/** * @file * @brief Source file for VideoPlaybackThread class * @author Duzy Chan * @author Jonathan Thomas * * @ref License */ // Copyright (c) 2008-2019 OpenShot Studios, LLC // // SPDX-License-Identifier: LGPL-3.0-or-later #include "VideoPlaybackThread.h" #include "ZmqLogger.h" #include "Frame.h" #include "RendererBase.h" #include "ZmqLogger.h" namespace openshot { // Constructor VideoPlaybackThread::VideoPlaybackThread(RendererBase *rb) : Thread("video-playback"), renderer(rb) , render(), reset(false) { } // Destructor VideoPlaybackThread::~VideoPlaybackThread() { } // Get the currently playing frame number (if any) int64_t VideoPlaybackThread::getCurrentFramePosition() { if (frame) return frame->number; else return 0; } // Start the thread void VideoPlaybackThread::run() { while (!threadShouldExit()) { // Make other threads wait on the render event bool need_render = render.wait(500); if (need_render && frame) { // Debug ZmqLogger::Instance()->AppendDebugMethod( "VideoPlaybackThread::run (before render)", "frame->number", frame->number, "need_render", need_render); // Render the frame to the screen renderer->paint(frame); } // Signal to other threads that the rendered event has completed rendered.signal(); } return; } }