#include "UnitTest++.h" #include "../include/OpenShot.h" using namespace std; using namespace openshot; TEST(Cache_Default_Constructor) { // Create cache object Cache c; // Loop 30 times for (int i = 0; i < 30; i++) { // Add blank frame to the cache c.Add(i, Frame()); } // Cache should only have 20 items (since 20 is the max size in the default constructor) CHECK_EQUAL(20, c.Count()); } TEST(Cache_Max_Frames_Constructor) { // Create cache object (with a max of 10 items) Cache c(10); // Loop 20 times for (int i = 0; i < 20; i++) { // Add blank frame to the cache c.Add(i, Frame()); } // Cache should only have 10 items CHECK_EQUAL(10, c.Count()); } TEST(Cache_Clear) { // Create cache object (with a max of 10 items) Cache c(10); // Loop 10 times for (int i = 0; i < 10; i++) { // Add blank frame to the cache c.Add(i, Frame()); } // Cache should only have 10 items CHECK_EQUAL(10, c.Count()); // Clear Cache c.Clear(); // Cache should now have 0 items CHECK_EQUAL(0, c.Count()); } TEST(Cache_Add_Duplicate_Frames) { // Create cache object (with a max of 10 items) Cache c(10); // Loop 10 times for (int i = 0; i < 10; i++) { // Add blank frame to the cache (each frame is #1) c.Add(1, Frame()); } // Cache should only have 1 items (since all frames were frame #1) CHECK_EQUAL(1, c.Count()); } TEST(Cache_Check_If_Frame_Exists) { // Create cache object (with a max of 10 items) Cache c(5); // Loop 5 times for (int i = 1; i < 6; i++) { // Add blank frame to the cache c.Add(i, Frame()); } // Check if certain frames exists (only 1-5 exist) CHECK_EQUAL(false, c.Exists(0)); CHECK_EQUAL(true, c.Exists(1)); CHECK_EQUAL(true, c.Exists(2)); CHECK_EQUAL(true, c.Exists(3)); CHECK_EQUAL(true, c.Exists(4)); CHECK_EQUAL(true, c.Exists(5)); CHECK_EQUAL(false, c.Exists(6)); } TEST(Cache_GetFrame) { // Create cache object (with a max of 10 items) Cache c(10); // Create 3 frames Frame red(1, 300, 300, "red"); Frame blue(2, 400, 400, "blue"); Frame green(3, 500, 500, "green"); // Add frames to cache c.Add(red.number, red); c.Add(blue.number, blue); c.Add(green.number, green); // Get frames CHECK_THROW(c.GetFrame(0), OutOfBoundsFrame); CHECK_THROW(c.GetFrame(4), OutOfBoundsFrame); // Check if certain frames exists (only 1-5 exist) CHECK_EQUAL(1, c.GetFrame(1).number); CHECK_EQUAL(2, c.GetFrame(2).number); CHECK_EQUAL(3, c.GetFrame(3).number); }