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70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
/**
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* @file
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* @brief Source file for VideoPlaybackThread class
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* @author Duzy Chan <code@duzy.info>
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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// Copyright (c) 2008-2019 OpenShot Studios, LLC
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later
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#include "VideoPlaybackThread.h"
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#include "ZmqLogger.h"
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#include "Frame.h"
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#include "RendererBase.h"
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#include "ZmqLogger.h"
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namespace openshot
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{
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// Constructor
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VideoPlaybackThread::VideoPlaybackThread(RendererBase *rb)
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: Thread("video-playback"), renderer(rb)
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, render(), reset(false)
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{
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}
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// Destructor
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VideoPlaybackThread::~VideoPlaybackThread()
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{
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}
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// Get the currently playing frame number (if any)
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int64_t VideoPlaybackThread::getCurrentFramePosition()
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{
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if (frame)
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return frame->number;
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else
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return 0;
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}
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// Start the thread
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void VideoPlaybackThread::run()
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{
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while (!threadShouldExit()) {
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// Make other threads wait on the render event
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bool need_render = render.wait(500);
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if (need_render && frame)
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{
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// Debug
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ZmqLogger::Instance()->AppendDebugMethod(
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"VideoPlaybackThread::run (before render)",
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"frame->number", frame->number,
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"need_render", need_render);
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// Render the frame to the screen
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renderer->paint(frame);
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}
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// Signal to other threads that the rendered event has completed
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rendered.signal();
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}
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return;
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}
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}
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