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* Remove no-longer-used cmake Modules * Don't use OpenShot.h in ExampleHtml.cpp When `#include`-ing the whole mess, building the file was leading to what looked like out-of-memory errors. Replacing the monolithic header with just the necessary ones cleared it up. * .gitlab-ci.yml: Update for new Windows setup * Make unit tests work under Windows - Copying the built and depended (libopenshot-audio) DLLs into the unit test dir before building the tests ensures that when the test executables are run by the Catch.cmake module to discover their contents, the executables will find the DLLs they need in order to run. * Gitlab-ci: Run unit tests on Windows * Rename openshot-html-example (The former name, openshot-html-test, was too close to the new name format for all of our unit test executables, making things unnecessarily confusing.) * Rename JuceHeader.h to OpenShotAudio.h * Github Actions: Install ALSA libs With the switch to an EXPORTED CMake configuration for libopenshot-audio, its dependencies become our dependencies. Which means that CMake now correctly requires that the ALSA libs be installed.
108 lines
3.3 KiB
C++
108 lines
3.3 KiB
C++
/**
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* @file
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* @brief Source file for QtHtmlReader Example (example app for libopenshot)
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* @author Jonathan Thomas <jonathan@openshot.org>
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* @author FeRD (Frank Dana) <ferdnyc@gmail.com>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <fstream>
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#include <iostream>
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#include <memory>
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#include <QGuiApplication>
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#include <QTimer>
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#include "QtHtmlReader.h"
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#include "FFmpegWriter.h"
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#include "Fraction.h"
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#include "Enums.h" // for GRAVITY_BOTTOM_RIGHT
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#include "CrashHandler.h"
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using namespace openshot;
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int main(int argc, char* argv[]) {
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QGuiApplication app(argc, argv);
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std::string html_code = R"html(<p><span id="red">Check out</span> this HTML!</p>)html";
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std::string css_code = R"css(
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* {font-family:sans-serif; font-size:18pt; color:#ffffff;}
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#red {color: #ff0000;}
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)css";
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// Create a reader to generate an openshot::Frame containing text
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QtHtmlReader r(1280, // width
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720, // height
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-16, // x_offset
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-16, // y_offset
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GRAVITY_BOTTOM_RIGHT, // gravity
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html_code, // html
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css_code, // css
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"#000000" // background_color
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);
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r.Open(); // Open the reader
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r.DisplayInfo();
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/* WRITER ---------------- */
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FFmpegWriter w("cppHtmlExample.mp4");
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// Set options
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//w.SetAudioOptions(true, "libmp3lame", r.info.sample_rate, r.info.channels, r.info.channel_layout, 128000);
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w.SetVideoOptions(true, "libx264", Fraction(30000, 1000), 1280, 720, Fraction(1, 1), false, false, 3000000);
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w.info.metadata["title"] = "testtest";
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w.info.metadata["artist"] = "aaa";
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w.info.metadata["album"] = "bbb";
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w.info.metadata["year"] = "2015";
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w.info.metadata["description"] = "ddd";
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w.info.metadata["comment"] = "eee";
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w.info.metadata["comment"] = "comment";
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w.info.metadata["copyright"] = "copyright OpenShot!";
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// Open writer
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w.Open();
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for (long int frame = 1; frame <= 100; ++frame)
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{
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std::shared_ptr<Frame> f = r.GetFrame(frame); // Same frame every time
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w.WriteFrame(f);
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}
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// Close writer & reader
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w.Close();
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r.Close();
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// Set a timer with 0 timeout to terminate immediately after
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// processing events
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QTimer::singleShot(0, &app, SLOT(quit()));
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// Run QGuiApplication to completion
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return app.exec();
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}
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