Files
libopenshot/src/PlayerBase.cpp
Frank Dana 59138ea3e4 Adopt license management via Reuse project/tool (#711)
* reuse-managed license/copyright headers

reuse is a tool for compliance with the REUSE recommendations. See
<https://reuse.software/> for more information, and
<https://reuse.readthedocs.io/> for the online documentation.

* Set jsoncpp license
* Add MIT license for Decklink sources
* Explicitly license examples/
  - Add headers to source files
  - Change blanket licensing in .reuse/dep5 to only cover binary media
  - Import CC-BY-3.0 license and assign to sintel_trailer
2021-10-16 01:26:26 -04:00

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/**
* @file
* @brief Source file for PlayerBase class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
// Copyright (c) 2008-2019 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#include "PlayerBase.h"
using namespace openshot;
// Display a loading animation
void PlayerBase::Loading() {
mode = PLAYBACK_LOADING;
}
// Play the video
void PlayerBase::Play() {
mode = PLAYBACK_PLAY;
}
// Pause the video
void PlayerBase::Pause() {
mode = PLAYBACK_PAUSED;
}
// Get the Playback speed
float PlayerBase::Speed() {
return speed;
}
// Set the Playback speed multiplier (1.0 = normal speed, <1.0 = slower, >1.0 faster)
void PlayerBase::Speed(float new_speed) {
speed = new_speed;
}
// Stop the video player and clear the cached frames
void PlayerBase::Stop() {
mode = PLAYBACK_STOPPED;
}
// Get the current reader, such as a FFmpegReader
openshot::ReaderBase* PlayerBase::Reader() {
return reader;
}
// Set the current reader, such as a FFmpegReader
void PlayerBase::Reader(openshot::ReaderBase *new_reader) {
reader = new_reader;
}
// Get the Volume
float PlayerBase::Volume() {
return volume;
}
// Set the Volume multiplier (1.0 = normal volume, <1.0 = quieter, >1.0 louder)
void PlayerBase::Volume(float new_volume) {
volume = new_volume;
}