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124 lines
2.4 KiB
C++
124 lines
2.4 KiB
C++
#include "UnitTest++.h"
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#include "../include/OpenShot.h"
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using namespace std;
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using namespace openshot;
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TEST(Cache_Default_Constructor)
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{
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// Create cache object
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Cache c;
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// Loop 30 times
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for (int i = 0; i < 30; i++)
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{
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// Add blank frame to the cache
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c.Add(i, Frame());
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}
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// Cache should only have 20 items (since 20 is the max size in the default constructor)
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CHECK_EQUAL(20, c.Count());
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}
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TEST(Cache_Max_Frames_Constructor)
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{
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// Create cache object (with a max of 10 items)
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Cache c(10);
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// Loop 20 times
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for (int i = 0; i < 20; i++)
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{
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// Add blank frame to the cache
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c.Add(i, Frame());
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}
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// Cache should only have 10 items
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CHECK_EQUAL(10, c.Count());
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}
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TEST(Cache_Clear)
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{
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// Create cache object (with a max of 10 items)
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Cache c(10);
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// Loop 10 times
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for (int i = 0; i < 10; i++)
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{
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// Add blank frame to the cache
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c.Add(i, Frame());
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}
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// Cache should only have 10 items
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CHECK_EQUAL(10, c.Count());
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// Clear Cache
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c.Clear();
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// Cache should now have 0 items
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CHECK_EQUAL(0, c.Count());
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}
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TEST(Cache_Add_Duplicate_Frames)
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{
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// Create cache object (with a max of 10 items)
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Cache c(10);
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// Loop 10 times
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for (int i = 0; i < 10; i++)
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{
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// Add blank frame to the cache (each frame is #1)
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c.Add(1, Frame());
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}
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// Cache should only have 1 items (since all frames were frame #1)
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CHECK_EQUAL(1, c.Count());
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}
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TEST(Cache_Check_If_Frame_Exists)
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{
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// Create cache object (with a max of 10 items)
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Cache c(5);
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// Loop 5 times
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for (int i = 1; i < 6; i++)
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{
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// Add blank frame to the cache
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c.Add(i, Frame());
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}
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// Check if certain frames exists (only 1-5 exist)
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CHECK_EQUAL(false, c.Exists(0));
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CHECK_EQUAL(true, c.Exists(1));
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CHECK_EQUAL(true, c.Exists(2));
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CHECK_EQUAL(true, c.Exists(3));
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CHECK_EQUAL(true, c.Exists(4));
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CHECK_EQUAL(true, c.Exists(5));
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CHECK_EQUAL(false, c.Exists(6));
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}
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TEST(Cache_GetFrame)
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{
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// Create cache object (with a max of 10 items)
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Cache c(10);
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// Create 3 frames
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Frame red(1, 300, 300, "red");
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Frame blue(2, 400, 400, "blue");
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Frame green(3, 500, 500, "green");
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// Add frames to cache
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c.Add(red.number, red);
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c.Add(blue.number, blue);
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c.Add(green.number, green);
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// Get frames
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CHECK_THROW(c.GetFrame(0), OutOfBoundsFrame);
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CHECK_THROW(c.GetFrame(4), OutOfBoundsFrame);
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// Check if certain frames exists (only 1-5 exist)
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CHECK_EQUAL(1, c.GetFrame(1).number);
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CHECK_EQUAL(2, c.GetFrame(2).number);
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CHECK_EQUAL(3, c.GetFrame(3).number);
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}
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