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* reuse-managed license/copyright headers reuse is a tool for compliance with the REUSE recommendations. See <https://reuse.software/> for more information, and <https://reuse.readthedocs.io/> for the online documentation. * Set jsoncpp license * Add MIT license for Decklink sources * Explicitly license examples/ - Add headers to source files - Change blanket licensing in .reuse/dep5 to only cover binary media - Import CC-BY-3.0 license and assign to sintel_trailer
66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
/**
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* @file
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* @brief Source file for PlayerBase class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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// Copyright (c) 2008-2019 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#include "PlayerBase.h"
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using namespace openshot;
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// Display a loading animation
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void PlayerBase::Loading() {
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mode = PLAYBACK_LOADING;
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}
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// Play the video
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void PlayerBase::Play() {
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mode = PLAYBACK_PLAY;
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}
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// Pause the video
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void PlayerBase::Pause() {
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mode = PLAYBACK_PAUSED;
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}
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// Get the Playback speed
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float PlayerBase::Speed() {
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return speed;
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}
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// Set the Playback speed multiplier (1.0 = normal speed, <1.0 = slower, >1.0 faster)
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void PlayerBase::Speed(float new_speed) {
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speed = new_speed;
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}
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// Stop the video player and clear the cached frames
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void PlayerBase::Stop() {
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mode = PLAYBACK_STOPPED;
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}
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// Get the current reader, such as a FFmpegReader
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openshot::ReaderBase* PlayerBase::Reader() {
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return reader;
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}
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// Set the current reader, such as a FFmpegReader
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void PlayerBase::Reader(openshot::ReaderBase *new_reader) {
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reader = new_reader;
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}
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// Get the Volume
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float PlayerBase::Volume() {
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return volume;
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}
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// Set the Volume multiplier (1.0 = normal volume, <1.0 = quieter, >1.0 louder)
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void PlayerBase::Volume(float new_volume) {
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volume = new_volume;
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}
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