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323 lines
12 KiB
C++
323 lines
12 KiB
C++
/**
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* @file
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* @brief Source file for Blur effect class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../include/effects/Blur.h"
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using namespace openshot;
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/// Blank constructor, useful when using Json to load the effect properties
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Blur::Blur() : horizontal_radius(6.0), vertical_radius(6.0), sigma(3.0), iterations(3.0) {
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// Init effect properties
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init_effect_details();
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}
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// Default constructor
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Blur::Blur(Keyframe new_horizontal_radius, Keyframe new_vertical_radius, Keyframe new_sigma, Keyframe new_iterations) :
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horizontal_radius(new_horizontal_radius), vertical_radius(new_vertical_radius),
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sigma(new_sigma), iterations(new_iterations)
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{
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// Init effect properties
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init_effect_details();
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}
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// Init effect settings
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void Blur::init_effect_details()
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{
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/// Initialize the values of the EffectInfo struct.
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InitEffectInfo();
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/// Set the effect info
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info.class_name = "Blur";
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info.name = "Blur";
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info.description = "Adjust the blur of the frame's image.";
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info.has_audio = false;
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info.has_video = true;
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}
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// This method is required for all derived classes of EffectBase, and returns a
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// modified openshot::Frame object
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std::shared_ptr<Frame> Blur::GetFrame(std::shared_ptr<Frame> frame, int64_t frame_number)
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{
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// Get the frame's image
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std::shared_ptr<QImage> frame_image = frame->GetImage();
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// Get the current blur radius
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int horizontal_radius_value = horizontal_radius.GetValue(frame_number);
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int vertical_radius_value = vertical_radius.GetValue(frame_number);
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float sigma_value = sigma.GetValue(frame_number);
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int iteration_value = iterations.GetInt(frame_number);
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// Declare arrays for each color channel
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unsigned char *red = new unsigned char[frame_image->width() * frame_image->height()]();
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unsigned char *green = new unsigned char[frame_image->width() * frame_image->height()]();
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unsigned char *blue = new unsigned char[frame_image->width() * frame_image->height()]();
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unsigned char *alpha = new unsigned char[frame_image->width() * frame_image->height()]();
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// Create empty target RGBA arrays (for the results of our blur)
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unsigned char *blur_red = new unsigned char[frame_image->width() * frame_image->height()]();
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unsigned char *blur_green = new unsigned char[frame_image->width() * frame_image->height()]();
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unsigned char *blur_blue = new unsigned char[frame_image->width() * frame_image->height()]();
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unsigned char *blur_alpha = new unsigned char[frame_image->width() * frame_image->height()]();
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// Loop through pixels and split RGBA channels into separate arrays
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unsigned char *pixels = (unsigned char *) frame_image->bits();
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for (int pixel = 0, byte_index=0; pixel < frame_image->width() * frame_image->height(); pixel++, byte_index+=4)
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{
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// Get the RGBA values from each pixel
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unsigned char R = pixels[byte_index];
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unsigned char G = pixels[byte_index + 1];
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unsigned char B = pixels[byte_index + 2];
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unsigned char A = pixels[byte_index + 3];
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// Split channels into their own arrays
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red[pixel] = R;
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green[pixel] = G;
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blue[pixel] = B;
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alpha[pixel] = A;
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}
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// Init target RGBA arrays
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for (int i = 0; i < (frame_image->width() * frame_image->height()); i++) blur_red[i] = red[i];
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for (int i = 0; i < (frame_image->width() * frame_image->height()); i++) blur_green[i] = green[i];
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for (int i = 0; i < (frame_image->width() * frame_image->height()); i++) blur_blue[i] = blue[i];
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for (int i = 0; i < (frame_image->width() * frame_image->height()); i++) blur_alpha[i] = alpha[i];
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// Loop through each iteration
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for (int iteration = 0; iteration < iteration_value; iteration++)
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{
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// HORIZONTAL BLUR (if any)
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if (horizontal_radius_value > 0.0) {
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// Init boxes for computing blur
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int *bxs = initBoxes(sigma_value, horizontal_radius_value);
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// Apply horizontal blur to target RGBA channels
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boxBlurH(red, blur_red, frame_image->width(), frame_image->height(), horizontal_radius_value);
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boxBlurH(green, blur_green, frame_image->width(), frame_image->height(), horizontal_radius_value);
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boxBlurH(blue, blur_blue, frame_image->width(), frame_image->height(), horizontal_radius_value);
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boxBlurH(alpha, blur_alpha, frame_image->width(), frame_image->height(), horizontal_radius_value);
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// Remove boxes
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delete[] bxs;
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}
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// VERTICAL BLUR (if any)
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if (vertical_radius_value > 0.0) {
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// Init boxes for computing blur
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int *bxs = initBoxes(sigma_value, vertical_radius_value);
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// Apply vertical blur to target RGBA channels
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boxBlurT(red, blur_red, frame_image->width(), frame_image->height(), vertical_radius_value);
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boxBlurT(green, blur_green, frame_image->width(), frame_image->height(), vertical_radius_value);
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boxBlurT(blue, blur_blue, frame_image->width(), frame_image->height(), vertical_radius_value);
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boxBlurT(alpha, blur_alpha, frame_image->width(), frame_image->height(), vertical_radius_value);
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// Remove boxes
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delete[] bxs;
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}
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}
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// Copy RGBA channels back to original image
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for (int pixel = 0, byte_index=0; pixel < frame_image->width() * frame_image->height(); pixel++, byte_index+=4)
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{
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// Get the RGB values from the pixel
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unsigned char R = blur_red[pixel];
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unsigned char G = blur_green[pixel];
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unsigned char B = blur_blue[pixel];
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unsigned char A = blur_alpha[pixel];
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// Split channels into their own arrays
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pixels[byte_index] = R;
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pixels[byte_index + 1] = G;
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pixels[byte_index + 2] = B;
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pixels[byte_index + 3] = A;
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}
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// Delete channel arrays
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delete[] red;
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delete[] green;
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delete[] blue;
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delete[] alpha;
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delete[] blur_red;
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delete[] blur_green;
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delete[] blur_blue;
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delete[] blur_alpha;
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// return the modified frame
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return frame;
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}
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// Credit: http://blog.ivank.net/fastest-gaussian-blur.html (MIT License)
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int* Blur::initBoxes(float sigma, int n) // standard deviation, number of boxes
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{
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float wIdeal = sqrt((12.0 * sigma * sigma / n) + 1.0); // Ideal averaging filter width
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int wl = floor(wIdeal);
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if (wl % 2 == 0) wl--;
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int wu = wl + 2;
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float mIdeal = (12.0 * sigma * sigma - n * wl * wl - 4 * n * wl - 3 * n) / (-4.0 * wl - 4);
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int m = round(mIdeal);
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int *sizes = new int[n]();
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for (int i = 0; i < n; i++) sizes[i] = i < m ? wl : wu;
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return sizes;
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}
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// Credit: http://blog.ivank.net/fastest-gaussian-blur.html (MIT License)
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void Blur::boxBlurH(unsigned char *scl, unsigned char *tcl, int w, int h, int r) {
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float iarr = 1.0 / (r + r + 1);
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for (int i = 0; i < h; i++) {
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int ti = i * w, li = ti, ri = ti + r;
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int fv = scl[ti], lv = scl[ti + w - 1], val = (r + 1) * fv;
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for (int j = 0; j < r; j++) val += scl[ti + j];
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for (int j = 0; j <= r; j++) {
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val += scl[ri++] - fv;
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tcl[ti++] = round(val * iarr);
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}
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for (int j = r + 1; j < w - r; j++) {
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val += scl[ri++] - scl[li++];
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tcl[ti++] = round(val * iarr);
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}
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for (int j = w - r; j < w; j++) {
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val += lv - scl[li++];
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tcl[ti++] = round(val * iarr);
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}
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}
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}
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void Blur::boxBlurT(unsigned char *scl, unsigned char *tcl, int w, int h, int r) {
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float iarr = 1.0 / (r + r + 1);
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for (int i = 0; i < w; i++) {
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int ti = i, li = ti, ri = ti + r * w;
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int fv = scl[ti], lv = scl[ti + w * (h - 1)], val = (r + 1) * fv;
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for (int j = 0; j < r; j++) val += scl[ti + j * w];
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for (int j = 0; j <= r; j++) {
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val += scl[ri] - fv;
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tcl[ti] = round(val * iarr);
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ri += w;
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ti += w;
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}
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for (int j = r + 1; j < h - r; j++) {
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val += scl[ri] - scl[li];
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tcl[ti] = round(val * iarr);
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li += w;
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ri += w;
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ti += w;
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}
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for (int j = h - r; j < h; j++) {
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val += lv - scl[li];
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tcl[ti] = round(val * iarr);
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li += w;
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ti += w;
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}
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}
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}
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// Generate JSON string of this object
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string Blur::Json() {
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// Return formatted string
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return JsonValue().toStyledString();
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}
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// Generate Json::JsonValue for this object
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Json::Value Blur::JsonValue() {
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// Create root json object
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Json::Value root = EffectBase::JsonValue(); // get parent properties
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root["type"] = info.class_name;
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root["horizontal_radius"] = horizontal_radius.JsonValue();
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root["vertical_radius"] = vertical_radius.JsonValue();
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root["sigma"] = sigma.JsonValue();
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root["iterations"] = iterations.JsonValue();
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// return JsonValue
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return root;
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}
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// Load JSON string into this object
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void Blur::SetJson(string value) {
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// Parse JSON string into JSON objects
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Json::Value root;
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Json::Reader reader;
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bool success = reader.parse( value, root );
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if (!success)
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// Raise exception
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throw InvalidJSON("JSON could not be parsed (or is invalid)", "");
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try
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{
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// Set all values that match
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SetJsonValue(root);
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}
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catch (exception e)
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{
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// Error parsing JSON (or missing keys)
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throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", "");
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}
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}
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// Load Json::JsonValue into this object
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void Blur::SetJsonValue(Json::Value root) {
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// Set parent data
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EffectBase::SetJsonValue(root);
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// Set data from Json (if key is found)
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if (!root["horizontal_radius"].isNull())
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horizontal_radius.SetJsonValue(root["horizontal_radius"]);
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else if (!root["vertical_radius"].isNull())
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vertical_radius.SetJsonValue(root["vertical_radius"]);
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else if (!root["sigma"].isNull())
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sigma.SetJsonValue(root["sigma"]);
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else if (!root["iterations"].isNull())
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iterations.SetJsonValue(root["iterations"]);
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}
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// Get all properties for a specific frame
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string Blur::PropertiesJSON(int64_t requested_frame) {
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// Generate JSON properties list
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Json::Value root;
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root["id"] = add_property_json("ID", 0.0, "string", Id(), NULL, -1, -1, true, requested_frame);
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root["position"] = add_property_json("Position", Position(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame);
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root["layer"] = add_property_json("Track", Layer(), "int", "", NULL, 0, 20, false, requested_frame);
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root["start"] = add_property_json("Start", Start(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame);
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root["end"] = add_property_json("End", End(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame);
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root["duration"] = add_property_json("Duration", Duration(), "float", "", NULL, 0, 1000 * 60 * 30, true, requested_frame);
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// Keyframes
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root["horizontal_radius"] = add_property_json("Horizontal Radius", horizontal_radius.GetValue(requested_frame), "float", "", &horizontal_radius, 0, 100, false, requested_frame);
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root["vertical_radius"] = add_property_json("Vertical Radius", vertical_radius.GetValue(requested_frame), "float", "", &vertical_radius, 0, 100, false, requested_frame);
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root["sigma"] = add_property_json("Sigma", sigma.GetValue(requested_frame), "float", "", &sigma, 0, 100, false, requested_frame);
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root["iterations"] = add_property_json("Iterations", iterations.GetValue(requested_frame), "float", "", &iterations, 0, 100, false, requested_frame);
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// Return formatted string
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return root.toStyledString();
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}
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