Files
libopenshot/examples/ExampleHtml.cpp
Frank Dana 4e4a95c648 Gitlab-CI: Update Windows builder configs, OpenShotAudio linking; enable Windows unit tests (#657)
* Remove no-longer-used cmake Modules

* Don't use OpenShot.h in ExampleHtml.cpp

When `#include`-ing the whole mess, building the file was leading
to what looked like out-of-memory errors. Replacing the monolithic
header with just the necessary ones cleared it up.

* .gitlab-ci.yml: Update for new Windows setup

* Make unit tests work under Windows

- Copying the built and depended (libopenshot-audio) DLLs into
  the unit test dir before building the tests ensures that when
  the test executables are run by the Catch.cmake module to
  discover their contents, the executables will find the DLLs
  they need in order to run.

* Gitlab-ci: Run unit tests on Windows

* Rename openshot-html-example

(The former name, openshot-html-test, was too close to the new
name format for all of our unit test executables, making things
unnecessarily confusing.)

* Rename JuceHeader.h to OpenShotAudio.h

* Github Actions: Install ALSA libs

With the switch to an EXPORTED CMake configuration for
libopenshot-audio, its dependencies become our dependencies.
Which means that CMake now correctly requires that the ALSA
libs be installed.
2021-04-19 15:59:52 -04:00

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/**
* @file
* @brief Source file for QtHtmlReader Example (example app for libopenshot)
* @author Jonathan Thomas <jonathan@openshot.org>
* @author FeRD (Frank Dana) <ferdnyc@gmail.com>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include <fstream>
#include <iostream>
#include <memory>
#include <QGuiApplication>
#include <QTimer>
#include "QtHtmlReader.h"
#include "FFmpegWriter.h"
#include "Fraction.h"
#include "Enums.h" // for GRAVITY_BOTTOM_RIGHT
#include "CrashHandler.h"
using namespace openshot;
int main(int argc, char* argv[]) {
QGuiApplication app(argc, argv);
std::string html_code = R"html(<p><span id="red">Check out</span> this HTML!</p>)html";
std::string css_code = R"css(
* {font-family:sans-serif; font-size:18pt; color:#ffffff;}
#red {color: #ff0000;}
)css";
// Create a reader to generate an openshot::Frame containing text
QtHtmlReader r(1280, // width
720, // height
-16, // x_offset
-16, // y_offset
GRAVITY_BOTTOM_RIGHT, // gravity
html_code, // html
css_code, // css
"#000000" // background_color
);
r.Open(); // Open the reader
r.DisplayInfo();
/* WRITER ---------------- */
FFmpegWriter w("cppHtmlExample.mp4");
// Set options
//w.SetAudioOptions(true, "libmp3lame", r.info.sample_rate, r.info.channels, r.info.channel_layout, 128000);
w.SetVideoOptions(true, "libx264", Fraction(30000, 1000), 1280, 720, Fraction(1, 1), false, false, 3000000);
w.info.metadata["title"] = "testtest";
w.info.metadata["artist"] = "aaa";
w.info.metadata["album"] = "bbb";
w.info.metadata["year"] = "2015";
w.info.metadata["description"] = "ddd";
w.info.metadata["comment"] = "eee";
w.info.metadata["comment"] = "comment";
w.info.metadata["copyright"] = "copyright OpenShot!";
// Open writer
w.Open();
for (long int frame = 1; frame <= 100; ++frame)
{
std::shared_ptr<Frame> f = r.GetFrame(frame); // Same frame every time
w.WriteFrame(f);
}
// Close writer & reader
w.Close();
r.Close();
// Set a timer with 0 timeout to terminate immediately after
// processing events
QTimer::singleShot(0, &app, SLOT(quit()));
// Run QGuiApplication to completion
return app.exec();
}