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// Loop through effects again, and re-check order
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effects = t.Effects();
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n = 0;
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for (auto effect : effects) {
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switch (n) {
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case 0:
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CHECK(effect->Layer() == 0);
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CHECK(effect->Id() == "A");
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CHECK(effect->Order() == 0);
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break;
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case 1:
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CHECK(effect->Layer() == 1);
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CHECK(effect->Id() == "B-1");
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CHECK(effect->Position() == Approx(0.0).margin(0.0001));
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CHECK(effect->Order() == 3);
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break;
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case 2:
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CHECK(effect->Layer() == 1);
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CHECK(effect->Id() == "B");
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CHECK(effect->Position() == Approx(0.0).margin(0.0001));
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CHECK(effect->Order() == 0);
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break;
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case 3:
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CHECK(effect->Layer() == 1);
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CHECK(effect->Id() == "B-2");
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CHECK(effect->Position() == Approx(0.5).margin(0.0001));
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CHECK(effect->Order() == 2);
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break;
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case 4:
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CHECK(effect->Layer() == 1);
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CHECK(effect->Id() == "B-3");
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CHECK(effect->Position() == Approx(0.5).margin(0.0001));
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CHECK(effect->Order() == 1);
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break;
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case 5:
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CHECK(effect->Layer() == 2);
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CHECK(effect->Id() == "C");
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CHECK(effect->Order() == 0);
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break;
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}
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++n;
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}
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t.Close();
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}
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TEST_CASE( "GetClip by id", "[libopenshot][timeline]" )
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{
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Timeline t(640, 480, Fraction(30, 1), 44100, 2, LAYOUT_STEREO);
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std::stringstream path1;
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path1 << TEST_MEDIA_PATH << "interlaced.png";
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auto media_path1 = path1.str();
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std::stringstream path2;
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path2 << TEST_MEDIA_PATH << "front.png";
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auto media_path2 = path2.str();
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Clip clip1(media_path1);
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std::string clip1_id("CLIP00001");
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clip1.Id(clip1_id);
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clip1.Layer(1);
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Clip clip2(media_path2);
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std::string clip2_id("CLIP00002");
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clip2.Id(clip2_id);
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clip2.Layer(2);
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clip2.Waveform(true);
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t.AddClip(&clip1);
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t.AddClip(&clip2);
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// We explicitly want to get returned a Clip*, here
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Clip* matched = t.GetClip(clip1_id);
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CHECK(matched->Id() == clip1_id);
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CHECK(matched->Layer() == 1);
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Clip* matched2 = t.GetClip(clip2_id);
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CHECK(matched2->Id() == clip2_id);
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CHECK_FALSE(matched2->Layer() < 2);
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Clip* matched3 = t.GetClip("BAD_ID");
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CHECK(matched3 == nullptr);
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// Ensure we can access the Clip API interfaces after lookup
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CHECK_FALSE(matched->Waveform());
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CHECK(matched2->Waveform() == true);
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}
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TEST_CASE( "GetClipEffect by id", "[libopenshot][timeline]" )
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{
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Timeline t(640, 480, Fraction(30, 1), 44100, 2, LAYOUT_STEREO);
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std::stringstream path1;
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path1 << TEST_MEDIA_PATH << "interlaced.png";
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auto media_path1 = path1.str();
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// Create a clip, nothing special
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Clip clip1(media_path1);
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std::string clip1_id("CLIP00001");
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clip1.Id(clip1_id);
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clip1.Layer(1);
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// Add a blur effect
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Keyframe horizontal_radius(5.0);
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Keyframe vertical_radius(5.0);
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Keyframe sigma(3.0);
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Keyframe iterations(3.0);
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Blur blur1(horizontal_radius, vertical_radius, sigma, iterations);
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std::string blur1_id("EFFECT00011");
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blur1.Id(blur1_id);
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clip1.AddEffect(&blur1);
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// A second clip, different layer
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Clip clip2(media_path1);
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std::string clip2_id("CLIP00002");
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clip2.Id(clip2_id);
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clip2.Layer(2);
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// Some effects for clip2
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Negate neg2;
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std::string neg2_id("EFFECT00021");
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neg2.Id(neg2_id);
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neg2.Layer(2);
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clip2.AddEffect(&neg2);
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Blur blur2(horizontal_radius, vertical_radius, sigma, iterations);
|
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std::string blur2_id("EFFECT00022");
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blur2.Id(blur2_id);
|
|
blur2.Layer(2);
|
|
clip2.AddEffect(&blur2);
|
|
|
|
t.AddClip(&clip1);
|
|
|
|
// Check that we can look up clip1's effect
|
|
auto match1 = t.GetClipEffect("EFFECT00011");
|
|
CHECK(match1->Id() == blur1_id);
|
|
|
|
// clip2 hasn't been added yet, shouldn't be found
|
|
match1 = t.GetClipEffect(blur2_id);
|
|
CHECK(match1 == nullptr);
|
|
|
|
t.AddClip(&clip2);
|
|
|
|
// Check that blur2 can now be found via clip2
|
|
match1 = t.GetClipEffect(blur2_id);
|
|
CHECK(match1->Id() == blur2_id);
|
|
CHECK(match1->Layer() == 2);
|
|
}
|
|
|
|
TEST_CASE( "GetEffect by id", "[libopenshot][timeline]" )
|
|
{
|
|
Timeline t(640, 480, Fraction(30, 1), 44100, 2, LAYOUT_STEREO);
|
|
|
|
// Create a timeline effect
|
|
Keyframe horizontal_radius(5.0);
|
|
Keyframe vertical_radius(5.0);
|
|
Keyframe sigma(3.0);
|
|
Keyframe iterations(3.0);
|
|
Blur blur1(horizontal_radius, vertical_radius, sigma, iterations);
|
|
std::string blur1_id("EFFECT00011");
|
|
blur1.Id(blur1_id);
|
|
blur1.Layer(1);
|
|
t.AddEffect(&blur1);
|
|
|
|
auto match1 = t.GetEffect(blur1_id);
|
|
CHECK(match1->Id() == blur1_id);
|
|
CHECK(match1->Layer() == 1);
|
|
|
|
match1 = t.GetEffect("NOSUCHNAME");
|
|
CHECK(match1 == nullptr);
|
|
}
|
|
|
|
TEST_CASE( "Effect: Blur", "[libopenshot][timeline]" )
|
|
{
|
|
// Create a timeline
|
|
Timeline t(640, 480, Fraction(30, 1), 44100, 2, LAYOUT_STEREO);
|
|
|
|
std::stringstream path_top;
|
|
path_top << TEST_MEDIA_PATH << "interlaced.png";
|
|
Clip clip_top(path_top.str());
|
|
clip_top.Layer(2);
|
|
t.AddClip(&clip_top);
|
|
|
|
// Add some effects out of order
|
|
Keyframe horizontal_radius(5.0);
|
|
Keyframe vertical_radius(5.0);
|
|
Keyframe sigma(3.0);
|
|
Keyframe iterations(3.0);
|
|
Blur blur(horizontal_radius, vertical_radius, sigma, iterations);
|
|
blur.Id("B");
|
|
blur.Layer(2);
|
|
t.AddEffect(&blur);
|
|
|
|
// Open Timeline
|
|
t.Open();
|
|
|
|
// Get frame
|
|
std::shared_ptr<Frame> f = t.GetFrame(1);
|
|
|
|
REQUIRE(f != nullptr);
|
|
CHECK(f->number == 1);
|
|
|
|
// Close reader
|
|
t.Close();
|
|
}
|
|
|
|
TEST_CASE( "GetMaxFrame and GetMaxTime", "[libopenshot][timeline]" )
|
|
{
|
|
// Create a timeline
|
|
Timeline t(640, 480, Fraction(30, 1), 44100, 2, LAYOUT_STEREO);
|
|
|
|
std::stringstream path1;
|
|
path1 << TEST_MEDIA_PATH << "interlaced.png";
|
|
Clip clip1(path1.str());
|
|
clip1.Layer(1);
|
|
clip1.Position(50);
|
|
clip1.End(45);
|
|
t.AddClip(&clip1);
|
|
|
|
CHECK(t.GetMaxTime() == Approx(95.0).margin(0.001));
|
|
CHECK(t.GetMaxFrame() == 95 * 30 + 1);
|
|
|
|
Clip clip2(path1.str());
|
|
clip2.Layer(2);
|
|
clip2.Position(0);
|
|
clip2.End(55);
|
|
t.AddClip(&clip2);
|
|
|
|
CHECK(t.GetMaxFrame() == 95 * 30 + 1);
|
|
CHECK(t.GetMaxTime() == Approx(95.0).margin(0.001));
|
|
|
|
clip2.Position(100);
|
|
clip1.Position(80);
|
|
CHECK(t.GetMaxFrame() == 155 * 30 + 1);
|
|
CHECK(t.GetMaxTime() == Approx(155.0).margin(0.001));
|
|
t.RemoveClip(&clip2);
|
|
CHECK(t.GetMaxFrame() == 125 * 30 + 1);
|
|
CHECK(t.GetMaxTime() == Approx(125.0).margin(0.001));
|
|
}
|