Removing the decode setting makes hardware supported decode break.
There must be some hidden dependency on that variable somewhere
which might also be responsible for the problems with nVidia on
Linux. TODO Remove the dependency
* Refactor of Coorindate and Keyframe optimized for performance (much faster than previously). Also refactored FrameMapper to not use a Keyframe, and to only process frame mapping when needed... speeding up Json loading of project files.
* Fixing FrameMapper linear calculation to match existing Keyframe calculation
* Fixing Keyframe to pass original unit tests, and correctly calculate the Keyframe repeat fractions and deltas.
* Small refactor of time mapped logic in Clip.cpp
* Integration of libresvg SVG library (optional during build)
* Major refactor of max_width and max_height for preview optimization
* Fixed many bugs related to preview resizing, with regards to cached frames
* Updating gitlab CI to find RESVGDIR correctly for windows, and adding svgz support
* Updating cmake findresvg module to search for windows locations first, to prevent an issue on our windows builders and updating some CMake output.
* Removing folder path from resvg header, since it could be installed in different named folders. This is an attempt to fix Windows include issues.
* Making call to AV_FREE_FRAME conditional for non windows systems (because it crashes on Windows for seemingly no reason). Needs more investigation.
other than vaapi. Encode is already working for nvenc; nvidia driver
396 has to be installed for nvenc to work. On nVidia card turn
accelerated decode off in Preferences->Performance for now