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Remove DECODE varaible.
Turn out that a buggy graphic driver was the problem.
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@@ -78,9 +78,7 @@ namespace openshot {
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public:
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/// Use video card for faster video decoding (if supported)
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// REMOVE_HW_OLD
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// Removing this breaks decode completely
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// Find bug in libopenshot
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bool HARDWARE_DECODE = false;
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//bool HARDWARE_DECODE = false;
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/// Use video codec for faster video decoding (if supported)
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int HARDWARE_DECODER = 0;
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