/** * @file * @brief Source file for PlayerBase class * @author Jonathan Thomas * * @ref License */ // Copyright (c) 2008-2019 OpenShot Studios, LLC // // SPDX-License-Identifier: LGPL-3.0-or-later #include "PlayerBase.h" using namespace openshot; // Display a loading animation void PlayerBase::Loading() { mode = PLAYBACK_LOADING; } // Play the video void PlayerBase::Play() { mode = PLAYBACK_PLAY; } // Pause the video void PlayerBase::Pause() { mode = PLAYBACK_PAUSED; } // Get the Playback speed float PlayerBase::Speed() { return speed; } // Set the Playback speed multiplier (1.0 = normal speed, <1.0 = slower, >1.0 faster) void PlayerBase::Speed(float new_speed) { speed = new_speed; } // Stop the video player and clear the cached frames void PlayerBase::Stop() { mode = PLAYBACK_STOPPED; } // Get the current reader, such as a FFmpegReader openshot::ReaderBase* PlayerBase::Reader() { return reader; } // Set the current reader, such as a FFmpegReader void PlayerBase::Reader(openshot::ReaderBase *new_reader) { reader = new_reader; } // Get the Volume float PlayerBase::Volume() { return volume; } // Set the Volume multiplier (1.0 = normal volume, <1.0 = quieter, >1.0 louder) void PlayerBase::Volume(float new_volume) { volume = new_volume; }